Portal Multiplayer COMING SOON!

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Hober
1,180 Posts
Posted Apr 25, 2008
Replied 13 minutes later

msleeper wrote:
Ricoshit still comes to mind.

Fix'd.

Seriously, though. My friend was so scarred by that game, he changed the name of the .exe to "communism.exe". He knew if he ever played the game again, the Spirit of Joe McCarthy would decapitate him, so he never dared to.

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msleeper
4,095 Posts
Member
Posted Apr 25, 2008
Replied 11 minutes later
uhhhh What?
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Hober
1,180 Posts
Posted Apr 25, 2008
Replied 2 minutes later

Wikipedia wrote:
Ricochet is a multiplayer mod of the popular first-person shooter Half-Life. It was developed by Valve Software and originally released on November 1, 2000.The 1.1.1.0 patch of the game on was later released on June 12, 2002. It is an official mod, and is available through Steam for purchase; however, it is free for those who purchased the retail version of Half-Life prior to the release of Steam.

http://en.wikipedia.org/wiki/Ricochet_%28Half-Life%29

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rellikpd
1,053 Posts
Posted Apr 25, 2008
Replied 3 minutes later
most people will think this is pretty lame, but i think the only way to stay with the SPIRIT of portal, in multiplayer, would be to have a 2 player co-op version. now this wouldn't have TONS of replay, and it'd probly only be good for lan-play or some other such nonsense. i see it failing miserably . BUT: it would be in the spirit of portal. and it would be fun... if for nothing more than a novelty.

example: 2 player co-op. one person controls the blue portal. one controls the orange portal. and you have to solve puzzles together. or else you both fail, and neither of you get - could you imagine trying to multi-fling when you can only control one portal? or imagine if your friend was an asshole stares at Duffedwaffe Would you like to see my banhammer? -Duffedwaffe and right as you're about to finally finish some hard ass puzzle he orange portals your ass into a fire/poison pit/turret room... lol this shit would be even funnier in a lan-game, as name calling and face punching commences.

i used to make quake mods like this... that were fun-as-hell for lan-play. but couldn't imagine them being fun "online" (example: gold-gun (one-shot-one kill), and i made one once that was like a "race/obstacle course" where you "both" had to run through certain check points and avoid danger, it was fun in person. during a lan game, but woulda been crap online (so i imagine))

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rellikpd
1,053 Posts
Posted Apr 25, 2008
Replied 1 hour later

Duffedwaffe wrote:
Would you like to see my..... ? -Duffedwaffe

i was.... going to fire back.... but.... i promised not to bait you no more

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youme
937 Posts
Posted Apr 25, 2008
Replied 21 minutes later
That duffed waffle is a really vengeful mod, I've already felt his wrath. I miss the good old days when there was no one that would edit our posts and leave calling cards all over the place.
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rellikpd
1,053 Posts
Posted Apr 26, 2008
Replied 3 minutes later
true enough. but i thought it was pretty funny (from both of us) but... i'm done.. i promised... lol
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Duffers
474 Posts
Posted Apr 26, 2008
Replied 8 hours later
I don't report you guys or nuthin', I'm just having fun. D: You can edit your posts too, you know.
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rellikpd
1,053 Posts
Posted Apr 26, 2008
Replied 1 hour later
it would be pretty hypocritical if you DID report us and yes i know you're just having fun. so am i. and yes i know i can edit the post to remove/change what you added... i leave it. cuz like i said. its funny :p

but... since you said you're just having fun... (and not going to report me lol) i'm going to take back my promise... just this one time

Duffedwaffe wrote:
Would you like to see my manhammer? -Duffedwaffe

NO WAY DUDE! I'M NOT LIKE THAT!

ok... now i'm done.. promise.

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Bulska
204 Posts
Posted Apr 26, 2008
Replied 1 hour later
Aperture Arena, why not?

I see it fitting for GlaDos just fine making people fight each other in Arena's troughout the Enrichment Centre.

Portal may be about solving puzzles, but a little action into multiplayer cant be bad. It can still stay in the spirit of Portal. Use buttons, cubes and such to infiltrate the enemy. Dodge turrets, use portals to guide rocket turrets to blow up enemies.

There's almost an infite amount of possibilities for Portal Mutliplayer!

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pestchamber
614 Posts
Posted May 21, 2008
Replied 25 days later

Bulska wrote:
Aperture Arena, why not?

I see it fitting for GlaDos just fine making people fight each other in Arena's troughout the Enrichment Centre.

Portal may be about solving puzzles, but a little action into multiplayer cant be bad. It can still stay in the spirit of Portal. Use buttons, cubes and such to infiltrate the enemy. Dodge turrets, use portals to guide rocket turrets to blow up enemies.

There's almost an infite amount of possibilities for Portal Mutliplayer!

gave me a good idea. there are 2 rooms: you cant go to the others room. then you get a portal gun that can only fire orange and he gets blue. then you put a portal on the wall and so do you enemy and thwe rocket turrets in the rooms do the rest but it would take a long time as the enemy just moves hes portal when a rocket turret is aiming at him... but someone could work on making the level better :s

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Bulska
204 Posts
Posted May 22, 2008
Replied 14 hours later
normal turrets
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Ricotez
738 Posts
Posted May 22, 2008
Replied 10 hours later
It would also be fun if one player was the subject and the other player GLaDOS, meaning that that player can only look in the chambers through the cameras, but can manipulate all kinds of objects in that room like doors, platforms, placing turrets, (de)activating emancipation grills and the likes.

It would require carefull map design, however, and good balancing. Not giving GLaDOS too much power, but also preventing the player from completing the chamber in 10 seconds.

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Hober
1,180 Posts
Posted May 22, 2008
Replied 7 hours later
Ricotez, this is the first idea that actually sounds decent, in my opinion. If I were to do that, I would take heavy inspiration from Zombie Master, which is an excellent HL2 mod that needs a better ballistics system.

One player gets an RTS-style view of the map and acts as Zombie Master, spawning zombies and setting traps for players while they run around the map completing various objectives that usually involve some kind of static defense that you get to mob with the shambling dead.

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msleeper
4,095 Posts
Member
Posted May 22, 2008
Replied 18 minutes later
Yeah, I love that idea. Reminds me of Natural Selection to some degree.
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Doomsday192
371 Posts
Posted May 22, 2008
Replied 12 minutes later
ooooh yes that would rock
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Cooper
129 Posts
Posted May 23, 2008
Replied 9 hours later

Ricotez wrote:
It would also be fun if one player was the subject and the other player GLaDOS, meaning that that player can only look in the chambers through the cameras, but can manipulate all kinds of objects in that room like doors, platforms, placing turrets, (de)activating emancipation grills and the likes.

It would require carefull map design, however, and good balancing. Not giving GLaDOS too much power, but also preventing the player from completing the chamber in 10 seconds.

Excellent idea, it put's my race idea to shame. Curse you Rictotez!! fist shake

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Cooper
129 Posts
Posted May 23, 2008
Replied 2 hours later
Crap, accidentally clicked quote instead of edit.
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Kinkycuff
31 Posts
Posted May 24, 2008
Replied 22 hours later
User has been banned for this post. --msleeper