So... Who would be interested in a "new" Blue Portals?
Replaced the cubemap reflections to the 'speculator' reflections like how my Beta metal textures are. I also did it with the tile floor and I gotta say, it actually looks like the cheep glued tile floors that you use in homes, so I'm kinda happy about that since that's how I originally intended on them being.
With most things in place, Since now it's Portal 2, the chambers are going back to the "One chamber per map" formula. This means I can make the maps not in order of the mod, which is easier for me to focus more on the actual puzzles. I also have to make non-portal level transitions due to the whole vscript transition functions.
Maybe do something like sp_a4_finale4 with the fakeportalring_blue/orange models to create fake portals, so they don't do the opening animation at all or create other issues related to spawning inside a portal.
Yeah, I'm taking a short break from this as I'm doing some improvements and tweaks to Vectronic. But still feel free to ask any questions. I'll post more when I'm in that vibe again.
yishbarr wrote:
In the Portal 2 engine, probably not. Camben can't make a gravity gun that works properly, so I don't think.
well actually I can, there's just a few issues to be ironed out. Still you're right, it's not worth using in a mod :P