Portal Multiplayer COMING SOON!

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Hober
1,180 Posts
Posted Mar 31, 2008
Replied 14 hours later
Youme: Down, boy.

E3P0: Your heart's in the right place, but you'll need more to get approval in this crowd. These are people who judge quality based on being able to download and play immediately. "Coming along nicely" won't get far.

Round 3, fight!

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E1025
104 Posts
Posted Mar 31, 2008
Replied 4 hours later
did someone beat you to it?

http://uk.youtube.com/watch?v=oUEmz2j70 ... re=related

EDIT: Damn, portals crash the server when you do portal MP this way

&

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Hober
1,180 Posts
Posted Mar 31, 2008
Replied 10 hours later
Not sure if anyone else saw this, but I was reading this thread, and I'm pretty sure that the guy running the site that auto-gens my sig has his April Fool's Joke ready:

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youme
937 Posts
Posted Mar 31, 2008
Replied 16 minutes later
nice, but april is another hour away. GMT rules all
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rellikpd
1,053 Posts
Posted Mar 31, 2008
Replied 40 minutes later
central STANDARD time rules all. fyi.
and yeah thats hilarious.
BARBIE FASHION SHOW FTW!
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bizob
186 Posts
Posted Apr 01, 2008
Replied 19 hours later

Hober wrote:
Not sure if anyone else saw this, but I was reading this thread, and I'm pretty sure that the guy running the site that auto-gens my sig has his April Fool's Joke ready:

ROFL I love April 1st.

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youme
937 Posts
Posted Apr 01, 2008
Replied 2 hours later
Out of interest hober, 25 hours in the last two weeks on audiosurf? ouch thats alot of music.
How often do you repeat tracks?
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Duffers
474 Posts
Posted Apr 01, 2008
Replied 41 minutes later

E3pO wrote:
I'm happy so see that other people are posting and talking about portalmultiplayer.com thats the reason i made it, for the word to get spread.

I actually forgot what the URL was 10 minutes after reading this. Ironic.

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Hober
1,180 Posts
Posted Apr 01, 2008
Replied 6 minutes later

youme wrote:
Out of interest hober, 25 hours in the last two weeks on audiosurf? ouch thats alot of music.
How often do you repeat tracks?

To be honest, that was from the LAN party at my place ten days ago. We were playing some Audiosurf with my Rock Band guitar (USB device for the win) and it just got left running.

I could easily play 25 hours of it if I could just point it at my 8GB music folder and tell it start picking tracks and throwing them at me.

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ecco
38 Posts
Posted Apr 13, 2008
Replied 11 days later
hmm-- and what was the point of the video update?

other than the extremely dramatic music and the multiplayer gui?

I'm not clowning the production and effort but- don't tease us with nothing...

just be honest with the development. -- is it working?

has there been beta tests?

how are the framerates?

we know valve tried it a bit-- from what the developers said-
but they seem to have put it in the back burner for obvious reasons--
in any case I wish anyone luck with such an endeavor.

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SaSuK3
23 Posts
Posted Apr 13, 2008
Replied 8 hours later
I read what in portal multiplayer, we cant use portal or the game shut down...
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Bulska
204 Posts
Posted Apr 24, 2008
Replied 11 days later
I got loads of ideas for Portal Multiplayer Gametypes.
Really alot.

But is it even possible?
They managed to do so in ExitE, the portal mod based on HL2.
So why not here?

I really had really cool ideas.
such as:
Capture the Cube
Cube Collector
Race
King of the Portals
SandBox
Button Domination
Destroy Glados

Would be dissapointing if multiplayer aint working.

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Hober
1,180 Posts
Posted Apr 24, 2008
Replied 47 minutes later
The only game mode you mention that has any details immediately obvious is capture the cube. And the question is: what would make the game mode interesting?

There would be no sense of choke points or terrain strategy, and any weapons involved would have to be grafted in from some other game. All in all, it doesn't sound terribly like the portal game that won all the awards.

If memory serves, there's a UT2k4 mod that has portal-like functionality, that would probably be a better starting point for this.

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Bulska
204 Posts
Posted Apr 25, 2008
Replied 15 hours later
Portal might be a puzzle game.

But the portal gun has too many possibilities in any sort of game.
Multiplayer puzzling won't take long before people go away from it. Mutliplayer FPS + Portal strategy can keep people around for a long time.

A friend of mine had entered some codes trough the button '`' After those codes I had the portal gun but also all HL2 weaponry and the HEV suit.

I see not a single reason why not to make Portal Multiplayer.

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Cooper
129 Posts
Posted Apr 25, 2008
Replied 13 minutes later
If someone was to make and develop a Portal multiplayer variant, I think the most practical way to set it up would be similar to how multiplayer was designed for Prince of Persia: Rival Swords on the PSP.

Two players race against each other to complete the same testchamber, but on the way, they have the opportunity to set traps in their opponents testchamber. However, doing so requires a detour, so some strategising is involved.

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Fusion
77 Posts
Posted Apr 25, 2008
Replied 1 hour later

Cooper wrote:
Two players race against each other to complete the same testchamber, but on the way, they have the opportunity to set traps in their opponents testchamber. However, doing so requires a detour, so some strategising is involved.

Haha you said my idea before I posted it. I might do a singleplayer version of this for my next map. I could have a loop circuit with Portal style obstacles along the way. There would be a big fizzler in the loop and every time you went through it, it could record your time and you would try to get faster and faster.

You could extend this to multiplayer by having all the players trying to get the best time and sabotaging each other on the way.

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Ricotez
738 Posts
Posted Apr 25, 2008
Replied 5 hours later
Well, I got a few great ideas for traps that could be set up... for example additional fizzlers that make tests harder to complete (not impossible though) and androids that are deployed. Or how about places where chambers get partially filled with toxic goo to make failure more fatal.
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Hober
1,180 Posts
Posted Apr 25, 2008
Replied 48 minutes later

Bulska wrote:
I see not a single reason why not to make Portal Multiplayer.

Hober wrote:
And the question is: what would make the game mode interesting?

There would be no sense of choke points or terrain strategy, and any weapons involved would have to be grafted in from some other game.

I would love to see screenshots or a design doc or a tech test of some way to make this an interesting and fun game. But I just don't see it.

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msleeper
4,095 Posts
Member
Posted Apr 25, 2008
Replied 57 minutes later
Ricochet still comes to mind.
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Cooper
129 Posts
Posted Apr 25, 2008
Replied 6 hours later

Ricotez wrote:
Well, I got a few great ideas for traps that could be set up... for example additional fizzlers that make tests harder to complete (not impossible though) and androids that are deployed. Or how about places where chambers get partially filled with toxic goo to make failure more fatal.

Or the lowering spiked roof trap of doom.