[SP] zro_test02
No description available.
V1.0 Map is finalized but suddenly a bug appears
V1.1 The bug is fixed, then the map is finally playable
V1.2 Added some nice lights and fixed cubes spawn
V1.2.4 Fixed minor details
If you don?t mind, when you start playing the test,
you can type on the console "record inputname"
So you will record your playing as a dem. file
this file will appear in:
\Steam\steamapps\common\portal2\portal2
You can send me the dem. file to my mail:
With this you can support me, so I will know how
players react in the different parts.
This can help me to improve future maps.
Thanks!!
File Name: splayer_zro_test02_v1.2.4.zip
File Size: 5.58 MiB
Also, the button that starts the orange gel also flizzes the other cubes, that's ok. The problem is they get fizzled every time you press that button, and respawned after that. Either disable respawn or place an emantipation grid to prevent the user from carrying those cubes with him.
P.D: Not a bad idea the method of stockpiling the cubes
Issues:
-As Think said, it's really laggy for some reason.
-Some parts of the map are obnoxiously bright in my opinion.
-it's not at all obvious what the first laser receptor does
-I'm not sure what the intended solution was for the last room, but I just took the first cube, and portaled up to the door button with the cube. It looked like it was supposed to be much more involved. You might want to prevent that somehow.
@john11 You mean by trowing the cube like this? http://i.imgur.com/nXPl0.jpg
actually... I don't understad how you managed to put the cube in the button.
eladiozro wrote:
@quatrus I recommend you to look better when you activate the receptor.
@john11 You mean by trowing the cube like this? http://i.imgur.com/nXPl0.jpg
actually... I don't understad how you managed to put the cube in the button.
I did this:
First room was extremely laggy.
Szieve wrote:
In Second room... Have no cubes to place on panel by lasers. Have no access to any cubes. I brought all 3 with me as I figured I would need at least 1 and they fizzled when I triggered propulsion gel. I've even tried taking all of the chairs from the observation lounge and stacking them up in the button.First room was extremely laggy.
They are not needed.Its portal so use portals to do the work
Second chamber a little better. Got through the moving wall near the lasers and the floor plate did not open? - maybe I missed something else very subtle? Anyway, I noclipped through to the lower room with the water and finished up to the last chamber. thanks for mapping.
andyb wrote:
Szieve wrote:In Second room... Have no cubes to place on panel by lasers. Have no access to any cubes. I brought all 3 with me as I figured I would need at least 1 and they fizzled when I triggered propulsion gel. I've even tried taking all of the chairs from the observation lounge and stacking them up in the button.
First room was extremely laggy.
They are not needed.Its portal so use portals to do the work
as I found out..
Was trying to unstack chairs and voila! 
But.... the plate you have to remove is the same size as a cube... it looks like something should be put on it, not removed.. removing a cover plate is not part of traditional gameplay so it's confusing
http://www.youtube.com/watch?v=4Diu2N8TGKA
I felt like my map was a succes... Thank you very much!
eladiozro wrote:
@mvmishler LOL just after read your comment I listened the can can
http://www.youtube.com/watch?v=4Diu2N8TGKA
I felt like my map was a succes... Thank you very much!
Can't go wrong with the can can ![]()
Anyways, here is the recording:
gF-Ek1esKgk
(Link: http://www.youtube.com/watch?v=gF-Ek1esKgk)
Also note the video description for more feedback and my signature for additional project information.