this is so frustrating
trigger_multiple
Output -> onstarttouch -> Sound01 -> playsound
Output -> onendtouch -> Sound01 -> stopsound
Flags: clients is checked
Sound01 is an ambient_generic
default settings
Sound name d3_citadel.shield_touch_loop
Flags: start silent is checked
typing in developer2 it reports
(36.61) output: (trigger_multiple,) -> (sound,PlaySound)()
(36.61) input : sound01.PlaySound()
Blocking load of scene from 'scenes/chell/idle.vcd'
why is it blocking it if thats what its doing?
I'm very confused.
only have portal.fdg in the options, not sure if that matters but I would really appreciate help -_-
