I can't get this stupid sound to play!
Posted Oct 21, 2007
this is so frustrating
trigger_multiple
Output -> onstarttouch -> Sound01 -> playsound
Output -> onendtouch -> Sound01 -> stopsound
Flags: clients is checked
Sound01 is an ambient_generic
default settings
Sound name d3_citadel.shield_touch_loop
Flags: start silent is checked
typing in developer2 it reports
(36.61) output: (trigger_multiple,) -> (sound,PlaySound)()
(36.61) input : sound01.PlaySound()
Blocking load of scene from 'scenes/chell/idle.vcd'
why is it blocking it if thats what its doing?
I'm very confused.
only have portal.fdg in the options, not sure if that matters but I would really appreciate help -_-
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Posted Oct 21, 2007
Replied
28 minutes
later
the sound works if I load the map in HL2, can anyone tell me how I get a HL2 sound to work in portal? that seems to be the problem... -_-
Posted Oct 21, 2007
Replied
9 hours
later
If the sound isn't in the shared GCF (which it sounds like it isn't), extract the sound from the relevant GCF and put it in your /portal/sounds directory.
Posted Oct 21, 2007
Replied
3 hours
later
ah thx
I'm new to this game editing thing, Im an animator experienced in 3dsmax, where if it looks good, good job! entities are annoying me
I'm new to this game editing thing, Im an animator experienced in 3dsmax, where if it looks good, good job! entities are annoying me
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Posted Oct 21, 2007
Replied
56 minutes
later
figured it out finally