[RELEASE]Portal: The Flash Version mappack
CabooseJr wrote:
Are you sure you have Portal for steam?
Or he put the models in the wrong place, it looks like he may be German or something.
CabooseJr wrote:
Are you sure you have Portal for steam?
no without steam
and yes i am German
wiifan wrote:
no without steam![]()
The Banlist wrote:
We don't support piracy nor do we help people who buy pirated games. Portal is $20, support Valve and their great games. Thanks.
For future reference; don't ADVERTISE that you pirated a game.
Dumbass.
We should paint the banhammer green.
By the way, is it just me, or do the actual levels of Still Alive look awfully much like those of the original Portal? Or are those only the first few levels?
For comparison, I've played this map-pack once, but I've already played through Prelude several times and probably will play several more. I found both to be very well-done and enjoyable, its just Prelude gives me the reminder and quick access to the game through the form of an icon.
Alright, enough of that. Great portal levels and congrats on being ported over to the 360! Always a sign of hard work paying off.
jrlauer wrote:
I get the red errors just like 'wiifan' does. But unlike him, I bought my Portal game from Best Buy via the orange box. So I have the Half-Life series and Team Fortress 2 as well. Why would I be getting those errors?
You need CSS for the Truck. 
PortalFan77 wrote:
You need CSS for the Truck.
The tipoff is the fact that the path for the missing files includes "de_nuke", a CS:S map.
Hober wrote:
The tipoff is the fact that the path for the missing files includes "de_nuke", a CS:S map.
Well get a friend with CSS and ask him for the model, or buy CSS for $10. 
Rift Industries wrote:
I played the flash version for hours before i got the real game. me and my friends were going to make the java version
Thats what this is based off of, a Flash Version.
I don't understand why you say you need Half-Life 2 in order to play it, I don't own it and the only problem I had was (this might have just been some glitch) Mecha-GLaDOS didn't shoot energy pellets at me like she should have... I could even see that alien ship at the end of the game.
The boss battle was great though, and really suspenseful. Running away from Mecha-GLaDOS proved to be very annoying though, as I had no idea if I was supposed to go that way or this way.
EDIT: I had the same problem as Caden, making it impossible to finish the map without noclipping to the Broken Mecha-Destroyer room.
FelixGriffin wrote:
If you have Portal or the Source SDK you have the necessary materials, you can use the contentporter to find them.
Ah, I only have the Portal 2 Authoring Tools, not Source SDK.



