Click the thumbnails to see full screenshots:

TODO:
* Rethink the laser puzzle - optional extra??
REVISION 4:
* Added PTI entities for workshop compatibility. Map is now hosted on the Workshop.
* Added indicators for the exit button in Chamber 2.
* Added some more detail (pipes) and attempted to tidy up visleafs.
REVISION 3:
* Fixed several 'hardcore' exploits, found by BlumCoLe and PortalCombat.
REVISION 2:
* A few minor aesthetic fixes
* Fixed the reflecto-cube resupply button
REVISION 1:
General fixes and detailing, including:
* Fixed the airlock doors not opening (trouble with instance proxies there - my apologies again!).
* Moved the reflecto-cube dispenser to a different location and re-themed it to be consistent with the underground style.
* Added detailing throughout the map.
* Prevented several unintended solutions (hopefully everything is accounted for now).
As always, feedback is very welcome.
Test for msleeper debugging the bbcode
||Bold Italians underline
url
Quote:
quotation station
1337 c0d3z
![]()
irritating font size
pretentious colouring
strike
http://www.youtube.com/watch?v=DSR9OueYG6Y||

5/5
