E3P0: Your heart's in the right place, but you'll need more to get approval in this crowd. These are people who judge quality based on being able to download and play immediately. "Coming along nicely" won't get far.
Round 3, fight!
E3P0: Your heart's in the right place, but you'll need more to get approval in this crowd. These are people who judge quality based on being able to download and play immediately. "Coming along nicely" won't get far.
Round 3, fight!
http://uk.youtube.com/watch?v=oUEmz2j70 ... re=related
EDIT: Damn, portals crash the server when you do portal MP this way 
&

GMT rules all
Hober wrote:
Not sure if anyone else saw this, but I was reading this thread, and I'm pretty sure that the guy running the site that auto-gens my sig has his April Fool's Joke ready:
ROFL I love April 1st.
E3pO wrote:
I'm happy so see that other people are posting and talking about portalmultiplayer.com thats the reason i made it, for the word to get spread.
I actually forgot what the URL was 10 minutes after reading this. Ironic.
youme wrote:
Out of interest hober, 25 hours in the last two weeks on audiosurf? ouch thats alot of music.
How often do you repeat tracks?
To be honest, that was from the LAN party at my place ten days ago. We were playing some Audiosurf with my Rock Band guitar (USB device for the win) and it just got left running.
I could easily play 25 hours of it if I could just point it at my 8GB music folder and tell it start picking tracks and throwing them at me.
other than the extremely dramatic music and the multiplayer gui?
I'm not clowning the production and effort but- don't tease us with nothing...
just be honest with the development. -- is it working?
has there been beta tests?
how are the framerates?
we know valve tried it a bit-- from what the developers said-
but they seem to have put it in the back burner for obvious reasons--
in any case I wish anyone luck with such an endeavor.
But is it even possible?
They managed to do so in ExitE, the portal mod based on HL2.
So why not here?
I really had really cool ideas.
such as:
Capture the Cube
Cube Collector
Race
King of the Portals
SandBox
Button Domination
Destroy Glados
Would be dissapointing if multiplayer aint working.
There would be no sense of choke points or terrain strategy, and any weapons involved would have to be grafted in from some other game. All in all, it doesn't sound terribly like the portal game that won all the awards.
If memory serves, there's a UT2k4 mod that has portal-like functionality, that would probably be a better starting point for this.
But the portal gun has too many possibilities in any sort of game.
Multiplayer puzzling won't take long before people go away from it. Mutliplayer FPS + Portal strategy can keep people around for a long time.
A friend of mine had entered some codes trough the button '`' After those codes I had the portal gun but also all HL2 weaponry and the HEV suit.
I see not a single reason why not to make Portal Multiplayer.
Two players race against each other to complete the same testchamber, but on the way, they have the opportunity to set traps in their opponents testchamber. However, doing so requires a detour, so some strategising is involved.
Cooper wrote:
Two players race against each other to complete the same testchamber, but on the way, they have the opportunity to set traps in their opponents testchamber. However, doing so requires a detour, so some strategising is involved.
Haha you said my idea before I posted it. I might do a singleplayer version of this for my next map. I could have a loop circuit with Portal style obstacles along the way. There would be a big fizzler in the loop and every time you went through it, it could record your time and you would try to get faster and faster.
You could extend this to multiplayer by having all the players trying to get the best time and sabotaging each other on the way.
Bulska wrote:
I see not a single reason why not to make Portal Multiplayer.Hober wrote:
And the question is: what would make the game mode interesting?There would be no sense of choke points or terrain strategy, and any weapons involved would have to be grafted in from some other game.
I would love to see screenshots or a design doc or a tech test of some way to make this an interesting and fun game. But I just don't see it.
Ricotez wrote:
Well, I got a few great ideas for traps that could be set up... for example additional fizzlers that make tests harder to complete (not impossible though) and androids that are deployed. Or how about places where chambers get partially filled with toxic goo to make failure more fatal.
Or the lowering spiked roof trap of doom.