Work In Progress
[Signage]Cube, Portal, and rotate signage.
Cube, TWP portal, and rotate signages. Signage files (png) of a single cube, TWP portal, and a rotate.
[Overlays]-dirt/abandoned overlays
the dirt overlays I made and used in my map unfortunately, I only made them for my level, so you will have to keep the folder named "Agito" named that all the time. copy the "Agito" folder into the portal/portal/materials folder and they will work after you restart hammer
Turrent Dispencer
Dispenses turrets from a cube dropper Dispenses turrets from a cube dropper.
Texture Pack
Pack of Textures This is a pack of textures for portal, it includes my Spiral portals, black turrets, and black Portal gun.
surf_ny_momentum_v3_1_portal
Attemp to convert a surf map for portal Surfing doesn't work in portal, providing this for an example to my post here: [url]http://forums.thinkingwithportals.com/post12321.html[/url]
Advanced Chambers Challenges
Challenges added to the Advanced Chambers I didn't make this. i found it on some site that was shut down. whenever you get bored its kinda fun to try to get through these challenges. gives me something to do atleast. anyway as i said i didn't make this so i don't know if all the challenges are possible/easy/hard or whatever, i have beat the GOLD on all of the "least portal" challenges. so that is atleast "possible" without any "exploits" anyway. n-joy
Detachable Camera Prefab
A simple detachable camera prefab I was sick and tired of having to make cameras detachable one by one, so i made a prefab. Just unzip to your prefabs folder
Turret Refresher Example
Fallen Ally Turret? No worries! Got an ally turret and you accidentally made it shut down? Well, you can reboot your ally up! Get near the TR (Turret Refresher), and drop your guy in. Wait a moment... And he jumps back out! Make sure you catch him! (It's real easy...) If you miss.... NO WORRIES! Just pop him back in and make him jump out again.
Companion Sphere
A Sphere reskined with the Companion Cube Heart I reworked the plain Sphere texture, adding the Companion Cube heart to it. Special thanks for Shmitz for compiling it for me, after I tried for a long time and couldn't get it working. Skin 0 is the Standard Sphere Skin 1 is the Companion Sphere
Turret Dispenser Example
Example Map of a Turret Dispenser It's basicly a turret dispenser. What it does, is that a mechanical arm places a turret at ground level when you hit the switch. Also it will not place another turret, when the ground to place it is not clear (you have to move or destroy the turret/debris). It's not flawless, but it does the job.