Portal 2 E3 Revival Project? anyone?

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Chilius03
96 Posts
Posted May 20, 2014
Replied 1 hour later
How do I?
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Gemarakup
1,183 Posts
Posted May 20, 2014
Replied 1 hour later

Chilius03 wrote:
How do I?

Make a logic_script with the script I uploaded and a logic_auto in your map.

Then in the logic auto: OnMapStart> logic_script name> RunScriptCode> ChangeCube().
Tell me if it works. cubebeta.7z
Can you also tell me what you did to make the crosshair work? And what did you do to change the sounds of the Portal gun? Did you change the soundscript and the sounds?

Also, for the tts thing, how did you make M. Mary's voice sound like the BP robot?

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Chilius03
96 Posts
Posted May 22, 2014
Replied 2 days later
Download a pack called "microsoft sam and voices", .nut
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Chilius03
96 Posts
Posted May 28, 2014
Replied 5 days later
I'm going to be teaming up with someone who will be modding the textures and alot of the things. He's coming a helper/or this mod might be canceled
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Chilius03
96 Posts
Posted Jun 16, 2014
Replied 19 days later
Gonna revive, I'm gonna be posting content to my youtube channel

http://youtube.com/user/chillius03

Game coming 2015

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Reflex F.N.
12 Posts
Posted Jun 16, 2014
Replied 33 minutes later
This mod is quite interesting, I would really like to play a remake of the beta version of Portal 2. I wish you the best of luck with this project!
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Chilius03
96 Posts
Posted Jun 16, 2014
Replied 4 hours later
We've got some great great news!
Stuff like Cubes and all that return in 3D, I hope all of this finishes.
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Chilius03
96 Posts
Posted Jun 16, 2014
Replied 1 minutes later
If you guys wanna see my inspiration Check out Spongylover12345
He never released his E3 content but it looks much better than mine and Eriks.
I ours looks the same.
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Gemarakup
1,183 Posts
Posted Jun 17, 2014
Replied 9 hours later
Inspiration for what though? I thought this is a content modification.
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Chilius03
96 Posts
Posted Jun 17, 2014
Replied 10 hours later
It's gonna be a full mod now that I think about it.
oh and yish, i have the e3 cubes
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Chilius03
96 Posts
Posted Jun 21, 2014
Replied 3 days later
I'm a bit of an idiot but I just made a mini map in hammer, You must press the cube on the button to open the door, I can tell I could probably be a hammer mapper.
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Gemarakup
1,183 Posts
Posted Jun 21, 2014
Replied 7 hours later
Weall started like that, so yeah. But, I think taking a mod on yourself is a bit much.
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Chilius03
96 Posts
Posted Jun 21, 2014
Replied 3 hours later
It's way too much work.
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Chilius03
96 Posts
Posted Jul 05, 2014
Replied 13 days later
So, I've decided that the e3 door is the best choice, and it worked!
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Chilius03
96 Posts
Posted Jan 02, 2015
Replied 5 months later
After about 3 months of my last post I've decided to update.
Development is going great, We've got 4 people on the team, A Couple of people are even helping more than this.

https://www.youtube.com/watch?v=xbO6uR6 ... e=youtu.be

&

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Gemarakup
1,183 Posts
Posted Jan 03, 2015
Replied 16 hours later

Chilius03 wrote:
After about 3 months of my last post I've decided to update.
Development is going great, We've got 4 people on the team, A Couple of people are even helping more than this.
https://www.youtube.com/watch?v=xbO6uR6 ... e=youtu.be

Looking at this, I think it was a mistake to use the lowres model. I thought it looked similar to the Beta cube, but it doesn't, because it's lowres.

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quaternary
171 Posts
Posted Jan 03, 2015
Replied 3 hours later

Chilius03 wrote:
After about 3 months of my last post I've decided to update.
Development is going great, We've got 4 people on the team, A Couple of people are even helping more than this.
https://www.youtube.com/watch?v=xbO6uR6 ... e=youtu.be

dude, if you want to record videos with no lag, try out srcdemo2. It can take a long time but the final product is really nice looking.

Hit me up if you need help using it.

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Gemarakup
1,183 Posts
Posted Jul 14, 2017
Replied 2 years later

This guy says that the old cube texture already exists in the game. Does anyone know which one it is? I think it might be the fizzler cube model thing, but I'm not sure.

https://www.youtube.com/watch?v=8i2aX7lKQMY

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LambdaCore 21
144 Posts
Posted Jul 14, 2017
Replied 7 hours later
Yes, I made the E3 cube from the fizzler model, too. I am sure he is talking about that
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Gemarakup
1,183 Posts
Posted Jul 16, 2017
Replied 1 day later
Do vscripts work with prop_dynamics as a replacement for prop_physics? It didn't work when I tried replacing the cubes with the fizzler models.
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