TheTestmasterSphere wrote:
On my WIP Map I dropped a turret down my bottomless pit on the map...
It didn't get destroyed.
That's not a problem if you put a trigger_multiple with the kill !activator.
TheTestmasterSphere wrote:
On my WIP Map I dropped a turret down my bottomless pit on the map...
It didn't get destroyed.
That's not a problem if you put a trigger_multiple with the kill !activator.
TheTestmasterSphere wrote:
On my WIP Map I dropped a turret down my bottomless pit on the map...
It didn't get destroyed.
"Hmm my map now looks like bts. Now GLaDOS InGame will now it and will kill the cubes and turrets automatically"
yishbarr wrote:
TheTestmasterSphere wrote:On my WIP Map I dropped a turret down my bottomless pit on the map...
It didn't get destroyed.That's not a problem if you put a trigger_multiple with the kill !activator.
I every once in a while "accidentally" console-kill the enemy player in coop. Resulting in a dc ![]()
) noobish at time and discarded without even make a quick search in google about what it was.. Last saturday i was having the same problem with the current version of map 4 of tlfs.. i did a quick search here i discovered that was because of this little guy here..

Sejievan wrote:
Ahh this red R made me to dont map for a month, im glad about that i today now why

Dr.Toaster Waffles wrote:
The Red Circle is Satan's gift to Source developers.
Absolutely...plus, it's so easy to turn it on by accident - the hotkey is just 'c'. Not 'Shift + c', or anything you'd have to go out of your way to do, just one key.
yishbarr wrote:
Wait, I thought that radius culling is normal. That red globe boundary around my map. I tried disabling it and hammer ran much faster than usual. Does that mean my maps are damaged? And I don't need to worry about the globe?
No no, your maps aren't damaged, i can promise that 
But same here, it is just lagging if i turn it on. Dont know why, but isnt it supposed to 'help'?


The text in the top left is "Performance Warning: Large friction system (54 objects)"
FelixGriffin wrote:
Conversely, NOT giving the player a portalgun and relying on the sp_ prefix, then uploading it to the Workshop.
Oh, this happened when I uploaded Mevious' Height 1.1 to the workshop. That's why it has a million change notes, I was so confused as to why I wouldn't spawn with a portal gun. Luckily I patched it before anyone played it. 
srs bsnss wrote:
All I ever wanted was to make music play from a cube ;_;
The text in the top left is "Performance Warning: Large friction system (54 objects)"
Maybe you can just use the instance from the downloads section? It's for PTI though.
https://www.youtube.com/watch?v=lkeOkmzkkyk

What the hell? I never thought that was possible or thought of it. I think you should keep it? Unless it has to do with the console... Well, we finally have someone to decrypt the console gibberish.
New console commands to be added:
"Well"
"Then"
"XD"
"Lolwut"
That together with the keyvalues.
Alright, always remember to check how new portal devices work before actually making an entire map for it.
yishbarr wrote:
What the hell? I never thought that was possible or thought of it. I think you should keep it? Unless it has to do with the console...
it's just what happens when you use the playmovie command in extras.txt. 