Work In Progress

Portal Raw Level Signage (PSD file)
Uploaded by Syon · Dec 30, 2007
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A PSD image file to assist in creating level signs This PSD file contains all the basic elements used in the large level signs at the start of each portal level. Each element is on it's own layer to allow the elements to be hidden or made transparent so that the "lighting up" animations for these sign can be quickly and easily created. Please see the readme file for more information. v1.0 - initial release v1.1 - changed to use the actual large number font use in portal - added a tutorial on creating the signs in photoshop

Portal Raw Level Signage (PSD file)
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Down to *710 extended Bonus Maps Window
Uploaded by Hurricaaane · Dec 16, 2007
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Stretches the list, so you can see more at once This modification stretches the list of bonus maps so you can see more icons at once. Only suitable for resolutions down to 710 in height. Extract the file in portal/portal/ directory.

Down to *710 extended Bonus Maps Window
Down to *843 extended Bonus Maps Window
Uploaded by Hurricaaane · Dec 15, 2007
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Stretches the list, so you can see more at once This modification stretches the list of bonus maps so you can see more icons at once. Only suitable for resolutions down to 843 in height. Extract the file in portal/portal/ directory.

Down to *843 extended Bonus Maps Window
Orb Catcher Tutorial
Uploaded by Rivid31 · Nov 20, 2007
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A .vmf and .bsp for an orb catcher This is the .bsp and the .vmf made to accompany the wiki I wrote for it. - Added in the cutout for the wall behind the catcher - Added in the point_spotlight

Orb Catcher Tutorial
Cube Movement Tube test
Uploaded by Artesia · Nov 18, 2007
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Test of movement tubes press the button to launch a combine ball into the tube, jump in to go for a ride.

Cube Movement Tube test
Sample BMZ
Uploaded by PersonGuy · Nov 13, 2007
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How to package your maps for EASY import! This is a sample BMZ file to demonstrate how they are EASILY imported through the Bonus Maps UI. TO IMPORT: Start Portal, Click "Bonus Maps"?, Click "Import Bonus Map", Browse to this BMZ file and select it, and poof enjoy! TO MAKE YOUR OWN BMZ: Use this file as an example by changing the extension to .zip and inspecting the files. This guide provides more detailed info: http://developer.valvesoftware.com/wiki/Bonus_Maps You should also consider allowing BMZ files to be uploaded to the Released Maps section.

Sample BMZ
NPC Walkting Through Portal
Uploaded by Atomicramen · Nov 13, 2007
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Contains .bsp and .vmf of a test map Contains .bsp and .vmf of a test map, of Walking through portals tutorial, as well as most of the other tutorials on this site, for reference. Put the .vmf file in your sourcesdk_content/portal/mapsrc directory to see it in hammer, or just open it. Put the .bsp file in your portal/portal/maps directory to play it.

NPC Walkting Through Portal
Indicator Strip Example
Uploaded by CassataGames · Nov 09, 2007
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Example file showing how indicator strips work. The example file that co-en sides with the article based on indicator on how to design working indicator strips for your map. Edit: Changed light strip overlays from having multiple overlays over a distance, to stretching the overlay across the distance, and editing U/V value accordingly.

Indicator Strip Example
Button and Door Tutorial
Uploaded by Rivid31 · Nov 01, 2007
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A .vmf and a .bsp for button/door example This file goes along with the tutorial found on the wiki for creating a button / door. It contains the .vmf file, and the playable .bsp.

Button and Door Tutorial
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Timethrottle with mousewheel control
Uploaded by Crooked Paul · Oct 29, 2007
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Slow down/speed back up time w/ mousewheel! This script lets you step up and down through four levels of slo-mo plus a complete timefreeze using the mousewheel. *** UPDATED to version 0.9. Read the readme.txt. *** [To use: copy timethrottle.cfg into your .../portal/cfg/ folder, launch the game, then pull up the console and type EXEC TIMETHROTTLE] The steps are: - normal speed - 60% normal - 40% - 20% - 10% - time stopped Mwheeldown slows down, mwheelup speeds up. Clicking the wheel in (MOUSE3) toggles between first-person and third-person view (helpful for getting some perspective on those extra-disorienting fancy flings).

Timethrottle with mousewheel control