More news on the new editor and the 2nd DLC

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MasterLagger
1,695 Posts
Posted Oct 24, 2011
Replied 22 hours later
Take a look at this:
http://cf.shacknews.com/images/20111022/map_editor_02_19826.jpg
Look familiar? It looks like the graphics Valve used for their Portal 2 trailer ads.
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hanging_rope
435 Posts
Posted Oct 25, 2011
Replied 3 hours later
I am okay with this, but I will be personally avoiding [nearly] every map from the ingame editor. Also, as a side note, Little Big Planet did quite well with its community levels, but that editor was quite full-featured (it was the one the devs used to make Singleplayer levels [I think])
(Wow, I haven't been here in ages. Where did all that time go?)
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satchmo
415 Posts
Posted Oct 25, 2011
Replied 27 minutes later
You don't need a dumbed down version of Hammer to make shitty maps. Plenty of people already do that with Hammer.

I know why this is being created. Console players feel cheated out of playing custom maps. This allow console players to create custom maps and play each other's maps, just like us PC gamers have done for decades.

Of course, maps created with Hammer have the potential to be far superior. There's a reason why many people still play games exclusively on the PC.

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gamecreator
14 Posts
Posted Oct 25, 2011
Replied 17 hours later

satchmo wrote:
You don't need a dumbed down version of Hammer to make shitty maps

But it helps. If it's so simple a 3 year old can use it, you can bet that you'll see maps made by 3 year olds. I'm not saying 3 year olds can't make good maps but...

... wait

... that's exactly what I'm saying.

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iWork925
1,080 Posts
Posted Oct 25, 2011
Replied 2 hours later

satchmo wrote:
You don't need a dumbed down version of Hammer to make shitty maps. Plenty of people already do that with Hammer.

I know why this is being created. Console players feel cheated out of playing custom maps. This allow console players to create custom maps and play each other's maps, just like us PC gamers have done for decades.

Of course, maps created with Hammer have the potential to be far superior. There's a reason why many people still play games exclusively on the PC.

Totally agree, do you think hammer maps will be allowed to be uploaded to the community database?

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Blaizer
45 Posts
Posted Oct 26, 2011
Replied 2 hours later
Of course they will... seeing as you'll be uploading a BSP when you upload a map made with the in-game editor anyway... there's no difference...
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ChickenMobile
2,460 Posts
Posted Oct 26, 2011
Replied 3 hours later

iWork925 wrote:
Totally agree, do you think hammer maps will be allowed to be uploaded to the community database?

This is probably why they have their rating system in the scripts and game code. If anyone has played Super Meat Boy, you would notice that you can create levels and post them online for anyone to play. I'm guessing the same for Portal 2.

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RubbishyUsername
167 Posts
Posted Oct 26, 2011
Replied 42 minutes later
And thinkingwithportals will become an elite site based around quality mappers who consistently map and appear high up on the custom level ratings board things. Like MENSA would be for ordinary people, Hammer and the TWP forums would be for these mappers.

MensaWithPortals.

Meanwhile, I look forward to using it to get the structure of the map laid out before moving it into Hammer with most of the structural work done.

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iWork925
1,080 Posts
Posted Oct 26, 2011
Replied 2 minutes later

RubbishyUsername wrote:
And thinkingwithportals will become an elite site...

Or fade out quietly into the distance...

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MasterLagger
1,695 Posts
Posted Oct 26, 2011
Replied 5 hours later
After studying a few more pictures of the new in-game editor, I think I have an basic idea how it works:
1. There is a scroll bar with testing materials with it for people to possibly drag and drop stuff.
2. Indicator Light can be used.
3. Input and Output can still be used in the level editor. Here's another picture:(http://cf.shacknews.com/images/20111022 ... _19826.jpg) Look familiar to anyone?
That's all I got so far.
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NuclearDuckie
186 Posts
Posted Oct 27, 2011
Replied 20 hours later
They have prices on the buttons now? Is this The Sims?

OK, I'll stop making references to Maxis games from now on.

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Pitkakorvaa
200 Posts
Posted Oct 27, 2011
Replied 1 hour later

MasterLagger wrote:
...Here's another picture:(http://cf.shacknews.com/images/20111022 ... _19826.jpg) Look familiar to anyone? ...

Of course Cube Momentum level in chapter 1.

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ChickenMobile
2,460 Posts
Posted Oct 27, 2011
Replied 19 minutes later
I wonder if the walls are randomly generated patterns. That would require even less effort.
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satchmo
415 Posts
Posted Oct 27, 2011
Replied 2 hours later
If I were making it, I would have a list of sixteen or so textures to pick from for walls and ceilings.
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MasterLagger
1,695 Posts
Posted Oct 27, 2011
Replied 1 hour later

satchmo wrote:
If I were making it, I would have a list of sixteen or so textures to pick from for walls and ceilings.

Not only that but the texture list should also be separated for textures that can have paint on them and textures that can't have paint on it. (For those that don't know, paint doesn't appear on certain textures when coating the texture with paint)

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Moth
225 Posts
Posted Oct 30, 2011
Replied 2 days later
I have a terrible feeling that the upcoming DLC will only allow for map creation, downloading and ranking of maps made using THE NEW EDITOR ONLY.

Also, we're assuming that the new editor will spit out BSP files, and that those files will be shareable and playable across different platforms. We simply do not know these things yet.
Xbox360 release of P2 used different BSPs than the PC version - how will they handle that?

It might not be BSP that is spat out. It might not be a VMF that can be loaded into hammer. How will Compiling work? Will I be able to make underground maps?

As nice and simple as it looks, I suspect it will be locked down rather tight.

This has the potential to go very well or very badly.

One final rant: Is that all we get in DLC2? no more co-op or sp content? JUST an editor?
Sounds useless to me. Console owners could have had their own editor DLC...

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Spam Nugget
492 Posts
Posted Oct 30, 2011
Replied 2 hours later
I know what you mean, id rather have extra content over this editor any day.
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reepblue
894 Posts
Posted Oct 30, 2011
Replied 3 hours later

RufusThorne wrote:
I have a terrible feeling that the upcoming DLC will only allow for map creation, downloading and ranking of maps made using THE NEW EDITOR ONLY.

Bingo, I have the same feeling too.

The maps will probably be saved in a flexible file format. It can't be BSP, because how will an in-game editor calculate, visibility, lighting, and geometry? And it can't call the compiler tools because they only work on the Windows platform. I'm not sure about this, but things are going to get a lot more derp around here.

As long as this is not Valves way bypassing on NOT fixing Hammer, I really can care less. However, I feel that the future of the real way to map is kinda on the line here. Also people's intelligence, too.

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spongylover123
944 Posts
Posted Oct 30, 2011
Replied 2 minutes later
I would rather have more cave, glados, or just advanced chambers. Though console players are jealous of us because get mapping, modding, and map playing, and all that good stuff.

P.S Only tool textures, vertex textures, and metal grates dont allow paint, all portal 2 wall, ceiling, and floor will allow paint.

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NuclearDuckie
186 Posts
Posted Oct 31, 2011
Replied 17 hours later

reepblue wrote:
As long as this is not Valves way bypassing on NOT fixing Hammer, I really can care less.

Wait ... does this mean that you don't care, or that you do care?