The ThinkingWithPortals Map Showcasing Thread

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josepezdj
2,386 Posts
Posted Jan 29, 2012
Replied 3 hours later
That sounds SO interesting Nugget!! And it looks like a lot of work you have scheduled!

Good luck!!

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Moth
225 Posts
Posted Jan 29, 2012
Replied 3 hours later
If I can help with anything, please PM me
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Spam Nugget
492 Posts
Posted Jan 30, 2012
Replied 20 hours later
Thanks mate, much appreicated!
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MasterLagger
1,695 Posts
Posted Feb 01, 2012
Replied 2 days later

A little side project I've been working on since I ran out of ideas for my MapPack. The player is trapped in an Aperture Style Prison Cell and has to find out how to escape the jail cell and the Aperture Building. A new element I'm introducing to this map is obtaining Keycards to access other parts of the building.

sp_ml_jailbreak0000.jpg
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BEARD!
169 Posts
Posted Feb 01, 2012
Replied 3 hours later
I'm working on a coop map set in one of the old test spheres, and I thought I'd share a few screenshots of what I've got so far:


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dinnesch
105 Posts
Posted Feb 02, 2012
Replied 7 hours later

BEARD! wrote:
I'm working on a coop map set in one of the old test spheres, and I thought I'd share a few screenshots of what I've got so far:

snip

Looks great, the edges of the walls seem unusually thick though.

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BEARD!
169 Posts
Posted Feb 03, 2012
Replied 1 day later

dinnesch wrote:
Looks great, the edges of the walls seem unusually thick though.

Indeed! Thanks for pointing that out. Valve seem to use walls that are 8 units thick, so I'l stick with that.

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Another Bad Pun
516 Posts
Posted Feb 04, 2012
Replied 1 day later
Wheeeeeeeeeeeeeeeeeeeeeeee!!!

Fast compile is fast!

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Idolon
417 Posts
Posted Feb 05, 2012
Replied 19 hours later
WIP

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Team Citruz
17 Posts
Posted Feb 09, 2012
Replied 3 days later
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BenVlodgi
633 Posts
Posted Feb 09, 2012
Replied 10 hours later

Another Bad Pun wrote:
Wheeeeeeeeeeeeeeeeeeeeeeee!!!

Fast compile is fast!

looks like fun, I want to play it

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Team Citruz
17 Posts
Posted Feb 10, 2012
Replied 22 hours later

Click here for bigger version (1280x1024)


Click here for bigger version (1280x1024)


Click here for bigger version (1280x1024)


Click here for bigger version (1280x1024)

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wrathofmobius
216 Posts
Posted Feb 10, 2012
Replied 1 hour later
Nice! The third shot looks a bit bright but other than that the screenshots look amazing! Can't wait to play it.
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Another Bad Pun
516 Posts
Posted Feb 10, 2012
Replied 17 minutes later

Team Citruz wrote:
Pictures!!!

Looking good detail wise. Some of the lighting is a little boring though. (Second screenshot is the biggest culprit here.) Try placing some more color variation by contrasting warm and cool lighting. If you do it right, you can even position the lighting in a way that draws out the important game play elements and details which you want the player to notice, (without having to change any of the layout or add any extra details.)

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Idolon
417 Posts
Posted Feb 11, 2012
Replied 10 hours later
Last screenshot has a misaligned texture (side of platform with the door). Other than that, looks nice.
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ChickenMobile
2,460 Posts
Posted Feb 11, 2012
Replied 21 minutes later

Idolon wrote:
Last screenshot has a misaligned texture (side of platform with the door). Other than that, looks nice.

I noticed that before too (and I helped make it) :S

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Robdon
204 Posts
Posted Feb 11, 2012
Replied 1 hour later
@Team Citruz: Looking good, I like all the details

Maybe some fog, or a bit darker would help give a little more atmosphere...

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Another Bad Pun
516 Posts
Posted Feb 11, 2012
Replied 9 hours later
My first attempt at the Old Aperture theme.

Any suggestions? (It looks a bit empty at the moment.)

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FourthReaper
356 Posts
Posted Feb 11, 2012
Replied 22 minutes later

Another Bad Pun wrote:
Any suggestions?

If it seems empty it probably uses unneeded space. Maybe make the room smaller? Also, coming from a guy that has never attempted to map in this theme (yours truly) I think you might want to add some breakage and missing parts to the floor and (right) wall.
I do really like the beams of light shooting at every direction from the ceiling, though. Nice lamp placement!

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Idolon
417 Posts
Posted Feb 11, 2012
Replied 2 hours later
Screenshots