Work In Progress
2 Cubes
This is an updated, much clearer version of my first level. Not that great but it was my first try.
Testing for Fun - Introduction Map
This is the Introduction Map of my upcoming mappack, Testing for Fun. When I'm done with all of the maps, I will release the mappack as a whole, meaning that all of the maps will be together in a file. You can check the progress of the mappack at http://www.moddb.com/mods/testing-for-fun It's not really optimized and 100% done yet so yeah. Tell me what you think about it and what I can improve on. All feedbacks appreciated! Players who download this file and comment (or give advice) about it will be credited as a playtester of the mappack. Special Thanks to: (This list will be posted on the official release file and will be modified to include the playtesters and other helpers) ChickenMobile - Level Chooser, wake-up scene, door, BTS area advice Sprowl - BTS area & indicator lights advice Greykarel - BTS area advice FelixGriffin - BTS area advice Lpfreaky90 - BTS area advice, idea Zivi7 - BTS area advice, idea, playtester CamBen - BTS area advice Portal2tenacious - BTS area advice Omnicoder - Custom Test Chamber Sign Maker FourthReaper - Textures advice Pitkakorvaa - Tideline advice Habzs - Tideline advice josepezdj - Encouragement HMW - Wake-up room & elevator advice Dreey - Statis Mappack .vmf files Thanks for (play)testing! Cheers!
[COOP] Faith Bridge
I started with the goal of making a short, self-contained but complex map. I ended up with this. Probably in the medium difficulty range. Contains faith plates, light-bridge, buttons, panels, and cooperation! It doesn't require any difficult maneuvers, just good old logic and coordinating together. As this is my first released project, any and all constructive criticism and comments will be appreciated. As such, it is still a work in progress. I still need to work on better lighting and details, and I can add some angle helpers if they are needed. Let me know if my texture choices are too unorthodox (or if they just look bad) and I will change them. Thanks for playing!
Paradox_Playground_alpha
It looks like crap but I dont care Ill add more and make it look better later and add coop
[WIP]12 Angry Tests - Intro Map
I decided that it was time for an intro map to the 12 Angry Tests map pack. Its kind of a non-puzzle map.(cause we cant have it be 13 angry tests)
sp_stickycubes
This is a short puzzle designed as my first map in the Source engine. I did a lot of experimenting with this and the learning process has been incredibly fun. Stickycubes utilizes gel and excursion funnels, it is also mapped around the "clean" theme as described by the Portal 2 mapping wiki. All feedback is welcome. SCREENSHOTS: http://www.jimo.co.uk/maps/portal2/sp_s ... bes001.jpg http://www.jimo.co.uk/maps/portal2/sp_s ... bes002.jpg http://www.jimo.co.uk/maps/portal2/sp_s ... bes003.jpg KNOWN BUGS: - The sign says "00". I am going to wait for the VPK system to be fixed so I can implement this properly. - Sometimes one of the cubes can get stuck in the spawner if the excursion beam is right underneath it. CHANGELOG: Version 1.1: Added indicator lights for the gel. Version 1.2: Corrected turret placements to prevent them from getting stuck.
Cubeism Unedited Dialog by Ricotez V1.0
Custom Unedited Dialog for the Cubeism skins Cubeism Cube Custom Skins Unedited Dialogs by Ricotez Version 1.0 Special lines of dialogue based on the custom cube skins made by Kayaia; see the following link: [url]http://forums.thinkingwithportals.com/extra-cubes-buttons-t1290.html[/url] The cube names were made up by Kayaia. The voice you hear is mine, that of Rafael Alejandro a.k.a. Ricotez. You are free to edit these samples, to make them sound more like GLaDOS, or like any other crazy computer AI, as long as you credit me. All samples are in mono, and in .wav-format. These are the samples: Hot Cube.wav "This red cube is the Aperture Science Weighted Hot Storage Cube." Hot Cube 2.wav "This cube features an internal heat source. Because of that, it is not advised to stay very long in it's near proximity." Light Cube.wav "This blue cube is the Aperture Science Light Storage Cube." Light Cube 2.wav "It has not been weighted, and because of that, it's mass is only 1/40th of the mass of a normal storage cube." Heavy Cube.wav "This green cube is the Aperture Science Overweighted Storage Cube." Heavy Cube 2.wav "It's mass is 2.5 times the mass of a normal storage cube. Because of that, you cannot lift it." Push Cube.wav "This grey cube is the Aperture Science Repulsion Cube." Push Cube 2.wav "This cube features an energy field, meaning it will repulse any other object touching it, including other storage cubes."
Multiboxing
Wheatly found the lost files of the World of Warcraft Forums. Where he found complains about Multiboxers and developped his own Interpretation of this.
Nighter's First Work
I kinda suck with the hammer editor, but I got something that works, and is almost exactly what I wanted. I've wanted to make this map since the first Portal, but never got around to it. Please no No-clipping or opening it in the editor, its not pretty. I will upload a play through video later after I sleep then go to school.