Portal 2 Map Pimpage Thread
Colossal wrote:
Sven wrote:
Somebody upscale this monster and include it in a map.>
Or use the version in CSGO which is a lot more HD, has proper animations, and even has jigglebones.
NO.
WE WILL PARENT THE POOR QUALITY MODEL TO SOMETHING, ATTACH A BUNCH OF SOUNDS TO IT, AND WE WILL CALL IT "CLUCKY THE LOW-DEF CHICKEN."
http://steamcommunity.com/sharedfiles/f ... d=68666018
My first in-game editor map, I don't count it as my "first released map" though, since my first one will be...well... made in hammer of course...
Several ways to solve the puzzle, fun map in my opinion, try it out please! 
Cubology
My first puzzles published ever. I'm pretty happy with the results and will try to recreate them in hammer. Note that the impossible version has never been solved. Ever.
Advanced versions and a Sixense Version are still possible


Kopeke wrote:
Where is a good place to find inspiration for puzzle or just chamber designs in general?
groxkiller585 wrote:
Kopeke wrote:
Where is a good place to find inspiration for puzzle or just chamber designs in general?>
You made it and I thought you said you disliked it. 
groxkiller585 wrote:
Kopeke wrote:
Where is a good place to find inspiration for puzzle or just chamber designs in general?>
How dare you link to TWP! And cool.
groxkiller585 wrote:
Shamelessly stolen from omni. I like it.
groxkiller585 wrote:
By inspiration I meant level design for memorable chambers. And I tried the puzzle generator 2 weeks ago and i don't know, but it didn't help me 
Kopeke wrote:
groxkiller585 wrote:
By inspiration I meant level design for memorable chambers. And I tried the puzzle generator 2 weeks ago and i don't know, but it didn't help me
Well my inspiration works on a buildup effect.
- make ONE obstacle to door.
- add obstacle to prevent obstacle 1.
- continue 2 until at least 4 elements in the way but no more then 8.
- redo 1-4 until at least 2 elements prevent door access.
- voila! Test Chamber!
Jomonay wrote:
groxkiller585 wrote:
This might be of some help to get a kickstart.>
Shamelessly stolen from omni. I like it.
No, I wrote it entirely myself. I didn't steal anything from Omni. (although i did get alot of help from him)
Sven wrote:
groxkiller585 wrote:
Kopeke wrote:
Where is a good place to find inspiration for puzzle or just chamber designs in general?>>This might be of some help to get a kickstart.>
You made it and I thought you said you disliked it.
I don't dislike my own generator, what I disliked was that the PTI pretty much makes it obsolete.
groxkiller585 wrote:
Kopeke wrote:
Where is a good place to find inspiration for puzzle or just chamber designs in general?>
Add AFP to the list of elements, also in the elements key, Energy Balls and launchers are not flagged as P1 only-
BEST PUZZLE EVER

Colossal wrote:
You can post pictures, P0p. Just nothing major.
Ok.

Eye is a projected texture, and is parented to glados, which is parented to a func_tank. It's really creepy the first time you see it 
Is that from P:AAK?
groxkiller585 wrote:
No, I wrote it entirely myself. I didn't steal anything from Omni. (although i did get alot of help from him)
I meant the idea, he posted almost your exact idea aaaages ago back on mAL if I remember correctly.
p0rtalplayer wrote:
Colossal wrote:
You can post pictures, P0p. Just nothing major.>Ok.
Eye is a projected texture, and is parented to glados, which is parented to a func_tank. It's really creepy the first time you see it
Mystery solved.
p0rtalplayer wrote:
Eye is a projected texture, and is parented to glados, which is parented to a func_tank. It's really creepy the first time you see it
Eye spy a morality core?
vanSulli wrote:
p0rtalplayer wrote:
Eye is a projected texture, and is parented to glados, which is parented to a func_tank. It's really creepy the first time you see it
>
Eye spy a morality core?
This is an old picture, in the final your eye should be able to spy all 4 cores 
