The ThinkingWithPortals Map Showcasing Thread

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210 Posts
Posted Jun 07, 2014
Replied 19 hours later
More Portal Stories Stuffz!

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It looks better in game, just bad resolution in model viewer, so sorry about that!

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Posted Jun 07, 2014
Replied 8 hours later

Tmast98 wrote:
More Portal Stories Stuffz!

{Calculator}
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img }||

It looks better in game, just bad resolution in model viewer, so sorry about that!

Nice, i'm really looking forward to this mod =D

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973 Posts
Posted Jun 07, 2014
Replied 6 hours later
So technically 4+9=25?
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380 Posts
Posted Jun 07, 2014
Replied 7 hours later
oh, you think you're doing some damage? 2+2 iszzszzzzzzzzzzzzzzzz- 10.

IN BASE 4 IM FINE!

Posted Jun 08, 2014
Replied 1 hour later

tile wrote:
oh, you think you're doing some damage? 2+2 iszzszzzzzzzzzzzzzzzz- 10.

IN BASE 4 IM FINE!

That actually makes much more sense now

Posted Jun 08, 2014
Replied 19 hours later
Another sneak peak of my hard work for Portal Stories
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Posted Jun 08, 2014
Replied 15 minutes later
What's the wire/tube-like things in the foreground, running through the centre of the image? They look a bit too angular, unless they're supposed to be bent that way (maybe it looks more normal in-game). It looks lovely otherwise, I like the painted-over aperture signs from different decades!
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73 Posts
Posted Jun 09, 2014
Replied 20 hours later

TeamSpen210 wrote:
What's the wire/tube-like things in the foreground, running through the centre of the image?

I think they're animated dangling wire models.

Love that pic,it's everything I love about old aperture.

Posted Jun 10, 2014
Replied 14 hours later

Lamarr wrote:
TeamSpen210 wrote:

What's the wire/tube-like things in the foreground, running through the centre of the image?

I think they're animated dangling wire models.

Love that pic,it's everything I love about old aperture.

Thanks for the nice comments.
Hmm I might replace those model cables with actual breaking ropes maybe. Also please note it is still WIP :thumbup:

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174 Posts
Posted Jun 16, 2014
Replied 6 days later
You guys are boring let's have some content.

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973 Posts
Posted Jun 16, 2014
Replied 4 hours later
It's so simple.... But the lighting looks good. Depending on what you are going for, some fuse boxes or pipes might look good here and there.
Posted Jun 17, 2014
Replied 19 hours later

Caden wrote:
You guys are boring let's have some content.

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That corridor looks boring!

Posted Jun 17, 2014
Replied 3 hours later

ChickenMobile wrote:
Caden wrote:

You guys are boring let's have some content.

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That corridor looks boring!

:potd:

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174 Posts
Posted Jun 17, 2014
Replied 2 minutes later

ChickenMobile wrote:
That corridor looks boring!

:'(

Yeah, I'm going to need to find some way to make it look a little less boring.
Cubemaps will help, definitely, but Half-Life 2 doesn't seem to offer too many models that work with the theme I'm going for.

LoneWolf2056 wrote:
:potd:

Hey well at least it's a little more interesting than a certain elevator I'm thinking of.

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973 Posts
Posted Jun 17, 2014
Replied 14 minutes later
Try adding pipes, oil drums, maybe some burned out lights, dangling wires, etc.
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380 Posts
Posted Jun 17, 2014
Replied 1 hour later
The hallway looks really good. :smile: if you're going for a non-boring simplistic theme, i'd suggest some of the smaller white pipe models along the bottom half of the walls, and perhaps recess the lighting a little bit. and in the area with the water, i think adding a dull orange glow from under the water would fit pretty good.
Posted Jun 20, 2014
Replied 3 days later
Some more teaser shots of Portal Stories Mel, we just announced that we hope to release it in Q1 2015 +valve time. Check it out on Moddb

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174 Posts
Posted Jun 20, 2014
Replied 6 hours later

LoneWolf2056 wrote:
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The lighting here is kind of bland and the destruction doesn't make any sense.
Everything else looks fine but ew this.

Posted Jun 21, 2014
Replied 9 hours later

Caden wrote:
LoneWolf2056 wrote:

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The lighting here is kind of bland and the destruction doesn't make any sense.
Everything else looks fine but ew this.

That's because it isn't destruction, its an adaptation of the art therapy style, where parts of the chamber are missing because it is half finished.

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Posted Jun 21, 2014
Replied 43 minutes later

LoneWolf2056 wrote:
Caden wrote:

LoneWolf2056 wrote:

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The lighting here is kind of bland and the destruction doesn't make any sense.
Everything else looks fine but ew this.

That's because it isn't destruction, its an adaptation of the art therapy style, where parts of the chamber are missing because it is half finished.

And don't worry, it'll all make sense when you play the mod with the story and all :smile: