Borealis?

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Kaleido
272 Posts
Posted Apr 12, 2012
Replied 3 hours later

CamBen wrote:
Spam Nugget wrote:

I still think its too big. And theres nothing really to show its a ship, if you know what i mean. You dont look at it nd go 'oh, a ship'. Also it needs real lighting. Myabe try looking at some pictures of the insides of ships?

portholes, life rings, fishing poles, and mounted fish. :lol:

to be fair, the only asset in portal 2 that fits that is the borealis life ring...

though i guess some good brush-work can make convincing port-holes.

dont forget exposed piping and function over form. everything on a ship must look like it serves some direct purpose to the overall function.. there's nothing extrenuous.

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msleeper
4,136 Posts
Admin
Posted Apr 13, 2012
Replied 2 hours later
There are literally millions of reference photos of ship interiors you could find in Google image search.
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Kingofaperture
40 Posts
Posted Apr 13, 2012
Replied 4 hours later
I see what you mean... I have taken advantage of the Borealis life ring, and I also found an overlay for port holes, but it wont show though.
Fish? Do you realy think Aperture would fish when they have a ship built specificly for a huge project? Hahah, I see what you mean though.
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Lpfreaky90
2,842 Posts
Posted Apr 13, 2012
Replied 1 hour later
Well, I was kidding about the fish and the toilet of course.
My only point is that it's quite hard to make a map feel like it's on a ship. And details are that what can make your map a ship. Details like small corridors: space is really expensive!!! Toilets near the crew quarters. Nails and bolts. Doors in the corridors to seal of in case of fire or water. Emergency exit signs, industrial lighting in the corridors. That kind of things, and I think it will be quite hard to map that!

Could you sent a link to the overlays then I might be able to see what the problem is!

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Kingofaperture
40 Posts
Posted May 05, 2012
Replied 22 days later
Sorry guys, ive just kinda forgotten about the project lately...
But now im into it again!

I also got much more in to it, ive reasearched ships, what kinda debris I should have, learned more about the light settings and just got more professional than what I was !