[SP] zro_test02

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eladiozro
45 Posts
Posted Oct 31, 2011

No description available.

V1.0 Map is finalized but suddenly a bug appears
V1.1 The bug is fixed, then the map is finally playable
V1.2 Added some nice lights and fixed cubes spawn
V1.2.4 Fixed minor details

If you don?t mind, when you start playing the test,
you can type on the console "record inputname"

So you will record your playing as a dem. file
this file will appear in:
\Steam\steamapps\common\portal2\portal2

You can send me the dem. file to my mail:

[email protected]

With this you can support me, so I will know how
players react in the different parts.
This can help me to improve future maps.

Thanks!!

File Name: splayer_zro_test02_v1.2.4.zip
File Size: 5.58 MiB

Click here to download zro_test02

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Think
13 Posts
Posted Oct 31, 2011
Replied 47 minutes later
It's veery laggy! (At least for me) Apart from that, and about all the buttons at the beggining, I think they could be omitted.

Also, the button that starts the orange gel also flizzes the other cubes, that's ok. The problem is they get fizzled every time you press that button, and respawned after that. Either disable respawn or place an emantipation grid to prevent the user from carrying those cubes with him.

P.D: Not a bad idea the method of stockpiling the cubes

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eladiozro
45 Posts
Posted Oct 31, 2011
Replied 2 hours later
thanks Think, just updated the file. Now cubes can appear and fizzle only once
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quatrus
1,047 Posts
Posted Oct 31, 2011
Replied 1 hour later
Something wrong with this version splayer_zro_test02.... I have 3 cubes and deflected the laser by stacking and standing on the plate. Now what - nothing happens? Is this a WIP?
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John11
72 Posts
Posted Oct 31, 2011
Replied 1 hour later
Not bad, but it needs some work.
Issues:
-As Think said, it's really laggy for some reason.
-Some parts of the map are obnoxiously bright in my opinion.
-it's not at all obvious what the first laser receptor does
-I'm not sure what the intended solution was for the last room, but I just took the first cube, and portaled up to the door button with the cube. It looked like it was supposed to be much more involved. You might want to prevent that somehow.
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eladiozro
45 Posts
Posted Oct 31, 2011
Replied 57 minutes later
@quatrus I recommend you to look better when you activate the receptor.
@john11 You mean by trowing the cube like this? http://i.imgur.com/nXPl0.jpg
actually... I don't understad how you managed to put the cube in the button.
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John11
72 Posts
Posted Oct 31, 2011
Replied 22 minutes later

eladiozro wrote:
@quatrus I recommend you to look better when you activate the receptor.
@john11 You mean by trowing the cube like this? http://i.imgur.com/nXPl0.jpg
actually... I don't understad how you managed to put the cube in the button.

I did this:

http://i.imgur.com/mkjrU.jpg

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Szieve
158 Posts
Posted Nov 02, 2011
Replied 1 day later
In Second room... Have no cubes to place on panel by lasers. Have no access to any cubes. I brought all 3 with me as I figured I would need at least 1 and they fizzled when I triggered propulsion gel. I've even tried taking all of the chairs from the observation lounge and stacking them up in the button.

First room was extremely laggy.

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andyb
257 Posts
Posted Nov 02, 2011
Replied 12 hours later

Szieve wrote:
In Second room... Have no cubes to place on panel by lasers. Have no access to any cubes. I brought all 3 with me as I figured I would need at least 1 and they fizzled when I triggered propulsion gel. I've even tried taking all of the chairs from the observation lounge and stacking them up in the button.

First room was extremely laggy.

They are not needed.Its portal so use portals to do the work

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eladiozro
45 Posts
Posted Nov 03, 2011
Replied 17 hours later
@John11 Thanks, now players can't get away with it http://i.imgur.com/G1xC0.jpg
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quatrus
1,047 Posts
Posted Nov 03, 2011
Replied 7 hours later
OK went back and played again. First room still very laggy for some reason, did find the very subtle opening.
Second chamber a little better. Got through the moving wall near the lasers and the floor plate did not open? - maybe I missed something else very subtle? Anyway, I noclipped through to the lower room with the water and finished up to the last chamber. thanks for mapping.
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Szieve
158 Posts
Posted Nov 04, 2011
Replied 16 hours later

andyb wrote:
Szieve wrote:

In Second room... Have no cubes to place on panel by lasers. Have no access to any cubes. I brought all 3 with me as I figured I would need at least 1 and they fizzled when I triggered propulsion gel. I've even tried taking all of the chairs from the observation lounge and stacking them up in the button.

First room was extremely laggy.

They are not needed.Its portal so use portals to do the work

as I found out.. Was trying to unstack chairs and voila!

But.... the plate you have to remove is the same size as a cube... it looks like something should be put on it, not removed.. removing a cover plate is not part of traditional gameplay so it's confusing

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mvmishler
7 Posts
Posted Nov 06, 2011
Replied 2 days later
I read all the comments here. 1st room not laggy at all for me (maybe you fixed it already). I do agree with Szieve, because I also tried to find a cube to go on the panel next to the lasers. LOL, I even stacked a chair on it too and by unstacking also picked up the panel. Also, originally I didn't use the funnel at all to place the cube in the receptacle. I simply through it up there with the faith plate and flinged out of a portal below the receptacle and manually placed it. After completing I figure out what it's for and is a very cool concept to through it in the funnel and let the funnel do the work for you. All-in-all a very fun map and though there are things that can be improved I still gave it a 5. Thanks for mapping!
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eladiozro
45 Posts
Posted Nov 06, 2011
Replied 2 hours later
@mvmishler LOL just after read your comment I listened the can can
http://www.youtube.com/watch?v=4Diu2N8TGKA
I felt like my map was a succes... Thank you very much!
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John11
72 Posts
Posted Nov 06, 2011
Replied 25 minutes later

eladiozro wrote:
@mvmishler LOL just after read your comment I listened the can can
http://www.youtube.com/watch?v=4Diu2N8TGKA
I felt like my map was a succes... Thank you very much!

Can't go wrong with the can can

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Djinndrache
1,442 Posts
Posted Nov 07, 2011
Replied 12 hours later
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

gF-Ek1esKgk
(Link: http://www.youtube.com/watch?v=gF-Ek1esKgk)

Also note the video description for more feedback and my signature for additional project information.

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KennKong
942 Posts
Posted Mar 24, 2012
Replied 4 months later
Useless buttons, portal sniping, and removable panels make this map a little more annoying to play than it should be. The lightbridge labyrinth was rather sloppily constructed (e.g. button pedestal on window frames). Building the missing cubemaps crashed the engine. There are good ideas in this map, but they're not implemented very well. 3/5.