The ThinkingWithPortals Map Showcasing Thread

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Bayleaf
19 Posts
Posted Mar 01, 2012
Replied 2 hours later
Hello, this is my first post. These are some images of a mod I'm working on.

[Image 1]

[Image 2]

Entrance isn't in there yet. Opinions?

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beecake
484 Posts
Posted Mar 02, 2012
Replied 4 hours later

Bayleaf wrote:
Hello, this is my first post. These are some images of a mod I'm working on.

[Image 1]

[Image 2]

Entrance isn't in there yet. Opinions?

Those were some damn nice pictures Since it is Wheatleys broken theme, why not guide the player from the elevator to a not-working-door, then open panels in the wall and bam, the player will be in the room

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Bayleaf
19 Posts
Posted Mar 02, 2012
Replied 12 hours later

beecake wrote:
Bayleaf wrote:

Hello, this is my first post. These are some images of a mod I'm working on.

[Image 1]

[Image 2]

Entrance isn't in there yet. Opinions?

Those were some damn nice pictures Since it is Wheatleys broken theme, why not guide the player from the elevator to a not-working-door, then open panels in the wall and bam, the player will be in the room

Actually, it's not Wheatley broken test chambers, it's actually for parts later in my mod. I wanted to start out with some mostly pristine chambers, and as the player progresses further the chambers start to open up. Here's an example of an early chamber:

[Image]

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beecake
484 Posts
Posted Mar 03, 2012
Replied 13 hours later

http://www.youtube.com/watch?v=_zur1XXB ... plpp_video
A map i really hope i will finish

&&&

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MasterLagger
1,695 Posts
Posted Mar 06, 2012
Replied 3 days later
Behold! The MEGACUBE OF ROTATING DOOM! Okay, seriously, I'm making a map with a giant floating cube in the middle that the player must open using weighted cubes on cube_buttons.

2012-03-06_00001.jpg 2012-03-06_00002.jpg 2012-03-06_00003.jpg

Edit: BTW Beecake, I saw your video and I couldn't stop laughing after seeing "You got problems... MONSTER!"

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beecake
484 Posts
Posted Mar 06, 2012
Replied 1 hour later

MasterLagger wrote:
Edit: BTW Beecake, I saw your video and I couldn't stop laughing after seeing "You got problems... MONSTER!"

Haha! Thank you... I like horror

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BEARD!
169 Posts
Posted Mar 10, 2012
Replied 3 days later
Working on another co-op map. Two screenshots for you: 1 2
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dinnesch
105 Posts
Posted Mar 11, 2012
Replied 22 hours later
Looks fine, except for the side textures of the white panels which just look weird.
If you're really picky about the details you could also say the stairs are a bit too much of big blocks to have your map look Valve-tier, it's not Minecraft after all.

I think some underinformed players will die after they walk up the stairs in the second screenshot

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BEARD!
169 Posts
Posted Mar 11, 2012
Replied 2 hours later

dinnesch wrote:
Looks fine, except for the side textures of the white panels which just look weird.

Is this kind of texture more appropriate? [I think valve use this in their button instances.]

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Random
171 Posts
Posted Mar 11, 2012
Replied 6 hours later

BEARD! wrote:
Is this kind of texture more appropriate? [I think valve use this in their button instances.]

I think that would be a little better. I usually use that texture for the sides of white panels, and the dark texture in your earlier screens for thin metal panels.

Also, that white metal you used for the excursion funnels strike me as out of place.
All else is looking okay.

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Kaleido
272 Posts
Posted Mar 15, 2012
Replied 4 days later
I suppose I should post this here, not leave it buried in my help thread:

First official screenshot from my first ever map in Hammer...

This is the first room. Lighting and detail hasn't even started yet, most of the stuff there is just conceptual and will (hopefully) look a lot more awesome on release.

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CamBen
973 Posts
Posted Mar 18, 2012
Replied 2 days later
where did you get the skybox? I didn't find any in the downloads section or the portal 2 directory.

could you maybe upload the file?

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spongylover123
944 Posts
Posted Mar 19, 2012
Replied 4 hours later
this may be tf2, but I'm trying to make that portal 2 opening scene, I'll port over the models, and stuff and make a map out of it.
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baca25
342 Posts
Posted Mar 21, 2012
Replied 2 days later
These are from an already released race map of mine The Amazing Race, but I thought I would share two of my killing rooms, in case you missed it.
Whack-O-Mole and Rocket Droppers
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dinnesch
105 Posts
Posted Mar 21, 2012
Replied 1 hour later

Kaleido wrote:
I suppose I should post this here, not leave it buried in my help thread:

First official screenshot from my first ever map in Hammer...

This is the first room. Lighting and detail hasn't even started yet, most of the stuff there is just conceptual and will (hopefully) look a lot more awesome on release.

Looks good but the open sky seems out-of-place for Portal. Not that variating is bad, but for the "humble" art of story-less mapping it usually gives the best result to stick to a game's setting.

And you bunch of lazy shits should indeed play The Amazing Race, that map deserves some love.

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josepezdj
2,386 Posts
Posted Mar 21, 2012
Replied 43 minutes later

CamBen wrote:
where did you get the skybox? I didn't find any in the downloads section or the portal 2 directory.

could you maybe upload the file?

It was me who prepare the files for Kaleido, and I posted the files already. Find them in this thread:

http://forums.thinking.withportals.com/post67613.html#p67613

Anyway, I think you should not simply use the same one as Kaleido is already working with it, and it's not so difficult to pick some other skyboxes and inmplement them in Portal2. If you are interested in any specific one, just pm me and I'll help you about that, ok?

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CamBen
973 Posts
Posted Mar 21, 2012
Replied 14 hours later
ah. well, then, i might just try making my own skybox
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spongylover123
944 Posts
Posted Mar 25, 2012
Replied 4 days later
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spongylover123
944 Posts
Posted Mar 25, 2012
Replied 1 minute later
double posted somehow.
sorry.
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CamBen
973 Posts
Posted Mar 25, 2012
Replied 41 minutes later
how did you get the gel to flow upwards? my trigger_pushes don't seem to like gel.