Portal 3 - Fanmade Edition - Looking for Moders!
spongylover123 wrote:
The only way for portal 3 to be portal 3 is to recode the whole game add new entities, gameplay elements.
The Portal:Access All Areas Engine is still in works.
spongylover123 wrote:
New GLaDOS dialogue from "ELLEN MCLAIN".
spongylover123 wrote:
New models, textures, new story.
All is possible. You just need more skill and patience.
ants64 wrote:
We may have to change the name as Portal 3 could be made soon ...(well that or it's half life 3!)
so i will think up name with the team just in case!!!
Oh, I remember the days when I was this optimistic. ^_^
The person's starting a new mod, Portal 2.5 Ratman's Run.
The person will never get it done without a proper team.
It's all posible!!!
we got tons of play tester but we need more modders for maps and script writers
then we need i think 3 voice actors and a way to make director comments (so the makers can explain or talk about the mod)
then we could use some idea peolpe and possibly a graphic maker....or is that asking for to much? xD
but we can do most of these but it would take a wiale just with two peolpe working on this....
but like i said we having a break waiting to increase on numbers and skills and then we will try try try again!
* High quality projects take months, if not years. Understand what you're getting into.
* "Idea guys" are rarely productive, if at all. Usually the person who draws out the levels is a mapper with a good understanding of the Source Engine. I was the "ideas guy" for a failed mod. Guess why it failed.
* If you're going to add story, everything should be very logical. The story draft posted here didn't seem very well thought out tbh.
* If you're asking for help, slim down on the number of people you need. See if you can code, map, model, or animate. Larger teams usually are harder to lead.
* Also, have work done before you ask for help. I'm not going to join this project quite yet because I haven't seen anything coherent out of it other than a rough story. Screenshots of at least almost final levels are a must.
* Finally, convince us that you can pull off the project.
Don't take anything I say here personally. I just want to help you avoid the same mistakes I've made on other failed peojects.
I wish you the best of luck.
wrathofmobius wrote:
I don't mean to bash on your project, in fact, enthusiasm is a key part of modding, but here's some things I'd like to point out:
* High quality projects take months, if not years. Understand what you're getting into.
* "Idea guys" are rarely productive, if at all. Usually the person who draws out the levels is a mapper with a good understanding of the Source Engine. I was the "ideas guy" for a failed mod. Guess why it failed.
* If you're going to add story, everything should be very logical. The story draft posted here didn't seem very well thought out tbh.
* If you're asking for help, slim down on the number of people you need. See if you can code, map, model, or animate. Larger teams usually are harder to lead.
* Also, have work done before you ask for help. I'm not going to join this project quite yet because I haven't seen anything coherent out of it other than a rough story. Screenshots of at least almost final levels are a must.
* Finally, convince us that you can pull off the project.Don't take anything I say here personally. I just want to help you avoid the same mistakes I've made on other failed peojects.
I wish you the best of luck.
If you ask me this post should be plastered at the head of every Source mapping site on the Internet.
i know there are many thing to a mod and some really good mod take year or so...we just a little slow ok ....that and right now I am lazy (only me sonic core is till trying his hardest) i been superviseing him and explaing how to do bits then i up to him and some worker
i was hoping some funny work loving guys would just help him once i had layed out a basic structor of what he had to do.
I stayed because i don't want this to fail nor do i want to take criedit for this! it was just my way of learning some new skills and pushing someone to try and make a succseceful mod sure we got
Lots of peolpe try and fail it just life but trying now and gaining those skill help along the way! that why i will no quit this yet!
sure i am normal the "Idea guy" but i have step up from that and i do many thing from the music to the script and try making some of the levels!
the problem was simple mapping for me that one of many things i can not do... but like i said this is my first mod as well
For all you modder out there rember when you did your first mod!....or better yet when you first looked at hammer! IT was complicated but you tryed! and some may have succseded!
this is not to incurage you to join but to open your mind a bit oh how hard this can be for "noobs" as you would put it. the new peolpe learn from trile and error and slowly make a working mod!
ants64 wrote:
i was hoping some funny work loving guys would just help him once i had layed out a basic structor of what he had to do.
That's okay. I just don't think you'll have too many people signing up for the mod without having much to show for it.
ants64 wrote:
it was just my way of learning some new skills and pushing someone to try and make a succseceful mod
Good! We need more people who just want to learn.
ants64 wrote:
Lots of peolpe try and fail it just life but trying now and gaining those skill help along the way!
And yet you've got the courage to try. That's one of the best attitudes toward a mod that you can have.
ants64 wrote:
sure i am normal the "Idea guy" but i have step up from that and i do many thing from the music to the script and try making some of the levels!
Great! Keep trying new things until you find something you want to continue working on.
ants64 wrote:
...i can not do.
Yes you can.
ants64 wrote:
For all you modder out there rember when you did your first mod!....or better yet when you first looked at hammer! IT was complicated but you tryed! and some may have succseded!
this is not to incurage you to join but to open your mind a bit oh how hard this can be for "noobs" as you would put it. the new peolpe learn from trile and error and slowly make a working mod!
I did not mean to put your mod down. Nothing is born without ambition. All I'm saying is that you should start small. This probably seems a bit hypocritical coming from me as I haven't released any maps yet and still I'm working on a mod, but at least I've got a lot of experience with the Sourcr Engine. I didn't mean to say that you couldn't get it done either. I just wanted to point out a couple of things in an effort to help you out. Sorry if I offended you at all.
i will start working on this project again
but it just to prove that i am jugaling a lot as in this mod and then life as well
(end of high school)
and tomorow or tonight i will restart my work a lot more!
but it just dificaly with just two peolpe working on this but will will build a better structor and script then we will add more and more like a art piece
ants64 wrote:
we are taking a break from this project and may not be made unless we gain some more peolpe and as ASBusinessMagnet said
It's all posible!!!
Sorry but from the moment I saw this post I thought it was going to fail. Not to be mean, but whoever leads a mod should be the main supplier of its material, from what I've gathered here, he didn't have that capability
instead of making a mod, just make a mappack, get good at hammer first, then make a mod next year... although it takes about a year to make a solid mod, so be prepared for that time commitment
BenVlodgi wrote:
ants64 wrote:we are taking a break from this project and may not be made unless we gain some more peolpe and as ASBusinessMagnet said
It's all posible!!!Sorry but from the moment I saw this post I thought it was going to fail. Not to be mean, but whoever leads a mod should be the main supplier of its material, from what I've gathered here, he didn't have that capability
instead of making a mod, just make a mappack, get good at hammer first, then make a mod next year... although it takes about a year to make a solid mod, so be prepared for that time commitment
I do think we where in some ways...unready yes but for me like i said ..it was more of a test and we may not make it...but we may! we may always try! so i take the comment not as a offence but as more of a wake up call but your not directing it to me xD so i think i will just brush up my hammer skills and from there go on
Main contributor is often the person that should be in charge of the mod. That person has (or should have) a vision for the total mod. How it is suppose to be. The main contributor shows his progress to other members to get inspiration for the style, the puzzles and attention to details. (s)he should also share his/her vision with the rest of the team. Together a final product should be made.
And I've probably said this before, otherwise others will have: but "Portal 3 fan-made edition" is a very, very bad name for a mod. Why?
1) It sets the bar very very high. Too high. It took a great team of very experience mappers a couple of years to create portal 2. With a small mod team, with less experienced people that amount of time is just too long. You won't have your team motivated for so long. And probably the quality won't be so good.
2) A (fan-made) sequel should add new things, not just new maps.
3) You need a lot of custom voices/video/story/textures to live up to your name. That's just too much.
4) You will get into copyright problems.
So I won't discourage you to go make an awesome mod, please do so! But don't call it portal 3 and let an experienced mapper lead your mod. That's the best chance for success 
~Lp