I don't mean to bash on your project, in fact, enthusiasm is a key part of modding, but here's some things I'd like to point out:
* High quality projects take months, if not years. Understand what you're getting into.
* "Idea guys" are rarely productive, if at all. Usually the person who draws out the levels is a mapper with a good understanding of the Source Engine. I was the "ideas guy" for a failed mod. Guess why it failed.
* If you're going to add story, everything should be very logical. The story draft posted here didn't seem very well thought out tbh.
* If you're asking for help, slim down on the number of people you need. See if you can code, map, model, or animate. Larger teams usually are harder to lead.
* Also, have work done before you ask for help. I'm not going to join this project quite yet because I haven't seen anything coherent out of it other than a rough story. Screenshots of at least almost final levels are a must.
* Finally, convince us that you can pull off the project.
Don't take anything I say here personally. I just want to help you avoid the same mistakes I've made on other failed peojects.
I wish you the best of luck.