[WIP] [WIP] Light Activation

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Habzs
225 Posts
Posted Apr 07, 2012
Description

Light Activation. The 'Light' as in 'Weightless'.

A simple map consisting of laser activators.

This map isn't completed. I kind of want 4 - 6 puzzles in this map.


Features:

Light activator ( DONE ).
Weightless or Light Cube ( Work in progress, not in release )


Installing:

Place the file into "steam\steamapps\common\portal 2\portal2\maps\"

Change log:

v0.5a
- Release


Any feedback is welcomed.

NOTE: I did not know about the other map that contains the light activator.

  • Habzs.

File Name: sp_lightactivation_1.zip
File Size: 1.95 MiB

Click here to download Light Activation

&

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benvent
154 Posts
Posted Apr 07, 2012
Replied 45 minutes later
Nice. Light bridge the new laser. Now you just need some adjustable reflectors.
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FourthReaper
356 Posts
Posted Apr 07, 2012
Replied 25 minutes later
Cool concept. I can see some good use with this, as unlike lasers these can be used to block turrets/exits/flings or keep cubes up at the same time. The emitted light looked nice, especially upon activation. The brushwork could use some work, though, if you ask me. Right now it's just a lumpy black box.

I would be delighted to see more - and harder - puzzles with this. The level of detail is now ofcourse a standard you should maintain (so tough luck ) and I'm wondering what the Light Cube will turn out to do exactly.

PS: Noticed you're not the only one to come up with light catchers. If you want to represent yourself as the premier innovator or something in this area, you should step it up and make fairly hard, nice-looking maps with interesting concepts. Good luck, rooting for ya'!

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andyb
257 Posts
Posted Apr 07, 2012
Replied 10 minutes later
This concept would work well in a puzzle with the reflectors in the free thought map.
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Habzs
225 Posts
Posted Apr 07, 2012
Replied 1 minute later

FourthReaper wrote:
Cool concept. I can see some good use with this, as unlike lasers these can be used to block turrets/exits/flings or keep cubes up at the same time. The emitted light looked nice, especially upon activation. The brushwork could use some work, though, if you ask me. Right now it's just a lumpy black box.

I would be delighted to see more - and harder - puzzles with this. The level of detail is now ofcourse a standard you should maintain (so tough luck ) and I'm wondering what the Light Cube will turn out to do exactly.

PS: Noticed you're not the only one to come up with light catchers. If you want to represent yourself as the premier innovator or something in this area, you should step it up and make fairly hard, nice-looking maps with interesting concepts. Good luck, rooting for ya'!

Thanks! Though I don't really know what to do with brushwork of the activator.

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FourthReaper
356 Posts
Posted Apr 07, 2012
Replied 2 hours later

Habzs wrote:
Thanks! Though I don't really know what to do with brushwork of the activator.

Well, let me see... It's not that easy, but try to make it look a bit like the Hard Light Emitter, perhaps even 'steal' the model and make it non-solid (to keep that nice light and bridge catching effect you have). Of course this is all optional, you could try clipping the edges, retexturing, or doing nothing at all.

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KennKong
942 Posts
Posted Apr 07, 2012
Replied 1 hour later
I recorded my blind playthrough, although in a map this short and simple I doubt that it will show you anything you didn't already know.
Lightbridge Activation v0.5a blind playthroughEmbedded
rCdCNVEsCH8This mechanic has good potential for puzzle-making. I'm looking forward to seeing a proper puzzle with this.
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RubyCarbuncIe
303 Posts
Posted Apr 07, 2012
Replied 5 hours later
I love this concept. I hope to see some very unique maps made in the future with this element.
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Lpfreaky90
2,842 Posts
Posted Apr 07, 2012
Replied 6 minutes later
I have to agree with RubyCarbuncle: I love this concept.
I can see some interesting puzzles with this in singleplayer but I think it's gonna be the best in multiplayer! Can't wait to see a mp map with this

EDIT:
One thing I didn't really like is the high contrast between the dark metal and light metal textures. I would have preferred having only one of the two.

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Djinndrache
1,442 Posts
Posted Apr 07, 2012
Replied 1 hour later
Nice concept, I'd like to see some more complex puzzles with this element.

AGJhjucdqPs
(Link: http://www.youtube.com/watch?v=AGJhjucdqPs)

Avatar
Habzs
225 Posts
Posted Apr 08, 2012
Replied 6 hours later

RubyCarbuncIe wrote:
I love this concept. I hope to see some very unique maps made in the future with this element.

Glad you did!

benvent wrote:
Nice. Light bridge the new laser. Now you just need some adjustable reflectors.

Yeah, about that. I don't quite know how to reflect bridges. :\

lpfreaky90 wrote:
I have to agree with RubyCarbuncle: I love this concept.
I can see some interesting puzzles with this in singleplayer but I think it's gonna be the best in multiplayer! Can't wait to see a mp map with this

EDIT:
One thing I didn't really like is the high contrast between the dark metal and light metal textures. I would have preferred having only one of the two.

Well, I thought the level would seem boring to have only shade of metal. :\

Avatar
Lpfreaky90
2,842 Posts
Posted Apr 08, 2012
Replied 3 hours later

Habzs wrote:
benvent wrote:

Nice. Light bridge the new laser. Now you just need some adjustable reflectors.

Yeah, about that. I don't quite know how to reflect bridges. :\

Here's an idea: how about a rotating hlb with different orientated hlb-receivers?

Habzs wrote:
lpfreaky90 wrote:

One thing I didn't really like is the high contrast between the dark metal and light metal textures. I would have preferred having only one of the two.

Well, I thought the level would seem boring to have only shade of metal. :\

Nah, it won't The official valve clean levels also only have one color metal!

Avatar
soad667
86 Posts
Posted Apr 08, 2012
Replied 6 hours later
Pretty straight forward, but as a proof of concept it was amazing. Can't wait to see more (in numbers and complexity) of this.
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drewdinie
40 Posts
Posted Apr 09, 2012
Replied 9 hours later

Free Thought

&

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Habzs
225 Posts
Posted Apr 09, 2012
Replied 1 hour later

drewdinie wrote:
http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=1675

As stated in the description, I did not know about the other map that consisted the 'light activators' while making and uploading this map.

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FourthReaper
356 Posts
Posted Apr 09, 2012
Replied 7 hours later

Habzs wrote:
As stated in the description, I did not know about the other map that consisted the 'light activators' while making and uploading this map.

Doesn't seem like a problem if you ask me. Plenty of 'new' test elements have been executed many times before. For instance, I wasn't the first to use world portals, and plenty of people have used anti-gravity chambers or things like that. If a concept is any good, it has almost definitely been used before.

Also, and this is not meant to hurt Jexim as Free Thought is a decent map, definitely as a first map, but he/she didn't work out the exact same element in his/her map. You seem to appreciate the inner workings of the learning curve, and that's something I can relate to.

Having said that, it's important that you can work out nice puzzles with the concept, and make good-quality maps. That will make or break your succes, and to be honest, I think you'll do just fine. Also, still anxiously awaiting your Weightless Cubes, as I have no clue what you intend to do with them.

TL;DR: I hope you won't get discouraged by seeing another map with this element. The same goes for other people, ofcourse. Nobody patented this, or any other element.

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Avatar
Habzs
225 Posts
Posted Apr 09, 2012
Replied 29 minutes later

FourthReaper wrote:
Doesn't seem like a problem if you ask me. Plenty of 'new' test elements have been executed many times before. For instance, I wasn't the first to use world portals, and plenty of people have used anti-gravity chambers or things like that. If a concept is any good, it has almost definitely been used before.

Also, and this is not meant to hurt Jexim as Free Thought is a decent map, definitely as a first map, but he/she didn't work out the exact same element in his/her map. You seem to appreciate the inner workings of the learning curve, and that's something I can relate to.

Having said that, it's important that you can work out nice puzzles with the concept, and make good-quality maps. That will make or break your succes, and to be honest, I think you'll do just fine. Also, still anxiously awaiting your Weightless Cubes, as I have no clue what you intend to do with them.

TL;DR: I hope you won't get discouraged by seeing another map with this element. The same goes for other people, ofcourse. Nobody patented this, or any other element.

Nah, I won't. The Weightless cube is quite a boring concept.

To activate the button whilst the cube is on the button, you have to use a tractor beam to 'push' the cube down.