tile wrote:
i'd like to see community made endings for the stanley parable.
I second this.
tile wrote:
i'd like to see community made endings for the stanley parable.
I second this.
iWork925 wrote:
tile wrote:i'd like to see community made endings for the stanley parable.
I second this.
Since the developers of Stanley did not vpk anything, you can hookup the ASW tools with it. It also comes with it's own fgd. I say use ASW because of the SDK launcher's drop down selection.
tile wrote:
bigspoiler
WHY AM I LAUGHING???

Thanks Chris!! ![]()
p.s: puns, puns everywhere!
tile wrote:
people always want to get their mods on greenlight, y'know? But that's not for me, nah...i wanted to go for something a little 'harder', so i took my mod...to THE NEXT LEVEL!
Greenlight
p.s: puns, puns everywhere!
Man, that looks hard!
hard
like hard light
heh
RealMyst: Masterpiece addition.
The game, originally released 1993, Is the first puzzle game of it's type ever made pretty much, and it still has somewhat of a fanbase even today. (also pretty sure that i would clasify it as the first indie game ever made. the characters in the game are played by the developers. lol)
on the contrary, this one has 2 added things that make it better IMO:
CamBen wrote:
Well real myst works on my computers, which are definitely not windows 98.
but can you see anything in stoneship age's tunnels when the lights go out on you, because you forgot to recharge the lighthouse's batterys? 
CamBen wrote:
...yea. I just started replaying it again on my windows 8 yesterday when I posted that, I already finished the stone ship age rather easily. The main reason I like the original real myst is because the bright colors don't look super awkward, and even though it definitely has outdated pixel ratios on textures, and the sound quality can be low on sounds such as doors and valves, it looks and feels more like the sequels, which have muted colors for the most part, with the exception of the nature age in exile.
i agree. 