ThinkingWithPortals
Archive of maps from the ThinkingWithPortals community.
[Beta] Iterator
First room of Iterator. Put it in common\portal2\portal 2\maps and run in console(~) with map command followed by map name without .bsp. [Updated to fix 2 portals on blocked panel solution]
btmap1_rc
A single coop test chamber that requires at minimum 15(?) portals to complete. A coop partner who has completed both the single player and the coop initiative is recommended. Test chamber includes: aerial faith plate, button (untimed), redirection cube, hard light bridge, discouragement beam, and emancipation grids. When completed, the map sends you back to the Hub. (Or, it should) Installation instructions: 1. Create a folder in 'Portal 2\portal2\' called addons. *If you have the Sixense MotionPack DLC, you will most likely have to create the folder in 'Portal 2\portal2_sixense.' 2. Place your .VPK file inside the addons folder. 3. If Portal 2 was running during step 2, type the following in the console: update_addon_paths. Otherwise, skip to the next step. 4. To load a Co-op map, start a Co-op game with your friend, once you enter the hub type in console: changelevel mymap replace mymap with the name of your map. (EDIT: the name of the map is mp_coop_btmap1_rc should have specified earlier) (EDIT2: Added a readme file with basic information)
Good Enough For Science (Instance Example + VMF)
This is a test chamber. Four walls, ceiling and a floor. Good enough for science! This map is mostly constructed from instances, including a custom modified "arrival_departure_transition_ents.vmf" used to handle giving the player the upgraded Portalgun and the ending text. Aside from this, all instances used are stock. Source VMF and modified instance VMF included.
Custom Sign Example + Source
Example of how to include a custom sp_lightboard_icons.txt without overwriting existing user data. The answer is easy - use a VPK!
Portal 2 Extras Menu Patcher
Drag & drop custom maps to add them to the Portal 2 Extras menu (for easy loading without console)! It is very easy to use: It will automatically get your portal2.exe path & map name in the folder where the patcher is. Just set the title and subtitle. You can also set a picture for your map (not necessary). The program can save default settings to an ini file to make patching even easier. It also supports drag & dropping .bsp, .vtf, .txt and .exp files. .txt and .exp have to be in the example format. You can easily create such files with the program and release them with your maps. It can also copy map files to the portal2\maps folder. Try drag & dropping your map file onto the program to easily patch extras.txt and copy the map file to Portal 2! The program will also notice if the map already exists in the extras.txt and will ask the user if he wants to update the information. You can now also patch version 7.5 .vtf files to version 7.4! The program is made using Visual C# 2010 Express so it'll need the .NET Runtime to be installed. Thanks for reading & testing the program! Please report if you encounter any problems with it!
Turret Assembly Instance
Turret Assembly from Chapter 5 "The Escape". Note: I recommend placing this file in your "\sdk_content\maps\instances\bts". Call "turret_assembly01_anim_relay" to start animating.
Unused Signage, fixed paint_speed sign
In this small pack you can find .vmts for all unused signages included in the original Portal 2 VPKs. A non transparent version of the paint speed sign is included as well. Just put the folder "signage" to Steam\steamapps\common\portal 2\portal2\materials\ Don't forget to add the vmt files in your map release, or other players will have missing textures!
Working Energy Balls + Clean models + Instances
In this pack you will find the following: -materials, models and sounds for the normal energy_ball. -materials and models for the clean energy ball launcher and catcher -Instances for dirty and clean launchers and catchers -a VPK file for adding it to your map release How to install: Put the materials, sounds and models folder to Steam\steamapps\common\portal 2\portal2\ Put the Instances folder to Steam\steamapps\common\portal 2\sdk_content\maps\instances\ Put the VPK file to Steam\steamapps\common\portal 2\portal2\addons\ To add the VPK to your map release make sure that the VPK always have to be in the addons folder!! For energy ball signage like in Portal 1, use the following link: Unused Signage, fixed paint_speed sign
tastytreats_c01 (v1.5)
Detailed, large and varied portal chamber. A large custom Portal level with swift and varied difficulty progression leading up to a unique "boss" battle. You awaken to an alternate chamber leading to a bts section where turret maintenance was performed but has now been converted into a testing facilty for military androids.". *** Note: This is a NEW version to match the bonus challenge updates as of July 8, 2009 *** ~ this download contains the folder info and original (updated) chamber map ~ "The bonus challenge map" is included in a separate zip due to file size constraints. get it @ http://myaperturelabs.com/file.php?id=205 See the readme file for additional details. If you have the original version simply remove or replace the entire tastytreats folder in your portal maps directory with the new version. Installation * Place tastytreats folder in your ...\Steam\steamApps\\portal\portal\maps -folder then run portal, go to your bonus maps section and enjoy ;)
panel Stairs+instances
Installation instructions. before you opening the vmf files extract all the files to the folder: C:\Program Files\Steam\steamapps\common\portal 2\sdk_content\maps then you can open the vmf include my own instances, that didn't have there. i will add more useful instances. Screenshot: http://www.mediafire.com/imageview.php? ... 21&thumb=6 enjoy the panel stairs and if you have any questions you can add me and ask in the steam my id: dimakeeper or post here in the topic.