Contests: who, what, where, when, why, and how

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protoborg
288 Posts
Posted Oct 24, 2011
I was just thinking it would be interesting to see a contest with the aim of finding the best single-player/co-op level. I know what you're thinking. All the contests are about that. Well, that is where your wrong. I am referring to a level which is a bit unusual. It would be a single player level with a coop feel or a coop level with a single player feel.

I do not know how that would work or if it is even possible, but I thought it would make for a most entertaining contest. If anyone agrees, please let whomever it is that needs to know that it should be the next contest. I would love to play such a level. I'm sure other people would enjoy such a level as well.

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MasterLagger
1,695 Posts
Posted Oct 24, 2011
Replied 9 minutes later
Well, I make maps that I think fit under "unusual" aspect, but the "single player level with a coop feel or a coop level with a single player feel" doesn't seem quite right. I'd like to see a contest that who have the mapper required to make a least one testing element not normally used in the game (ex. non-toxic water).
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spongylover123
944 Posts
Posted Oct 24, 2011
Replied 11 minutes later
There should be a contest for Halloween
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MasterLagger
1,695 Posts
Posted Oct 24, 2011
Replied 2 hours later

spongylover123 wrote:
There should be a contest for Halloween

Yes, there really should be!

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ChickenMobile
2,460 Posts
Posted Oct 24, 2011
Replied 4 hours later

spongylover123 wrote:
There should be a contest for Halloween

Can people make a Halloween map in 6 days? :O

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iWork925
1,080 Posts
Posted Oct 24, 2011
Replied 1 hour later
Aperture Science Weighted Jack-o-Cube

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spongylover123
944 Posts
Posted Oct 24, 2011
Replied 50 minutes later

iWork925 wrote:
Aperture Science Weighted Jack-o-Cube

How about the un-companion cube. The cube that will try to stab you!

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MasterLagger
1,695 Posts
Posted Oct 24, 2011
Replied 2 hours later

chickenmobile wrote:
spongylover123 wrote:

There should be a contest for Halloween

Can people make a Halloween map in 6 days? :O

I'm making one that will be released on the 31st. It will be a mix between fun puzzles and a little bit of horror. I posted a picture on the Showcase Thread of the Laser Pumpkin Face. It's not made to be completely scary. It's also a bit on the long side, since the map has at least one of the main testing elements.

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gamecreator
14 Posts
Posted Oct 25, 2011
Replied 18 hours later

protoborg wrote:
It would be a single player level with a coop feel

You kidding? For Halloween? This would be perfect! Imagine:

You enter an old Aperture testing chamber which is rumored to be haunted. You approach a wall and as you're about to shoot a portal at it... a red portal appears! A second later, you hear another portal sound and see the red portal show a location you haven't seen yet but it's surrounded by toxic water. Do you go through? Of course. And the adventure starts!

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yohoat9
274 Posts
Posted Oct 25, 2011
Replied 12 minutes later
Does anyone here realize this isn't going to happen?
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gamecreator
14 Posts
Posted Oct 25, 2011
Replied 16 minutes later
A Halloween contest? Of course. A unique map contest? Who knows?

Maybe we'll get spooky floating cubes next year.

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yohoat9
274 Posts
Posted Oct 25, 2011
Replied 29 minutes later

gamecreator wrote:
A Halloween contest? Of course. A unique map contest? Who knows?

Maybe we'll get spooky floating cubes next year.

I see you're new here, so just to let you know, maps like that aren't going to show up here.

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gamecreator
14 Posts
Posted Oct 25, 2011
Replied 47 minutes later

yohoat9 wrote:
gamecreator wrote:

A Halloween contest? Of course. A unique map contest? Who knows?

Maybe we'll get spooky floating cubes next year.

I see you're new here, so just to let you know, maps like that aren't going to show up here.

Go on... why not? I've played some of the top maps here so I know it's not an issue of quality.

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yohoat9
274 Posts
Posted Oct 25, 2011
Replied 7 minutes later

gamecreator wrote:
yohoat9 wrote:

gamecreator wrote:

A Halloween contest? Of course. A unique map contest? Who knows?

Maybe we'll get spooky floating cubes next year.

I see you're new here, so just to let you know, maps like that aren't going to show up here.

Go on... why not? I've played some of the top maps here so I know it's not an issue of quality.

Good quality maps here consist of creative geometry, difficult puzzles with enough direction for you to figure out relatively quick, and just overall detail. Using dumb gimmicks like floating cubes and the occasional so-called "horror" maps wont land your map in the spotlight.

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reepblue
894 Posts
Posted Oct 25, 2011
Replied 29 minutes later
Also, its kinda late since Halloween is next Monday. This should have been talked about late August/September.
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gamecreator
14 Posts
Posted Oct 25, 2011
Replied 41 minutes later
Yeah. If anything we're closer to a Xmas theme.
Seriously though, the original idea of a single player map playing like a coop map is pretty solid. I think Hammer could pull off a lot of tricks like that.
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spongylover123
944 Posts
Posted Oct 25, 2011
Replied 38 minutes later
Like an npc helping you, that would have alot of scripting or entities. Where to put the portal, where to walk, what to do, how to react to what you do.
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ChickenMobile
2,460 Posts
Posted Oct 26, 2011
Replied 6 hours later

spongylover123 wrote:
Like an npc helping you, that would have alot of scripting or entities. Where to put the portal, where to walk, what to do, how to react to what you do.

A walking NPC in portal 2 would be marginally difficult. I believe that the Valve team cut out the entities used for walking NPC's (the only one left being a generic_actor). Plus there is no human character (other than Chell) that you can use.

I remember that there was a example map of a walking NPC posted somewhere (custom model), but for me it didn't seem to work when it was compiled as it was originally meant for Portal 1.