Portal 2 Map Pimpage Thread

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306 Posts
Posted May 10, 2012
Replied 17 minutes later

Colossal wrote:

Sven wrote:
img

Somebody upscale this monster and include it in a map.>
Or use the version in CSGO which is a lot more HD, has proper animations, and even has jigglebones.

NO.

WE WILL PARENT THE POOR QUALITY MODEL TO SOMETHING, ATTACH A BUNCH OF SOUNDS TO IT, AND WE WILL CALL IT "CLUCKY THE LOW-DEF CHICKEN."

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578 Posts
Posted May 10, 2012
Replied 4 hours later

http://steamcommunity.com/sharedfiles/f ... d=68666018

My first in-game editor map, I don't count it as my "first released map" though, since my first one will be...well... made in hammer of course...

Several ways to solve the puzzle, fun map in my opinion, try it out please! :biggrin2:

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200 Posts
Posted May 10, 2012
Replied 22 minutes later
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Cubology

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Cubology [Advanced]

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Cubology [Impossible]

My first puzzles published ever. I'm pretty happy with the results and will try to recreate them in hammer. Note that the impossible version has never been solved. Ever.

Posted May 13, 2012
Replied 2 days later
I may release it with only these 3 maps. I'm worried anymore maps will feel forced, and slopped together.

Advanced versions and a Sixense Version are still possible

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578 Posts
Posted May 25, 2012
Replied 12 days later
Where is a good place to find inspiration for puzzle or just chamber designs in general?
Posted May 25, 2012
Replied 1 hour later
Google.
Posted May 26, 2012
Replied 2 hours later

Kopeke wrote:
Where is a good place to find inspiration for puzzle or just chamber designs in general?

This might be of some help to get a kickstart.

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306 Posts
Posted May 26, 2012
Replied 1 hour later

groxkiller585 wrote:

Kopeke wrote:
Where is a good place to find inspiration for puzzle or just chamber designs in general?>

This might be of some help to get a kickstart.

You made it and I thought you said you disliked it. :evil:

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200 Posts
Posted May 26, 2012
Replied 5 hours later

groxkiller585 wrote:

Kopeke wrote:
Where is a good place to find inspiration for puzzle or just chamber designs in general?>

This might be of some help to get a kickstart.

How dare you link to TWP! And cool.

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294 Posts
Posted May 26, 2012
Replied 1 hour later

groxkiller585 wrote:

This might be of some help to get a kickstart.

Shamelessly stolen from omni. I like it.

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578 Posts
Posted May 26, 2012
Replied 38 minutes later

groxkiller585 wrote:

This might be of some help to get a kickstart.

By inspiration I meant level design for memorable chambers. And I tried the puzzle generator 2 weeks ago and i don't know, but it didn't help me :sad2:

Posted May 26, 2012
Replied 7 hours later

Kopeke wrote:

groxkiller585 wrote:

This might be of some help to get a kickstart.>

By inspiration I meant level design for memorable chambers. And I tried the puzzle generator 2 weeks ago and i don't know, but it didn't help me :sad2:

Well my inspiration works on a buildup effect.

  1. make ONE obstacle to door.
  2. add obstacle to prevent obstacle 1.
  3. continue 2 until at least 4 elements in the way but no more then 8.
  4. redo 1-4 until at least 2 elements prevent door access.
  5. voila! Test Chamber!
Posted May 26, 2012
Replied 2 minutes later

Jomonay wrote:

groxkiller585 wrote:

This might be of some help to get a kickstart.>
Shamelessly stolen from omni. I like it.

No, I wrote it entirely myself. I didn't steal anything from Omni. (although i did get alot of help from him)

Sven wrote:

groxkiller585 wrote:

Kopeke wrote:
Where is a good place to find inspiration for puzzle or just chamber designs in general?>>

This might be of some help to get a kickstart.>
You made it and I thought you said you disliked it. :evil:

I don't dislike my own generator, what I disliked was that the PTI pretty much makes it obsolete.

Posted May 27, 2012
Replied 11 hours later

groxkiller585 wrote:

Kopeke wrote:
Where is a good place to find inspiration for puzzle or just chamber designs in general?>

This might be of some help to get a kickstart.

Add AFP to the list of elements, also in the elements key, Energy Balls and launchers are not flagged as P1 only-

BEST PUZZLE EVER
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Posted May 31, 2012
Replied 3 days later

Colossal wrote:
You can post pictures, P0p. Just nothing major.

Ok.

img

Eye is a projected texture, and is parented to glados, which is parented to a func_tank. It's really creepy the first time you see it :vface:

Posted May 31, 2012
Replied 1 hour later
Well you mapped me. Congratulations. Because despite your violent behavior, the only thing you've managed to break so far - is level geometry. Now, I have a surprise for you.

Is that from P:AAK?

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294 Posts
Posted May 31, 2012
Replied 1 hour later

groxkiller585 wrote:

No, I wrote it entirely myself. I didn't steal anything from Omni. (although i did get alot of help from him)

I meant the idea, he posted almost your exact idea aaaages ago back on mAL if I remember correctly.

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306 Posts
Posted May 31, 2012
Replied 28 minutes later

p0rtalplayer wrote:

Colossal wrote:
You can post pictures, P0p. Just nothing major.>

Ok.

img

Eye is a projected texture, and is parented to glados, which is parented to a func_tank. It's really creepy the first time you see it :vface:

:atlas_cool: Mystery solved.

Posted May 31, 2012
Replied 8 hours later

p0rtalplayer wrote:
img

Eye is a projected texture, and is parented to glados, which is parented to a func_tank. It's really creepy the first time you see it :vface:

Eye spy a morality core?

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Posted May 31, 2012
Replied 33 minutes later

vanSulli wrote:

p0rtalplayer wrote:
img

Eye is a projected texture, and is parented to glados, which is parented to a func_tank. It's really creepy the first time you see it :vface:>

Eye spy a morality core?

This is an old picture, in the final your eye should be able to spy all 4 cores :smile2: