I can't get this stupid sound to play!

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Artesia
238 Posts
Posted Oct 21, 2007
this is so frustrating

trigger_multiple
Output -> onstarttouch -> Sound01 -> playsound
Output -> onendtouch -> Sound01 -> stopsound
Flags: clients is checked

Sound01 is an ambient_generic
default settings
Sound name d3_citadel.shield_touch_loop
Flags: start silent is checked

typing in developer2 it reports

(36.61) output: (trigger_multiple,) -> (sound,PlaySound)()
(36.61) input : sound01.PlaySound()
Blocking load of scene from 'scenes/chell/idle.vcd'

why is it blocking it if thats what its doing?

I'm very confused.

only have portal.fdg in the options, not sure if that matters but I would really appreciate help -_-

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Artesia
238 Posts
Posted Oct 21, 2007
Replied 28 minutes later
the sound works if I load the map in HL2, can anyone tell me how I get a HL2 sound to work in portal? that seems to be the problem... -_-
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msleeper
4,095 Posts
Member
Posted Oct 21, 2007
Replied 9 hours later
If the sound isn't in the shared GCF (which it sounds like it isn't), extract the sound from the relevant GCF and put it in your /portal/sounds directory.
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Artesia
238 Posts
Posted Oct 21, 2007
Replied 3 hours later
ah thx
I'm new to this game editing thing, Im an animator experienced in 3dsmax, where if it looks good, good job! entities are annoying me
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Artesia
238 Posts
Posted Oct 21, 2007
Replied 56 minutes later
figured it out finally