The ThinkingWithPortals Map Showcasing Thread

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Gemarakup
1,183 Posts
Posted Dec 02, 2013
Replied 5 hours later
Finally, someone else who uses the yellow fizzler. But isn't that what standard chambers are? Like with the slightly broken walls?
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Dafflewoctor
415 Posts
Posted Dec 02, 2013
Replied 4 minutes later

yishbarr wrote:
Finally, someone else who uses the yellow fizzler. But isn't that what standard chambers are? Like with the slightly broken walls?

He's not the only one using a yellow fizzler in a map... hint hint

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Tmast98
210 Posts
Posted Dec 02, 2013
Replied 1 hour later
Looking good, I'm going to nitpick though!

The large test sign in the hallway is suppose to be embedded into the wall, a lot of people do that wrong :lol:

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CamBen
973 Posts
Posted Dec 02, 2013
Replied 3 hours later

Tmast98 wrote:
Looking good, I'm going to nitpick though!

The large test sign in the hallway is suppose to be embedded into the wall, a lot of people do that wrong :lol:

actually, Tmast...
img
(Portal testchamber 0, attached on the wall)
img
(Portal 2 testchamber 6, inset into the wall)
It's purely a stylistic choice, same with the size of button bases and whether or not you use signage frames on indicator lights.

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Tmast98
210 Posts
Posted Dec 02, 2013
Replied 1 hour later

CamBen wrote:
Tmast98 wrote:

Looking good, I'm going to nitpick though!

The large test sign in the hallway is suppose to be embedded into the wall, a lot of people do that wrong :lol:

actually, Tmast...

IMAGES

We'll ill be, I guess they aren't always embedded into the walls :lol:.

Still, I think it looks better that way, but to each their own, no?

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Gemarakup
1,183 Posts
Posted Dec 03, 2013
Replied 3 hours later
Whadever. You can put the sign on a panel arm if you want.
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srs bsnss
552 Posts
Posted Dec 03, 2013
Replied 1 hour later

Tmast98 wrote:
Looking good, I'm going to nitpick though!

The large test sign in the hallway is suppose to be embedded into the wall, a lot of people do that wrong :lol:

What!? My whole life has been a lie! :notwant:

In all my maps I've had it out, because I saw that the border was textured. I guess I'll recess it from now on.

yishbarr wrote:
Finally, someone else who uses the yellow fizzler. But isn't that what standard chambers are? Like with the slightly broken walls?

Mm, the inquisition field is great to use. It opens up a big range of possibilities for puzzles.

And yeah, I guess so. I didn't feel like going through a huge detailing process, so I played through co-op for inspiration and realized that this theme looked nice and was easy to make.

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srs bsnss
552 Posts
Posted Dec 04, 2013
Replied 1 day later
Ok, I'm finished now.

One thing though; should I put mist over the goo, or keep it as is?

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Tmast98
210 Posts
Posted Dec 04, 2013
Replied 5 hours later
Mist over goo always makes it look even better :thumbup:
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Dafflewoctor
415 Posts
Posted Dec 04, 2013
Replied 7 hours later

srs bsnss wrote:
One more thing though; should I put mist over the goo, or keep it as is?

I think you should use mist, it makes it more realistic. Anyways that looks really good, you've definitely nailed the theme.

In other news, here are some pictures from a BTS-style exploration map I started a few days ago:

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img

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CamBen
973 Posts
Posted Dec 04, 2013
Replied 1 hour later
So I'm assuming that second picture of yours was inspired by sp_a2_core? :lol:
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Another Bad Pun
516 Posts
Posted Dec 04, 2013
Replied 1 hour later

CamBen wrote:
So I'm assuming that second picture of yours was inspired by sp_a2_core? :lol:

imo that corner is the best thing in portal 2

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Dafflewoctor
415 Posts
Posted Dec 04, 2013
Replied 12 minutes later

CamBen wrote:
So I'm assuming that second picture of yours was inspired by sp_a2_core? :lol:

Why would you ever think that? Because I'm definitely not using the same soundscape too.

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CamBen
973 Posts
Posted Dec 04, 2013
Replied 1 hour later
I know for a fact because I recognized the 4 cage light models arrangement, the vactube entry, the blue beam models, etc... I remade the intro area for a project I was working on
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PortalCombat
306 Posts
Posted Dec 05, 2013
Replied 6 hours later

'Bridge Building' [coop] created by DrFauli with Valve Hammer Editor:
- 3 large rooms; difficulty increases with each room
- design based on chapter 3 of the coop-campaign
- 152 hours spent on creating this map
- map was playtestet and optimized many hours

http://steamcommunity.com/sharedfiles/f ... =200792854

Please let me know what you think about this map and share the link
with your friends. Comments are much appreciated! :smile:

img

img

img

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Dafflewoctor
415 Posts
Posted Dec 05, 2013
Replied 3 hours later
@PortalCombat: 152 hours! Well, next time my cooperative partner and I get together, we'll be playing this map.:biggrin:

@CamBen: Yes, I know- that area was very fun to create, and that last post was sarcasm by the way. :lol:

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PortalCombat
306 Posts
Posted Dec 05, 2013
Replied 1 hour later

Dr.Toaster Waffles wrote:
@PortalCombat: 152 hours! Well, next time my cooperative partner and I get together, we'll be playing this map.:biggrin:

Well, I am always looking forward to get more feedback.
And I have spent so much time working on this map and optimizing it, that
I really want to know how the Portal 2 players like it.

I really tried to get that feeling of the chapter 3 co-op campaign with the design
and overall atmosphere in this map. But I also focused on the puzzles and the gameplay.
So it should be a fun map to play - no fast timing/reflexes or ninja skills needed at all.

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User
630 Posts
Posted Dec 05, 2013
Replied 2 hours later
@ Dr.Toasterwaffles pictures:

You know that also high res models exists from the exterior arms? ^^
If thats an explore map, the models shouldnt be low res ^^

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Tmast98
210 Posts
Posted Dec 05, 2013
Replied 8 hours later
Here's the 5th teaser for the Winter Testing Initiative

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srs bsnss
552 Posts
Posted Dec 06, 2013
Replied 8 hours later

Tmast98 wrote:
Here's the 5th teaser for the Winter Testing Initiative

img

img
MAMA MIA THAT'S A LOTTA GLASS

But seriously, that's looking pretty nice :thumbup: You guys really nailed the outdoor look.