ThinkingWithPortals
Archive of maps from the ThinkingWithPortals community.
Portal Detector Instances
These are the portal detector testing element instances used for Discouragement Fizzler and Gel Trampoline, two maps of a scrapped map pack. Just unzip and place in Portal 2\sdk_content\maps\instances.
Pure Intellect²: A Lecture in Reanimation
An old map of mine that I recently gave a facelift to. Because it's old, there wasn't much I could do to optimize it, but I tried. So, it's an underground map that has 1 test chamber, lots of exploration, and a not-so-original story twist with an original implementation! All custom content is packed. Also, minor setback is that it doesn't automatically disconnect you because I couldn't be bothered to do another compile (this was intended for the Workshop only) So, welcome. Feedback is appreciated!
HD Portals, Hand under Portalgun
I take no credit for making the files contained. I just put them together for others to enjoy. There are 2 pak01_dir.vpk files. One contains the portalgun as clean/HD, the other as normal. They both contain the "Hand under Portalgun" and "HD Portals". Portalgun: http://portal2.gamebanana.com/skins/109485 Portals: http://gamebanana.com/portal/skins/34365 Hand w/Portalgun: http://www.facepunch.com/threads/108234 ... st30007126 Place these inside a folder labelled "portal2_dlc3" in the Steam\Steamapps\Common\Portal2 directory Credit goes to sicklebrick for the tutorial on how to do this!
TNT Turrets
Turret explosive Custom Instance Install: Replace the file "turret.vmf" in your "...Steam\steamapps\common\portal 2\sdk_content\maps\instances\p2editor" Now all your new maps published in Puzzle Editor will have the original turrets replaced by explosive turrets. Existing maps must be republished to incorporate the new elements. Samples: http://steamcommunity.com/workshop/file ... =104763076
Trifurcated
A small and difficult map, inspired by "fizzler network" puzzles like Seven Gates and Gridlock. Note that there are two types of glass- the one with crossed pattern blocks lasers. Also, I've currently uploaded to the TWP database so that Mac users can play it (they have issues with workshop maps as far as I know) and also because I can't access Steam community at the moment. I will upload to the workshop and post the link in this description later. INSTALLATION Extract sp_trifurcated_v1_7.bsp to * Steam\steamapps\common\portal 2\portal2\maps (Windows) * ~/Library/Application Support/Steam/SteamApps/common/portal 2/portal2/maps (Mac) THANKS TO Jonatan for his continued playtesting, breaking the map several times during the process, and also for a few suggestions on how to tweak the puzzle. In large part due to his playtesting, the map underwent several (some major) modifications. Marc (marKiu) for trying it out and coming up with some more unintended solutions during the initial stages of the map development (before any substantial modifications), and giving suggestions regarding the layout. Jose for his feedback on the final version prior to release and some useful advice. zivi7, Habzs, etc. for helping out on TWP IRC.
Coop Crowd pt5
sorry steam wont let me upload this link to my pt1,2,3 and 4: http://steamcommunity.com/sharedfiles/f ... d=89780549 installtion:(64 bit) open C:\Program Files (x86)\Steam\steamapps\common\portal 2\portal2\maps (32 bit) C:\Program Files\Steam\steamapps\common\portal 2\portal2\maps when its open drag the file mp_coop_crowd_pt5.bsp to the folder and your done type changelevel mp_coop_crowd_pt5 to load map
Better Portals, Portalgun, and Crosshair!
I take no credit for making these files. CREDITS: http://gamebanana.com/portal/skins/96881 --Portalgun Portal: Project Beta (for the crosshairs and scripts) http://gamebanana.com/portal/skins/34365 --Portals Place the models, materials, and scripts folders into: C:\Program Files\Steam\Steamapps\<
[SP] The Ledge
Version 1.8: For some reason the RAR-file was suddenly corrupt and only contained part3. While at it I have also fixed an issue with an unintentionally portable texture. Thanks Tyri!!! Version 1.7: - All parts overhauled. Many thanks to Domathan,zivi7, sicklebrick, Shakky, josepezdj and KengKong for pointing out the issues and exploits. There are still some ninja solutions left which I either found creative enough to leave as is, or weren’t able to fix without rearranging the whole map. Finally found the time to fix the major issues in 274, 275 and 276. Haven't fixed the minor exploits that allow ninja solutions in 272 and 273, yet. Fifth version: sp_the_ledge_v5.rar Still trying to fix the same issue in 274 Fourth version: sp_the_ledge_v4.rar Hopefully the last fix for test chamber 274. Again, thanks El Farmarino! Third version: sp_the_ledge_v3.rar Again fixed an exploit which still allowed to skip an puzzle element. Thanks a lot El Farmarino! Okay here’s the second version: sp_the_ledge_v2.rar - Tried to fix as many exploits as I could. Many thanks to zivi7, sicklebrick, Shakky and KengKong for the vids which were very helpful. You guys are amazing!!! Did not fix ‘exploits’ which I considered to be creative alternative solutions. - Apropos alternative solutions, I decided to go with TaiMai’s alternative for solving 276. I think it’s far better than my initial intended way. Thank you Micah! First of all I have to apologise: These maps are very demanding on the computer hardware. They run smoothly at 1920X1080 with 60fps showing only some minor frame drops at certain areas on an Intel Core i7 2600/2500 K 3.4 GHz computer with 8 GB DDR3 RAM | Gainward GeForce GTX 570 Phantom and ASUS EAH6850. Does not run even with medium settings on an: AMD FX 4100 / 3.6 GHz | 8 GB RAM | ASUS HD 6770. Although the custom materials are embedded using Pakrat, I have also added the materials folder in the RAR-file; just in case somebody experiences problems (especially when recording dem-files) extract/copy the folder to your materials path: C:\Program Files (x86)\Steam\SteamApps\common\portal 2\portal2\materials Feel free to use any of the custom materials/textures/signage as you like. Should appreciate it very much if you could play the maps in successive order: - Part I: “This Way Up!” - Part II: “The Ledge” - Part III: “Ups & Downs” - Part III: “What Comes First?” Each following map will be automatically loaded at level end. Hope you’ll enjoy playing. Many thanks to josepezdj and MaiTai for all the help and support!
Light Activation
Description Light Activation. The 'Light' as in 'Weightless'. A simple map consisting of laser activators. This map isn't completed. I kind of want 4 - 6 puzzles in this map. Features: Light activator ( DONE ). Weightless or Light Cube ( Work in progress, not in release ) Installing: Place the file into "steam\steamapps\common\portal 2\portal2\maps\" Change log: v0.5a - Release Any feedback is welcomed. NOTE: I did not know about the other map that contains the light activator. Habzs.
[SP] Motanum´s Wall Bridge
A map made in hammer fully. Couple of months back. Sligthly harder than Juggling. Maybe. Check it out and upload a blind playthrough if possible, I love to watch test subjects... err... I mean players... solve my chambers. Again, thanks for rating, the feedback and you can use my site to contact me. To install just put the bsp in your steamapps/common/portal 2/portal2/maps folder. Use the console command map to launch it in game.