I just wanna say, it was good for the jumping mechanics, even though a little bit of bad level design. the good level design made up for it, there was a bug with the cube thingies, you can really quickly take the cube out. ahh when the timing for an object isn't too good.
Missing cubemaps are annoying things... Also "pakratless" maps are.
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Sorry, i was being stupid...
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You took the words out my mouth.
THIS POST HAS BEEN BLANKED BECAUSE THIS USER WAS STUPID BACK IN 2013/2014
I'm not sure if you understand the concept of the discussion.
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Style changer is great. Exporting to PeTI is annoying but still really helpful for people. The main thing that bothers me is that people get attention for that more than real mappers do and usually don't try to make good puzzles because they focus on crappy "story" in it.
Usage of backpanel textures on the entire wall or floor. (One of the common symptoms for PTI to Hammer mappers).
The normal light strips use a brush light and need a recess to fit in, the PTI ones are placed on top of a surface and use a light entity.
Ironically that's why I use them, it's easier to light a map without having to worry about leaks. Is the other way better?
THIS POST HAS BEEN BLANKED BECAUSE THIS USER WAS STUPID IN 2013/2014.