Your best mapping gotchas/errors

Avatar
Gemarakup
1,183 Posts
Posted Dec 09, 2013
Replied 22 minutes later

TheTestmasterSphere wrote:
On my WIP Map I dropped a turret down my bottomless pit on the map...
It didn't get destroyed.

That's not a problem if you put a trigger_multiple with the kill !activator.

Advertisement
Registered users don't see ads! Register now!
Avatar
User
630 Posts
Posted Dec 09, 2013
Replied 2 hours later

TheTestmasterSphere wrote:
On my WIP Map I dropped a turret down my bottomless pit on the map...
It didn't get destroyed.

"Hmm my map now looks like bts. Now GLaDOS InGame will now it and will kill the cubes and turrets automatically"

Avatar
Lpfreaky90
2,842 Posts
Posted Dec 09, 2013
Replied 4 hours later

yishbarr wrote:
TheTestmasterSphere wrote:

On my WIP Map I dropped a turret down my bottomless pit on the map...
It didn't get destroyed.

That's not a problem if you put a trigger_multiple with the kill !activator.

I every once in a while "accidentally" console-kill the enemy player in coop. Resulting in a dc

Avatar
Sejievan
232 Posts
Posted Dec 09, 2013
Replied 3 hours later
Once i had an almost finished map that was getting random leaks and was not compiling, i was (more ) noobish at time and discarded without even make a quick search in google about what it was.. Last saturday i was having the same problem with the current version of map 4 of tlfs.. i did a quick search here i discovered that was because of this little guy here..

Avatar
User
630 Posts
Posted Dec 10, 2013
Replied 4 hours later

Sejievan wrote:

Ahh this red R made me to dont map for a month, im glad about that i today now why

Avatar
Dafflewoctor
415 Posts
Posted Dec 10, 2013
Replied 5 hours later
The Red Circle is Satan's gift to Source developers.
Avatar
srs bsnss
552 Posts
Posted Dec 10, 2013
Replied 3 hours later

Dr.Toaster Waffles wrote:
The Red Circle is Satan's gift to Source developers.

Absolutely...plus, it's so easy to turn it on by accident - the hotkey is just 'c'. Not 'Shift + c', or anything you'd have to go out of your way to do, just one key.

Avatar
Gemarakup
1,183 Posts
Posted Dec 11, 2013
Replied 1 day later
Wait, I thought that radius culling is normal. That red globe boundary around my map. I tried disabling it and hammer ran much faster than usual. Does that mean my maps are damaged? And I don't need to worry about the globe?
Avatar
User
630 Posts
Posted Dec 11, 2013
Replied 1 hour later

yishbarr wrote:
Wait, I thought that radius culling is normal. That red globe boundary around my map. I tried disabling it and hammer ran much faster than usual. Does that mean my maps are damaged? And I don't need to worry about the globe?

No no, your maps aren't damaged, i can promise that

But same here, it is just lagging if i turn it on. Dont know why, but isnt it supposed to 'help'?

Avatar
Gemarakup
1,183 Posts
Posted Dec 12, 2013
Replied 10 hours later
"Help" someone who goes to far I guess.
Avatar
User
630 Posts
Posted Dec 17, 2013
Replied 5 days later
Naahhh always remember to check the orientation

Avatar
Gemarakup
1,183 Posts
Posted Dec 18, 2013
Replied 7 hours later
Giving the player a portalgun in a rotating portalgun map.
http://steamcommunity.com/sharedfiles/filedetails/?id=204748296
Avatar
FelixGriffin
2,680 Posts
Posted Dec 18, 2013
Replied 7 hours later
Conversely, NOT giving the player a portalgun and relying on the sp_ prefix, then uploading it to the Workshop.
Avatar
srs bsnss
552 Posts
Posted Dec 25, 2013
Replied 6 days later
All I ever wanted was to make music play from a cube ;_;

The text in the top left is "Performance Warning: Large friction system (54 objects)"

Avatar
Dafflewoctor
415 Posts
Posted Dec 25, 2013
Replied 5 hours later

FelixGriffin wrote:
Conversely, NOT giving the player a portalgun and relying on the sp_ prefix, then uploading it to the Workshop.

Oh, this happened when I uploaded Mevious' Height 1.1 to the workshop. That's why it has a million change notes, I was so confused as to why I wouldn't spawn with a portal gun. Luckily I patched it before anyone played it.

Avatar
Gemarakup
1,183 Posts
Posted Dec 25, 2013
Replied 1 hour later

srs bsnss wrote:
All I ever wanted was to make music play from a cube ;_;

The text in the top left is "Performance Warning: Large friction system (54 objects)"

Maybe you can just use the instance from the downloads section? It's for PTI though.

Avatar
tile
380 Posts
Posted Jan 20, 2014
Replied 26 days later
unintentional easter egg in an early build of my iris mod:

https://www.youtube.com/watch?v=lkeOkmzkkyk

Avatar
Gemarakup
1,183 Posts
Posted Jan 20, 2014
Replied 1 hour later

What the hell? I never thought that was possible or thought of it. I think you should keep it? Unless it has to do with the console... Well, we finally have someone to decrypt the console gibberish.

New console commands to be added:
"Well"
"Then"
"XD"
"Lolwut"
That together with the keyvalues.

Alright, always remember to check how new portal devices work before actually making an entire map for it.

http://steamcommunity.com/sharedfiles/f ... =218870714

Avatar
tile
380 Posts
Posted Jan 20, 2014
Replied 23 minutes later

yishbarr wrote:
What the hell? I never thought that was possible or thought of it. I think you should keep it? Unless it has to do with the console...

it's just what happens when you use the playmovie command in extras.txt.

Advertisement
Registered users don't see ads! Register now!
Avatar
Gemarakup
1,183 Posts
Posted Jan 20, 2014
Replied 32 minutes later
A bug. Very nice of Valve.