Work In Progress

M&V preview/aplha
Uploaded by portalmaniack · Dec 19, 2011
1 comments · (No ratings)

This is a portal 2 coop/work in progress map (preview of the map, not quite finnished yet) Please treat it like an aplpa, evan though its vary short.

M&V preview/aplha
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[WIP] PORTAL 2: Aftermath
Uploaded by Sniper_GER · Dec 18, 2011
17 comments · 5.0 (1)

WIP Version of my new mappack. It contains remakes of my first constest maps, some new ones. If you explore Bugs, tell them. [I need more maps for act 2, 3 and 4] The Story makes no sense at the moment, trying to fix this! Perhaps it's even getting a NAME CHANGE...

[WIP] PORTAL 2: Aftermath
Portal in Space map pack WIP
Uploaded by GLaDOS CUBE · Dec 13, 2011
3 comments · 2.5 (4)

V_2

Portal in Space map pack WIP
[SP] sp_ccbs_01 v. 1.1
Uploaded by Bl4ckSky · Dec 12, 2011
13 comments · (No ratings)

The first map from my custom campaign. It's a tutorial level. Difficult: Easy Release? I dont know. Bugs? Please report. V. 1.1 Elevator [FIX] New Stuff -------------- More Backstage More Voice Ambiet Sound (Tube Sound)

[SP] sp_ccbs_01 v. 1.1
3mapstart
Uploaded by guckzurlinse · Dec 11, 2011
3 comments · 5.0 (2)

i just need some review. one chamber to solve. there is no signal light yet.

3mapstart
Somewhere Undergroud
Uploaded by eladiozro · Dec 08, 2011
4 comments · 0.0 (1)

Somewhere Underground Download that map instead -THIS MAP IS INCOMPLETE, PLEASE NOT DOWNLOAD-

Somewhere Undergroud
Pillar
Uploaded by MrCrinkle · Dec 07, 2011
7 comments · (No ratings)

This is my first map but it turned out pretty well. It's not quite done yet, I still have to do texturing and add some details to pretty it up a bit. The gameplay is done however, so let me know what you think. I haven't had anyone playtest the map yet so I'm not really sure of the difficulty, and if you could post a video of you first playthrough it would really help with improving the map. Anyways, it's a pretty simple map where you have to rotate a pillar with lasers on it in order to reach the end. Everyone likes spinning lasers, right? Hope you like it, and let me know if you have any issues. UPDATE - Made some minor changes to the level layout to help guide the player - Added entrance and exit elevators

Pillar
Just a Moment-um WIP
Uploaded by beecake · Dec 07, 2011
14 comments · 5.0 (1)

GLaDOS wakes you up, because now is the time to test with momentum... I cannot get the elevator instance to work... i will check my game cache as soon as possible and reupload it. Have fun flying through the air.

Just a Moment-um WIP
[WIP SP] Basic Puzzles
Uploaded by Tyronis3 · Dec 04, 2011
3 comments · 5.0 (2)

First off, this is my first map. Now, before you click away, I assure you that this map is unlike almost every other first map. I put actual time and effort into making Basic Puzzles play well and look good. There are no gigarooms or terribly aligned textures. This map has rooms that fit the puzzles, great texturing, autosaves, and more. The goal of Basic Puzzles is for me to learn the ins and outs of Hammer. Every testing element will be used at least once. So far I have used: Flinging Light bridges Excursion Funnels Thermal Discouragment Beams At the moment, there is no exit elevator. This is because I will soon be adding more chambers, so it's pointless for me to make a new elevator after every update. Once the map is complete, I will add an exit elevator. Once you finish the 3rd chamber, the map is done. I would appreciate it if you would record your first playthrough so I can see where I can make improvements. Also, please rate this map what you think it deserves. Known Bugs: Texturing around doors is a bit wacky. Edges of glass lights are buggy.

[WIP SP] Basic Puzzles
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Get all the cubes from the turrets
Uploaded by reeseboy1234 · Dec 04, 2011
1 comments · 2.5 (2)

Let me know how I can change this map. Also tell me how to copy and paste so I can have the door smoother.

Get all the cubes from the turrets