Work In Progress
Lost chamber
A WIP testing the ability to bounce off of Hard Light Bridges. May never reach a finished state.
Chamber 02
A clean-themed map featuring turrets, hard light bridges and funnels. Pretty much finished, just looking for some feedback, as this is the first completed map of my upcoming map-pack. Not the longest map, but pretty well polished and even a couple of almost easter eggs, just cause I wanted to. So yeah, enjoy! And please, feedback!
Ascendence
This is my first real mapping attempt, but it's a pretty ambitious project. Version history will explain what I'm demonstrating and what I'm looking for, as far as feedback and such go. v 1_1, uploaded 5-20-11 This is the entrance (which I know is lame and cheap, haven't worried myself over instances and elevators yet), the test situation introduction, and a way of clearing the chamber between "player delivery" and testing. There is no puzzle here yet, nor will there be until v 1_2 or 1_3. What I'm mostly showcasing is the trap door and the glass removal process. I'm looking for feedback on the entire process. Again, I know there's no puzzle here. It's just a big pit. That's why it's here in the WIP section. v1_1_3, uploaded 5-25-2011 Moderate change from last version, adding another element to the simple puzzle leading to the exit. See latest forum post for details.
Up and Down V3
This is my first real my in portal 2. I know lighting sucks but I sure use some tips. Also feedback needed.If you find another way pls comment or better post a video as you can see my english it`s not really good. Any help will be appricieted.
DARKCHAMBER
I'm making a Map called Darkchamber where 5 gigachambers are together and you need to use the things of one in other and viceversa. So, Now I have only the initial spawn and the first full room. Good luck, any bug, tip or help will be welcome. Screenshots: http://puu.sh/4CvF http://puu.sh/4CvG http://puu.sh/4CvH
Name in Progress
Previously titled "Gozer Bane," but the title isn't really appropriate anymore. I've redesigned a good size of the puzzle, simplified a few things, and added indicator lights. I'm thinking about submitting this for the mapping competition. But I'd love some feedback first, so play and tell me what you think. Also any ideas for the name would be appreciated.
Matt_MG_01
This map features 3 small puzzle rooms with turrets and gel among other things. Difficulty: low to medium
[WIP] mp_coop_quad
A "simple" underground map requiring you to travel to all four areas to proceed. Change log to 0.3: -improved lighting -fixed various "alternative solutions" (hopefully) -made various visual changes -added info_placement_helper entities -replaced "laser_catcher" models with "laser_catcher_center" -replaced "laser_emitter" model with "laser_emitter_center"
Impulse Laser Intro
A simple puzzle made to introduce a new testing element, The Impulse Laser. It acts similarly to a laser and a combine ball combined. (hehe, pun intended.) The ball must be activated by the laser. The ball will lose charge over approx. 7 seconds. When it is charged, It can be placed inside a receptacle, and only retrieved from the receptacle using a button or another activator. (My First released map!) The test is not hard, but I feel it is sufficient to explain how it can be used. I will (possibly) be releasing another map containing this element, except much more advanced.