Colossal wrote:
The texture on the light beam projector is ugly and flat. Just saying.

Colossal wrote:
The texture on the light beam projector is ugly and flat. Just saying.

t3x wrote:
WIP
Light rail is still missing the light rail, I'm kinda toying with making the light rail look sexy and not using that ugly P1 texture.![]()
Also alpha on the stand is kinda fucked up, I have no idea why, so I am not still quite satisfied with that...
EDIT: Dont really judge the map, I'm not showing off the map, it's just place where I test stuff like this
How dare you call a P1 texture ugly. 

p0rtalplayer wrote:
And now, for something not workshop-grade
Not bad! I like it!
Workshop maps are fun, will add more wall detail via Hammer later.
Coppermantis wrote:
Workshop maps are fun, will add more wall detail via Hammer later.
Amazing. I'm watching you...
Sven wrote:
Dare to compare.
[url:2jbs2yit]http://steamcommunity.com/sharedfiles/filedetails/?id=68635545[/url:2jbs2yit]
Sven wrote:
Sven wrote:
Dare to compare.
[url:2wpqdr9g]http://steamcommunity.com/sharedfiles/filedetails/?id=68635545[/url:2wpqdr9g]
I'm quoting you quoting yourself. But itsa looking pretty good.
vanSulli wrote:
Sven wrote:
Sven wrote:
Dare to compare.
[url:unxem9ld]http://steamcommunity.com/sharedfiles/filedetails/?id=68635545[/url:unxem9ld]>
I'm quoting you quoting yourself. But itsa looking pretty good.
It's as accurate as it's going to get (unless Hammer is used).
Pimpage inbound!
http://steamcommunity.com/sharedfiles/f ... d=68659474
YEEEEEHAAAAAAA
It's moderate difficulty, not impossible, doesn't require glitches but should need some thinking. Just a bit. A few timing challenges as well.
(How do I change the default thumbnail image?)
Somebody upscale this monster and include it in a map.
Sven wrote:
Somebody upscale this monster and include it in a map.
Or use the version in CSGO which is a lot more HD, has proper animations, and even has jigglebones.