Felix's Hammer Notepad

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FelixGriffin
2,680 Posts
Posted Aug 14, 2013 , Edited Aug 14, 2013
Inspired by Reepblue's old Hammer Notepad videos, and finally having found a screen recorder that works, I'm going to build a new test element each day for a few days and put the results here.

First is Monday's test element: Stasis Gel and the Stasis Gun!

[youtube:1562i8t8]EFZ3aMeCzUE[/youtube:1562i8t8]

Tired of the traditional mobility gels? Felix Griffin presents...Immobility Gel!

The effects were inspired by the Slaver stasis fields in Larry Niven's books. This gel simply puts a stasis field around anything it hits. Cubes, being solid, can actually be affixed in place in midair, while turrets simply jam up.

The viewmodel is the SSMOD Flamethrower, the particles are my own. Note how the gel is very good at determining what surface to stick to, except in the "corner case": if you shoot it at a concave corner, it forms a strange spherical shell instead. It's not a bug, it's a feature. : )

All these cubes are unmodified prop_weighted_cubes, and the turrets are npc_portal_turret_floors; there's no special coding on them. It's all in the gel. With one instance this object can be dropped into your own maps...as soon as I find a good way to package it.

EDIT: How do I embed a video?

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Sven
306 Posts
Posted Aug 14, 2013
Replied 1 hour later
Very interesting gel. I assume that water can still undo it's effects?

Looking forward to yesterday's and today's elements.

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FelixGriffin
2,680 Posts
Posted Aug 14, 2013
Replied 7 minutes later
Thanks for fixing the link! : )

Yes, water can undo its effects: that's what the secondary fire of the stasis gun sprays, although it's hard to see in the video. That's what I was using to turn off the stasis fields.

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vanSulli
994 Posts
Posted Aug 14, 2013
Replied 49 minutes later
I don't see a whole lot of potential with using this first entry in many puzzles, but the effect is really cool. Will definitely be watching to see what else you come up with.
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LambdaCore 21
144 Posts
Posted Aug 14, 2013
Replied 32 minutes later
looking at the new gel, you can really see that it comes from the Blobulator engine of the Source Particle Benchmark!

[youtube:bdhfqhek]tvRHwON-QB0[/youtube:bdhfqhek]

I suggest you change the blue splats of the bounce gel to white

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FelixGriffin
2,680 Posts
Posted Aug 14, 2013
Replied 2 hours later
Where'd you find that video? I've never seen it before?

And I will change those particles, it looks better with the Conversion Gel ones.

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LambdaCore 21
144 Posts
Posted Aug 14, 2013
Replied 29 minutes later
It's my video
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FelixGriffin
2,680 Posts
Posted Aug 15, 2013 , Edited Aug 15, 2013
Replied 16 hours later
More videos!

[youtube:302kkeld]4TbZh28q_b0[/youtube:302kkeld]

[youtube:302kkeld]7uOVb7g143Q[/youtube:302kkeld]

[youtube:302kkeld]tWlEyD3cNFg[/youtube:302kkeld]

Enjoy.

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LambdaCore 21
144 Posts
Posted Aug 15, 2013
Replied 28 minutes later
I really fucking like how you got the cube to show in custom paint colors. very nice work so far!
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vanSulli
994 Posts
Posted Aug 15, 2013
Replied 3 hours later
Love the Battlerock music from SMG. The music transitions for slow-time are very smooth.
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FelixGriffin
2,680 Posts
Posted Aug 17, 2013 , Edited Aug 17, 2013
Replied 1 day later
Today I got the Blapperture Multitool working...or at least part of it.

This first phase combines a Gluon Gun, a Tau Cannon, and a Zero-Point Energy Field Manipulator. The lab boys over at Black Mesa built all of these, but apparently never considered duct-taping them all together. Honestly, they call themselves "scientists"...

Due to a glitch in my screencast software that I didn't see until now, this video is in two parts. The first whows the primary-fire (the Gluon Gun), although as you can see it still has a few flaws (it only vaporizes things at the end of the beam, not in the middle).

[youtube:35tbw0zb]pMWmk7yIUWw[/youtube:35tbw0zb]

The secondary-fire is a Gravity Gun primary-fire that charges up like a Tau Cannon/Gauss Gun secondary-fire. This lets you control how much force you launch the object with. Just be careful not to overcharge it.

[youtube:35tbw0zb]mMGXH1LPbPw[/youtube:35tbw0zb]

This is all built in Hammer, without any scripts. There was going to be a script, but it broke. So now it's pure Hammer. Science from scratch!

The other parts of the multitool are a standard Portal Gun and an Aperture Gluon Gun, which I called a Stasis Gun in my previous video. It's literally a "gluon" gun--you pull the trigger and it puts "glue on" stuff.

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FelixGriffin
2,680 Posts
Posted Aug 17, 2013
Replied 1 minutes later
And here are older videos.

Another recording of the antigrav gel, showing that sv_cheats is 0 and noclip is off.
[youtube:3aisciq8]v5rh8d04hwc[/youtube:3aisciq8]

Security Turrets from Bastion, although I wish I had a better model for them.
[youtube:3aisciq8]v8Xdnvg6FP4[/youtube:3aisciq8]

Various objects from Braid. I showed this before, but the audio was horrible.
[youtube:3aisciq8]ikl83twH61k[/youtube:3aisciq8]

Yesterday, some progress on the Ice-Nine. When water splashes near it it freezes with a cool effect, but for some reason VALVe removed both methods I know of to change the player's friction from Portal 2. So for now you just go four times as fast.
[youtube:3aisciq8]85lMoVuEJcI[/youtube:3aisciq8]

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Omeqa
578 Posts
Posted Aug 20, 2013
Replied 3 days later
The braid mechanic is very nice, but do you think there's a way to "smooth" the time warp like make the code analyse the coordinates and make the camera transition from one to another?
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FelixGriffin
2,680 Posts
Posted Aug 20, 2013
Replied 4 hours later
There is, but I didn't realize it until way after I built that map. I'll just have the script lay down path_tracks at the recorded points and send a viewcontrol along it, when the player stands up it'll just keep rewinding until it hits the next recorded point.
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Omeqa
578 Posts
Posted Aug 20, 2013
Replied 6 hours later

FelixGriffin wrote:
There is, but I didn't realize it until way after I built that map. I'll just have the script lay down path_tracks at the recorded points and send a viewcontrol along it, when the player stands up it'll just keep rewinding until it hits the next recorded point.

That seems awesome, really looking forward a video on that

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FelixGriffin
2,680 Posts
Posted Aug 24, 2013
Replied 3 days later
It's been a while (reality ensued), but here's a new Notepad. I replaced the primary fire on the Multitool with the "squiggly fizzlegun" attachment.

[youtube:jymt4s3k]0Zp8XcMdc3w[/youtube:jymt4s3k]

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FelixGriffin
2,680 Posts
Posted Aug 30, 2013
Replied 6 days later
For only the second time since Omnicoder left, Adhesion Gel has been re-implemented!

[youtube:2b4j6by9]ZEHZRpkBshc[/youtube:2b4j6by9]

It's pretty glitchy, and only works on south-facing walls, but I'll be fixing it tomorrow. I've only been working on this for two days now.

And unlike Omnicoder or the other implementor, I plan to release a map with this soon (as well as a VMF and instances, of course).

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p0rtalplayer
1,366 Posts
Posted Aug 30, 2013
Replied 55 minutes later
Seems there's a bit of trouble with gravity

Still, very cool, and if you can smooth over the bumps I am eager to see how it comes out.

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LambdaCore 21
144 Posts
Posted Aug 31, 2013
Replied 10 hours later
What happens when you are at the wall and shoot a Portal under yourself?

And do you think ceiling walking is possible, too?

You sir have my deepest respect for this! My dream came true!!!

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FelixGriffin
2,680 Posts
Posted Aug 31, 2013
Replied 8 minutes later
Lambda: Ceiling walking is probably possible, although the ceiling-to-wall and ceiling-to-floor transitions are really jerky. And thanks! I'm hoping to release a map with this soon, if I can iron out the bugs.

P0p: I still can't figure out how Omni did that. The obvious solution is a trigger_vphysics_motion to cancel out gravity and apply a linear force, but unlike gravity the force would affect objects with different masses differently. I'll just use that method for now, though, it's far better than nothing.

EDIT: Aha! A trigger_push without the "scale properly for entity mass" flag checked simulates gravity almost perfectly!

[youtube:3ei5i57e]INje2dKyZyo[/youtube:3ei5i57e]

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