Work In Progress

Up and Down V3
Uploaded by Mplayer · Sep 14, 2011
14 comments · 5.0 (2)

This is my first real my in portal 2. I know lighting sucks but I sure use some tips. Also feedback needed.If you find another way pls comment or better post a video as you can see my english it`s not really good. Any help will be appricieted.

Up and Down V3
Advertisement
Registered users don’t see ads! Register now!
sp_zro_1cube
Uploaded by eladiozro · Sep 12, 2011
3 comments · 5.0 (1)

A very small puzzle I made, it took me some time to make it. Kinda complex... But that only depends in how good solving puzzles you are. v0.92: Fixed cubemaps and added hints in the txt file.

sp_zro_1cube
VerticalChamber v1.00
Uploaded by LiquidRob · Sep 11, 2011
6 comments · (No ratings)

This is my first Portal 2 map, much more of an experiment than a true map.

VerticalChamber v1.00
Forbidden Tests
Uploaded by Dhart21 · Sep 15, 2011
14 comments · (No ratings)

These three tests were forbidden by Aperture's supervisors because the testing elements they included were too lethal. And yes, another way of testing is now possible. Warning: The map, first of mine, is far from release. Some bugs are to be fixed, some things are to be changed, some new tests are to be added. Plus, you'll need Unused Signage, fixed paint_speed sign and Working Energy Balls + Clean models + Instances for correct display of icons and energy balls. Screenshots: http://imageshack.us/photo/my-images/23 ... ests2.jpg/ http://imageshack.us/photo/my-images/8/ ... 0005c.jpg/ Version 0.9: Another way added. Many bugs fixed. Version 0.8: Fixed some bugs; indicator panels and signs added. Version 0.7: Fixed bugs; indicator panels added in the 3rd room.

Forbidden Tests
Super Fling
Uploaded by lee1davis1 · Sep 08, 2011
22 comments · 5.0 (1)

Version 1.2 now available Sept 24, 2011 SUPER FLING Read me file A Portal 2 custom map Name: Super Fling Version: 1.2 Author: LeeDavis Created: Sept 8, 2011 Difficulty: 5/5 ----------------------------------------------------------- Description: This map is for advanced Fling players. Created to challange your "twitch" ability and quick reflexes. The map starts simple and moves toward more advanced fling manuevers. Every section has a secret included in it. Can you find all 4. There is no intended solution. Solve it as you are able. Each room has many solutions. Installation: Copy or move the "Super Fling.vpk" to your "Portal2/Portal2/Addons" folder. If folder does not exist, create it. Start Portal 2 and open consule (`). Go to options and enabled "Developer consule" if you haven't already. Type "map superflingv1_2" (without quotes " "). Enjoy! ----------------------------------------------------------- Changelog: v1.0 No changes V1.1 Added Temporary ending Added LOD Edited Portal Bumpers Edited Gel Dropper v1.2 Made some secrets easier to find and some harder to find. Added Secret Helper Arrows to show location of secrets. (located at map exit) Added Homemade Arrival and Departure Elevators Added Testchamber Indicator sign and other LOD. Added Game Difficulty Toggle: Normal/Hard(NO PORTAL BUMPERS) ----------------------------------------------------------- Credit: Creater/Editor: LeeDavis Design ideas and testing: Christian Grammentz End message: CH3II Testers: Thomars.dm CH3ll Tyronis3 Skerik Djinndrache KennKong Special Thanks to all those that helped edit this map from beginning to end. Your constant play-testing helped make this map what it is now. Special thanks to: Steam Wiki http://developer.valvesoftware.com/wiki ... vel_Design Solarchronus YouTube.com "Portal 2 hammer Tutorials"

Super Fling
[COOP] (WIP) Bridge Over Toxic Water
Uploaded by jamesf141 · Sep 05, 2011
5 comments · 0.0 (1)

I'm having a few difficulties progressing with this map, so, really, this upload is also a cry for help. Firstly, I wanted to add a second area to the map, like most of the coop maps in game, but I can't find a instance for those half-way checkpoint rooms; or even a way to set a new spawn point. How do you go about doing this? As it is, this upload of the map does not have the second area at all, as I don't want to frustrate players if they die in the second half, with no access to it. What do you think? I still need to detail the tiles, but since this is now at a playable stage I decided to upload it to the WIP section. Thanks in advance for any feedback; it's greatly appreciated.

[COOP] (WIP) Bridge Over Toxic Water
[BETA 4] A very Aperture adventure
Uploaded by Moth · Sep 04, 2011
24 comments · 3.3 (3)

I loved the bts exploration of Portal2, and I wanted to re-imagine and expand upon the 1970s sections, so here's what I've been working on for the last six months: Screenshots here (dated September 04): http://steamcommunity.com/id/RufusThorne/screenshots/ Map 3 in a series, featuring (soon) a daring escape from the test track, some great open exploration of my idea of a 1970s themed bts area. This is more an aesthetic excercise than a playable map with puzzles, but it has an entrance and an exit all the same. Hopefully I will find a way to incorporate some puzzles in the next beta. Please take time to explore (nearly ALL DOORS will open!!) and you'll know when you get to the exit, because the door closes behind you (it's up top) There's a current issue with missing brushes depending on look-angle (fog_controller issue I'm still sorting out) and some areas are overly bright or overly dark. Again, I'm working on this. Once again, please check the screenshots, explore the map, and I'm eagerly awaiting your comments in the discussion thread. *** NEW IN BETA 4 FIXED: Missing reception floor area (thanks tehkasl) FIXED: Replaced some trigger_once doors with trigger_multiple Removed some vitrified doors, replaced with better ones. Large amounts of detail work, reworking of some areas Very large area has been made larger (!) Visibility optimisation Tweaked fog controller *** NEW IN BETA 3 FIXED: Non-Solid railings Tweaked fog controller some more Completely new start area Fire! and moving things! Liberally added Areaportals and HINT brushes *** NEW IN BETA 2 FIXED: Dissappearing wall bug Tweaked fog controller (still needs more tweaking)

[BETA 4] A very Aperture adventure
The Part Where Everything Goes to Hell Boss 1 V2
Uploaded by MasterLagger · Aug 24, 2011
18 comments · 0.0 (1)

This is a updated boss battle. I added a few more steps to beat the boss as well as adding a few more extra things to it. The bomb room is now accessible and is part of the boss battle.

The Part Where Everything Goes to Hell Boss 1 V2
portal map for fctbarnes
Uploaded by Ram64 · Aug 21, 2011
1 comments · (No ratings)

just a random map

portal map for fctbarnes
Advertisement
Registered users don’t see ads! Register now!
DARKCHAMBER
Uploaded by Darkylight · Aug 21, 2011
1 comments · (No ratings)

I'm making a Map called Darkchamber where 5 gigachambers are together and you need to use the things of one in other and viceversa. So, Now I have only the initial spawn and the first full room. Good luck, any bug, tip or help will be welcome. Screenshots: http://puu.sh/4CvF http://puu.sh/4CvG http://puu.sh/4CvH

DARKCHAMBER