thanks Think, just updated the file. Now cubes can appear and fizzle only once
Something wrong with this version splayer_zro_test02.... I have 3 cubes and deflected the laser by stacking and standing on the plate. Now what - nothing happens? Is this a WIP?
Not bad, but it needs some work.
Issues:
-As Think said, it's really laggy for some reason.
-Some parts of the map are obnoxiously bright in my opinion.
-it's not at all obvious what the first laser receptor does
-I'm not sure what the intended solution was for the last room, but I just took the first cube, and portaled up to the door button with the cube. It looked like it was supposed to be much more involved. You might want to prevent that somehow.
OK went back and played again. First room still very laggy for some reason, did find the very subtle opening.
Second chamber a little better. Got through the moving wall near the lasers and the floor plate did not open? - maybe I missed something else very subtle? Anyway, I noclipped through to the lower room with the water and finished up to the last chamber. thanks for mapping.
Useless buttons, portal sniping, and removable panels make this map a little more annoying to play than it should be. The lightbridge labyrinth was rather sloppily constructed (e.g. button pedestal on window frames). Building the missing cubemaps crashed the engine. There are good ideas in this map, but they're not implemented very well. 3/5.