[Coop] Upstairs Downstairs

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baca25
342 Posts
Posted Mar 01, 2012
Replied 1 day later
2012-02-29_00001.jpgUnintended way to solve laser puzzle.
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BEARD!
169 Posts
Posted Mar 01, 2012
Replied 1 hour later

baca25 wrote:
Unintended way to solve laser puzzle.

It's not that far off from being an intended solution - I think it'd be permissible.

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KennKong
942 Posts
Posted Mar 01, 2012
Replied 28 minutes later
Redunzl and I spent 2.5 hours banging our way through this one. Some of the most enjoyable hours we've spent playing together. This map is truly a cooperative map when you solve it the "intended" way. We weren't looking for exploits, and only accidentally found one (a way to portal from room 1 to room 2, which only saved walking time). We must have found four different ways to solve the 1-2-3 puzzle. We had to try that many because our execution is so clumsy we couldn't beat the clock, so we'd try to find a quicker route.

While expert players might be able to pick this thing apart, we mere mortals were just having fun. We give it 5/5.

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BlumCoLe
211 Posts
Posted Mar 01, 2012
Replied 1 hour later

baca25 wrote:

|| 2012-02-29_00001.jpg

||Unintended way to solve laser puzzle.
I love this way ...it's shown in our gameplay.

Quote:
Quote:

If you allow I record and upload the whole "how to find bugs and glitches by try-and-fail" in the next days?!? ^^

That's fine by me - from my point of view it can only improve the map.

As promised: Here we go!!!

*Glitchviewing:*
YNTU4o2qSvE

Special thanks to PortalCombat for his help and ideas!

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oMavericko
7 Posts
Posted Mar 02, 2012
Replied 1 day later

KennKong wrote:
Redunzl and I spent 2.5 hours banging our way through this one. Some of the most enjoyable hours we've spent playing together. This map is truly a cooperative map when you solve it the "intended" way. We weren't looking for exploits, and only accidentally found one (a way to portal from room 1 to room 2, which only saved walking time). We must have found four different ways to solve the 1-2-3 puzzle. We had to try that many because our execution is so clumsy we couldn't beat the clock, so we'd try to find a quicker route.

While expert players might be able to pick this thing apart, we mere mortals were just having fun. We give it 5/5.

This is the same for my friend and I. We really enjoyed the co-op (upstairs/downstairs) aspect of this map! Thanks! Looking forward to your next one!

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BEARD!
169 Posts
Posted Mar 03, 2012
Replied 11 hours later
To KennKong and Redunzl: I'm pleased you experimented in the 1-2-3 puzzle - that chamber is meant to be a little sandboxy as you described. I'm also glad that the timer wasn't too restrictive, but still created pressure.

To BlumCoLe and PortalCombat: Thanks for this latest video, you managed to find number of ways to peel apart the map! I should have a revision that prevents your crafty techniques uploaded this evening. EDIT: Revision 3 is now uploaded.

oMavericko wrote:
We really enjoyed the co-op (upstairs/downstairs) aspect of this map!

To oMavericko and your partner: What do you mean by the 'co-op (upstairs/downstairs) aspect'? The way that the players are forced to be separated?

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dinnesch
105 Posts
Posted Mar 04, 2012
Replied 1 day later
Excellent map. Me & my coop partner stopped playing the first version after all the exploits becoming obvious, but now that it's revised we had a lot of fun.

Only part I thought of as falling short is the final puzzle. In a map that is so open-ended just about every portal surface you shoot the laser through to finish it feels like you're exploiting something. We finished it by redirecting the laser to the 'second puzzle' room(the one with the moving panel and red/blue paint) and then through a portal surface in there.
To be honest I would say: either abandon that part or make it have a clearer way of reaching the goal(that doesn't have to mean giving away the solution).

5/5, congrats on making a map that is varied, has a lot of typical co-op moments and looks fantastic!

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BEARD!
169 Posts
Posted Mar 04, 2012
Replied 14 minutes later
You solved the laser puzzle as I intended. I take your point it feeling 'exploit-y' though, I'll have to have a think about that one.
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Jepp
134 Posts
Posted Mar 06, 2012
Replied 2 days later
RKqiBXUnryE

Haha why don't you make this the intended solution?

Anyways great map, we solved everything as intended until that last part! Really beautiful map, 5/5!

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Tremer
26 Posts
Posted Mar 11, 2012
Replied 4 days later
Great map! We felt the map would have (mostly) fit in with retail quite well.

However, there is at least one unintended solution still left.

Here is our run. It was supposed to be a blind run but my wifi disconnected a minute or two into the 3rd chamber. We had already spent about 15 minutes before this video going from puzzle 1 to 3. After that it is blind.

U9XUiQ3sDFI

Puzzle 1: I think we have the intended solution
Puzzle 2: I am sure that we do not have the intended solution.
Puzzle 3: Perhaps we have the intended solution? We did it 1-2-3. We were not sure if one player was supposed to be able to push both #3 buttons, but I was able to.
Puzzle 4: This should be the intended solution.

Sorry for not having remote_view up, I play with it permanently up but I guess that data is not available during demo playback? I couldn't figure out how to view it after the fact with a demo.

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BEARD!
169 Posts
Posted Mar 11, 2012
Replied 1 hour later
Your solutions:
Puzzle 1: 100% as intended
Puzzle 2: 100% not as intended!
Puzzle 3: There's many ways to solve this - I think you solved it fine. My intention is only that players cooperate to pull the switches (in any order).
Puzzle 4: I couldn't see how you got the laser from Room 2 to the catcher, but I think you did it as intended. It must have been easier to complete this puzzle, since you skipped part of Room 2. There would have been blue gel on the floor where the second cube lies.

I'll take a look at controlling where you can splosh the blue gel, and also the final puzzle. The first laser redirection seems to be a bit fiddley to get right; I think other testers have raised this issue too.

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Motanum
248 Posts
Posted Mar 15, 2012
Replied 4 days later
I've sent you a private message. Please take a look at it asap. Thanks
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iWork925
1,080 Posts
Posted Mar 20, 2012
Replied 5 days later
Well done this map was REALLY fun!
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Gig
21 Posts
Posted Mar 25, 2012
Replied 4 days later

http://www.youtube.com/watch?v=wegDyIzPMm8

Me and Wiplive got 29.02 seconds, you need to change this a little bit, seeing as you can skip the whole map basically, nice map though!

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BEARD!
169 Posts
Posted Mar 25, 2012
Replied 56 minutes later
To be frank, the point of the map is to solve the puzzles, not to exploit the geometry of the level. Thanks for pointing this out, though.

I seem to recall putting a clip brush on top of the spawn room. Did you manage to perform that recording in the latest version of the map?