The ThinkingWithPortals Map Showcasing Thread

Avatar
srs bsnss
552 Posts
Posted Oct 16, 2013
Replied 6 hours later

yishbarr wrote:
I've never really managed to understand these "Engima" maps.

I guess that's why it's called 'Enigma' :lol:

@RectorRocks

Looking good, although I'd use warm lights, not cool ones.

Advertisement
Registered users don’t see ads! Register now!
Avatar
Gemarakup
1,183 Posts
Posted Oct 16, 2013
Replied 2 hours later
Warm lights are mainly used for 1950's maps.
Avatar
Dafflewoctor
415 Posts
Posted Oct 16, 2013
Replied 7 hours later
Looks good Rector...but as Idolon said, I think the lighting looks a bit odd. Look at the elevator instance...now look at your map. Just use the same colors from the instance. :thumbup:
Avatar
srs bsnss
552 Posts
Posted Oct 17, 2013
Replied 18 hours later

yishbarr wrote:
Warm lights are mainly used for 1950's maps.

They were used in all underground maps, except the final conversion gel test (which was something different so I don't think it really counts), IIRC. So I'd say they fit the time.

Avatar
Gemarakup
1,183 Posts
Posted Oct 17, 2013
Replied 4 minutes later

srs bsnss wrote:
yishbarr wrote:

Warm lights are mainly used for 1950's maps.

They were used in all underground maps, except the final conversion gel test (which was something different so I don't think it really counts), IIRC. So I'd say they fit the time.

The conversion gel map is an early 1980s map when aperture still used enrichment spheres. They were smaller, so they didn't turn it into a giant water pool.

Avatar
Dafflewoctor
415 Posts
Posted Oct 17, 2013
Replied 6 hours later
Height is now finished. Now it just needs some playtesting. coughsendmeapmifinterestedcough
Avatar
iWork925
1,080 Posts
Posted Oct 18, 2013
Replied 10 hours later
Those walls are looking a little boring.
Avatar
Lpfreaky90
2,842 Posts
Posted Oct 18, 2013
Replied 14 hours later

iWork925 wrote:
Those walls are looking a little boring.

I love the lighting; the projected texture is superb, but I agree that the walls could use a bit more texture variation.
Keep up the good work!

Avatar
Idolon
417 Posts
Posted Oct 21, 2013
Replied 2 days later
img
Avatar
Gemarakup
1,183 Posts
Posted Oct 21, 2013
Replied 47 minutes later
ANOTHER ONE?
Avatar
srs bsnss
552 Posts
Posted Oct 23, 2013
Replied 1 day later

yishbarr wrote:
srs bsnss wrote:

yishbarr wrote:

Warm lights are mainly used for 1950's maps.

They were used in all underground maps, except the final conversion gel test (which was something different so I don't think it really counts), IIRC. So I'd say they fit the time.

The conversion gel map is an early 1980s map when aperture still used enrichment spheres. They were smaller, so they didn't turn it into a giant water pool.

Yeah, it was still part of old aperture, but it's pretty much a completely different design to the other ten or so underground maps, so really it's an outlier. Plus his map isn't 1980's styled anyway, so I think the warm lighting'd fit better.

But to each his own, I guess. He can stick with cool if he likes.

Avatar
josepezdj
2,386 Posts
Posted Oct 23, 2013
Replied 3 hours later
Idolon, man, you need to know that I'm reserving myself a better moment with more time to carefully study your work, dude. I'm serious: LOVING IT! :notworthy: What a spread of creativity! Cheers! :thumbup:
Avatar
PedroDeak
45 Posts
Posted Oct 24, 2013
Replied 14 hours later

A map I've been scratching and now designing it!
There's a story: the player finds the ruins of Aperture "in the ruins of civilization" and goes in.
That's all I'm going to tell for now, I have lots more planned and safely noted on a notebook :lol:

http://i.imgur.com/Sqv6i5y.jpg

http://i.imgur.com/NYCsuqV.jpg

http://i.imgur.com/LjMidmP.jpg

http://i.imgur.com/pPx9Mha.jpg
(this area is not dark as it looks, the light is actually flickering)

http://i.imgur.com/4PFc23q.jpg

And a bonus: the areas that are not going to be accessed by the players. I've detailed it and I don't know why, as no one is going to see it, maybe I can use these entrances for another project.

http://i.imgur.com/hvs62Fp.jpg

http://i.imgur.com/eHGDEf5.jpg

Avatar
Gemarakup
1,183 Posts
Posted Oct 24, 2013
Replied 1 hour later
Very nice map. Don't have much to say about it except that.
Avatar
Idolon
417 Posts
Posted Oct 26, 2013
Replied 2 days later

josepezdj wrote:
Idolon, man, you need to know that I'm reserving myself a better moment with more time to carefully study your work, dude. I'm serious: LOVING IT! :notworthy: What a spread of creativity! Cheers! :thumbup:

Aww, thanks! I plan on doing a post-mortem once the series is over.

Video of the final installment in action:
http://www.youtube.com/watch?v=9790UdjxFng

Avatar
Lamarr
73 Posts
Posted Oct 26, 2013
Replied 34 minutes later

Idolon wrote:
josepezdj wrote:

Idolon, man, you need to know that I'm reserving myself a better moment with more time to carefully study your work, dude. I'm serious: LOVING IT! :notworthy: What a spread of creativity! Cheers! :thumbup:

Aww, thanks! I plan on doing a post-mortem once the series is over.

Video of the final installment in action:
http://www.youtube.com/watch?v=9790UdjxFng

Christ this was creepy,great job!

Here's then/now comparison on the map I'm working on:
img
img

Avatar
TeamSpen210
608 Posts
Posted Oct 26, 2013
Replied 2 hours later
Nice portalgun model! Does the display change, or is it static?

The map looks much more abandoned now.

Avatar
Lamarr
73 Posts
Posted Oct 26, 2013
Replied 38 minutes later
The screen will be animated
Avatar
Caden
174 Posts
Posted Oct 26, 2013
Replied 2 hours later
Not really a fan of those particle thingies coming out the side of the portalgun, but hoe lee sheet that model is pretty.

Will you also be changing the crosshairs?

Advertisement
Registered users don’t see ads! Register now!
Avatar
portal2tenacious
393 Posts
Posted Oct 26, 2013
Replied 3 hours later

Caden wrote:
Not really a fan of those particle thingies coming out the side of the portalgun, but hoe lee sheet that model is pretty.

I personally love it. It makes it look like the gun can't contain all the energy it creates, so it just lets it pollute the air. Classice Aperture.
I would pay for this mod by just what I've seen so far. Keep up this amazing work.