Work In Progress

KA Level 2
Uploaded by Knatte_Anka · Feb 16, 2012
6 comments · 5.0 (2)

SP KA Level 2 Verison 0.35 This is my second map that is not as normal "Portal 2" maps, but it have some new thinking puzzles some may be better then other (i know of it) Info: Difficulty 2/5 Death-rate 2/5 New thinking 4/5 Included types of moments: A diffrent type of Maze New type of Bridge walking Little speed jumping And some "speedy thing in - speedy thing out" Install and uninstall: copy map to portal 2/portal2/maps (you may delete the old verison if have any "SP_KA_maps_level_2_xxx-bsp"(xxx = verison number) to run map type "map sp_ka_maps_level_1_xxx.bsp" ======Change Log====== V0.36 Bug Fix For metal grid not solid. v0.35 last version ready for WIP release Later Versions Todo List: * Get feedback and fix any bugs or errors.

KA Level 2
Advertisement
Registered users don’t see ads! Register now!
[Overlays]-dirt/abandoned overlays
Uploaded by cornontheCoD · May 27, 2008
0 comments · (No ratings)

the dirt overlays I made and used in my map unfortunately, I only made them for my level, so you will have to keep the folder named "Agito" named that all the time. copy the "Agito" folder into the portal/portal/materials folder and they will work after you restart hammer

[Overlays]-dirt/abandoned overlays
flukes first maps
Uploaded by tactical fluke · May 17, 2011
7 comments · (No ratings)

my very first released maps, there are a few bugs, so if you know how to fix them, please tell. special thanks goes to msleeper and p0rtalplayer, for helping me with my faith plate. to run it, type map tf_map_01 into console. enjoy. *update* changed file type to 2 .bsp. currently working on custom sounds but errors show up saying cannot find it or something. if u know how to help, please do

flukes first maps
Hammer CFL Light Entity
Uploaded by sbrown · Oct 27, 2008
0 comments · (No ratings)

Put this in your mod's folder (example portal/portal) as well as it's hl2 folder (example portal/hl2). Your light entity will be much more efficient.

Hammer CFL Light Entity
the_surprise_test_chamber
Uploaded by Vegetable soup · Jul 09, 2011
4 comments · 0.0 (2)

I have been working on this map in my free time since school ended. It features Discouragement Lasers an incinerator and and excursion funnel. Please tell me if anything needs to be fixed or added, Thanks!

the_surprise_test_chamber
Super Laser Tester
Uploaded by Ekonom · Jan 12, 2012
4 comments · 5.0 (5)

This is not final version...

Super Laser Tester
[COOP] (WIP) Bridge Over Toxic Water
Uploaded by jamesf141 · Sep 05, 2011
5 comments · 0.0 (1)

I'm having a few difficulties progressing with this map, so, really, this upload is also a cry for help. Firstly, I wanted to add a second area to the map, like most of the coop maps in game, but I can't find a instance for those half-way checkpoint rooms; or even a way to set a new spawn point. How do you go about doing this? As it is, this upload of the map does not have the second area at all, as I don't want to frustrate players if they die in the second half, with no access to it. What do you think? I still need to detail the tiles, but since this is now at a playable stage I decided to upload it to the WIP section. Thanks in advance for any feedback; it's greatly appreciated.

[COOP] (WIP) Bridge Over Toxic Water
po2_edit
Uploaded by xlinop · Jun 21, 2011
4 comments · (No ratings)

This is a map I redesigned from a previous po_edit map. Video of the po_edit map: http://www.youtube.com/watch?v=Vdubl_5K9c8

po2_edit
Linked Portal Testing
Uploaded by DerpThoseHooves · May 14, 2011
2 comments · 5.0 (1)

Right now, it's craziness with linked portal doors. I'm working on making it a co-op test, however. Right now, it works on co-op and single player. ...I'm in SPAAAAAAACE!

Linked Portal Testing
Advertisement
Registered users don’t see ads! Register now!
Ascendence
Uploaded by Lukavian · May 21, 2011
7 comments · (No ratings)

This is my first real mapping attempt, but it's a pretty ambitious project. Version history will explain what I'm demonstrating and what I'm looking for, as far as feedback and such go. v 1_1, uploaded 5-20-11 This is the entrance (which I know is lame and cheap, haven't worried myself over instances and elevators yet), the test situation introduction, and a way of clearing the chamber between "player delivery" and testing. There is no puzzle here yet, nor will there be until v 1_2 or 1_3. What I'm mostly showcasing is the trap door and the glass removal process. I'm looking for feedback on the entire process. Again, I know there's no puzzle here. It's just a big pit. That's why it's here in the WIP section. v1_1_3, uploaded 5-25-2011 Moderate change from last version, adding another element to the simple puzzle leading to the exit. See latest forum post for details.

Ascendence