Report: Valve Developing Steam Box Console

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Lpfreaky90
2,842 Posts
Posted Apr 14, 2012
Replied 2 hours later
I doubt it, valve have always been PC lovers. They create games because they want to entertain people, money isn't their focus which is the matter in the cod franchise.
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msleeper
4,095 Posts
Member
Posted Apr 14, 2012
Replied 8 hours later

mZLY wrote:

http://img149.imageshack.us/img149/8071/pc270045mz2.jpg

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MasterLagger
1,695 Posts
Posted Apr 14, 2012
Replied 1 hour later
Actually, I think the reason why Call of Duty is dead is because of the lack of people with imagination that work on the series. I don't think making games available on consoles has anything to do with it.
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msleeper
4,095 Posts
Member
Posted Apr 14, 2012
Replied 1 hour later
The reason Call of Duty is "dead" is because they found a formula which makes them tons of cash, and like it or not, game development is a business. It's like saying cinema is dead because big budget popcorn flicks like Transformers make a lot of money at the box office.

Nobody is forcing anyone to consume mass media like Modern Warfare or Transformers. Play independent games that focus on gameplay mechanics you like. Watch independent films that tell stories you want to see.

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chimera201
129 Posts
Posted Apr 15, 2012
Replied 8 hours later

msleeper wrote:
because they found a formula which makes them tons of cash

Right. Very right. Hopefully the people that left Infinity Ward and made Respawn will make a better game.

Since we are talking about wearable computing take a look at this.
9c6W4CCU9M4

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mZLY
87 Posts
Posted Apr 15, 2012
Replied 37 minutes later

MasterLagger wrote:
Actually, I think the reason why Call of Duty is dead is because of the lack of people with imagination that work on the series. I don't think making games available on consoles has anything to do with it.

No, it isn't the availability of games on console, it's when the console version becomes the primary version and the PC version a port that does it.

And I think saying the old IW suffer from lack of imagination is a bit ignorant TBH considering they pretty much pioneered modern FPS.

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joeyoh9292
9 Posts
Posted Apr 15, 2012
Replied 14 hours later
2 things: Firstly, this Valve console has been confirmed to be myth.

Secondly, in a post previouslly (and I would quote, but have no idea how), someone said "before the rapture". Assuming you mean 21/12/2012 (or 12/21/2012 for non-UK), the theory is dead. The Mayans created this doomsday and they came before the Roman Empire. During the Roman Empire Julius Caesar created leap years. This means that, added up, the days put us 7 months backwards. Meaning that in actual fact, for the Mayans, it's already been 21/12/2012, so their prophecy is bust. Just thought I'd tell you all, we're completely safe.

Thank god Valve aren't releasing a console. It'd probably lose them too much money because of all the cheapo xbox 720's that'd sell.

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Kaleido
272 Posts
Posted Apr 15, 2012
Replied 20 minutes later

MasterLagger wrote:
Actually, I think the reason why Call of Duty is dead is because of the lack of people with imagination that work on the series. I don't think making games available on consoles has anything to do with it.

If Call of Duty is "dead", why does it continue to shatter it's own game sales records, and every other record in existence? It sells more than 5x the amount that any other game considered a "massive success" would...

Call of Duty won't die until someone else releases a shooter that runs at 60 FPS and has very tight, crisp gameplay mechanics. They haven't improved on the concept because everyone else is still playing catch-up. Any other "modern combat" shooter out there just copies the surface stuff (objective markers, perks, xp and leveling systems) and fails to notice that people keep coming back because it FEELS and PLAYS better than any other console FPS out there.

Of course this is fucking silly to us PC users, because we've had better shooters, that control better for literally decades... but the only competition CoD has gameplay-wise is Halo, which at the end of the day stil feels clunkier because they only run at 30 frames...

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mZLY
87 Posts
Posted Apr 16, 2012
Replied 12 hours later

Kaleido wrote:
MasterLagger wrote:

Actually, I think the reason why Call of Duty is dead is because of the lack of people with imagination that work on the series. I don't think making games available on consoles has anything to do with it.

If Call of Duty is "dead", why does it continue to shatter it's own game sales records, and every other record in existence? It sells more than 5x the amount that any other game considered a "massive success" would...

Call of Duty won't die until someone else releases a shooter that runs at 60 FPS and has very tight, crisp gameplay mechanics. They haven't improved on the concept because everyone else is still playing catch-up. Any other "modern combat" shooter out there just copies the surface stuff (objective markers, perks, xp and leveling systems) and fails to notice that people keep coming back because it FEELS and PLAYS better than any other console FPS out there.

Of course this is fucking silly to us PC users, because we've had better shooters, that control better for literally decades... but the only competition CoD has gameplay-wise is Halo, which at the end of the day stil feels clunkier because they only run at 30 frames...

CoD4 and CoD2 make it in to the top 5 most played games on XFire pretty much every day. I don't think MW3 even made it in on release day, lol. And places like ESL, CG, CB still have active CoD4 and CoD2 ladders but I don't hear much about competitive MW3, lol. IMO the series is dead.

Each new game they release just caters more and more to new players and focuses more heavily on the console version and dulling down the PC version. MW3 doesn't even have a command console. o.O

This is the kind of direction I fear Valve's games would take if they were to start developing games primarily for this console with PC as an afterthought. Hopefully they aren't actually planning on releasing it. xD

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FourthReaper
356 Posts
Posted Apr 16, 2012
Replied 4 hours later

joeyoh9292 wrote:
in a post previouslly (and I would quote, but have no idea how),

Just press the "Quote"-button on the top-right of someone's post. Or use the "Quote"-button at the top of your text bar.

Determination of faith
||> joeyoh9292 wrote:

someone said "before the rapture". Assuming you mean 21/12/2012 (or 12/21/2012 for non-UK), the theory is dead. The Mayans created this doomsday and they came before the Roman Empire. During the Roman Empire Julius Caesar created leap years. This means that, added up, the days put us 7 months backwards. Meaning that in actual fact, for the Mayans, it's already been 21/12/2012, so their prophecy is bust. Just thought I'd tell you all, we're completely safe.

That someone would be me. And thank goodness! I had no idea! I... Oh, wait... I'm not really that gullable. Few people really are, except for the media.

I don't actually believe in the Rapture, which co?ncidentally has nothing to do with Mayan culture or religion. Fun fact, that callendar isn't, and has never been, a doomsday device, merely one of their cyclic callendars. Which I don't cater to either.

My comment was, how can I best describe it, a joke. Hehe. ||

mZLY wrote:
Each new game they release just caters more and more to new players and focuses more heavily on the console version and dulling down the PC version. MW3 doesn't even have a command console. o.O

This is the kind of direction I fear Valve's games would take if they were to start developing games primarily for this console with PC as an afterthought. Hopefully they aren't actually planning on releasing it. xD

My best guess is that they would probably wait for how well any console would sell before planning too much games on it. And I think the Sixsense Hydra is a great example for this. I mean, how much resources are really being put into that anymore? One test mappack and they were pretty much done with it. I think.

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Lpfreaky90
2,842 Posts
Posted Apr 16, 2012
Replied 18 minutes later

FourthReaper wrote:
And I think the Sixsense Hydra is a great example for this. I mean, how much resources are really being put into that anymore? One test mappack and they were pretty much done with it. I think.

Well, it took quite a while before it was fixed after dlc #1 and for dlc #2 there is currently a special request, so I wouldn't be surprised if hardy any effort is put in there.

EDIT: and basically valve games are also very popular due to the fact they can be modded. (on pc only)
Take a look at this website: hundreds of different maps, active community. Same for Half-Life 1/2/episodes, counter strike, l4d(2) and tf2... I think no pc for valve will be a very bad strategy.

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joeyoh9292
9 Posts
Posted Apr 16, 2012
Replied 3 hours later

Quote:
That someone would be me. And thank goodness! I had no idea! I... Oh, wait... I'm not really that gullable. Few people really are, except for the media.

I don't actually believe in the Rapture, which co?ncidentally has nothing to do with Mayan culture or religion. Fun fact, that callendar isn't, and has never been, a doomsday device, merely one of their cyclic callendars. Which I don't cater to either.

My comment was, how can I best describe it, a joke. Hehe.

Dude, don't worry, I know all of what you said. I knew that you were joking (I'm not stupid ) and I knew about the other ways of determining it as a false prophecy. Except mine required more Mathematics (Well, counting. But ya know).

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msleeper
4,095 Posts
Member
Posted Apr 16, 2012
Replied 28 minutes later
Why are you people jumping to the conclusion that IF (and this is still a huge, unsubstantiated IF) Valve were to develop console hardware, that they would for some inexplicable reason abandon ship on PC development?

Pull your heads out of your asses and try to use some logic here.

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ChickenMobile
2,460 Posts
Posted Apr 17, 2012
Replied 9 hours later

msleeper wrote:
Why are you people jumping to the conclusion that IF (and this is still a huge, unsubstantiated IF) Valve were to develop console hardware, that they would for some inexplicable reason abandon ship on PC development?

Pull your heads out of your asses and try to use some logic here.

^ this

I'm sure that Valve just wants to jump on the console wagon. Generally I think that their console will not compare at all to their pc games - perhaps it may actually open up custom user-made content to the console. Who knows.

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chimera201
129 Posts
Posted Apr 17, 2012
Replied 12 hours later
As far as the rumor goes the console is actually standard PC with probably some console OS which the user can upgrade any component anytime to his will. It's just a PC with some peripherals(bio metrics, wearable computing) attached, like xbox has kinect, ps3 has move. So Valve abandoning the PC sector never comes into question.

Wait a minute. What? CoD,CoD,CoD..... all over my post. Oh man! There should be a separate - stickied "All about CoD" thread on this site. The best FPS is Half-Life. No doubts, no questions, no arguments!!!

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msleeper
4,095 Posts
Member
Posted Apr 18, 2012
Replied 13 hours later
Did everyone forget the "Big Picture Mode" that Steam talked about, and what they were doing with the last round of hardware rumors that came up?
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Kaleido
272 Posts
Posted Apr 18, 2012
Replied 1 hour later

msleeper wrote:
Why are you people jumping to the conclusion that IF (and this is still a huge, unsubstantiated IF) Valve were to develop console hardware, that they would for some inexplicable reason abandon ship on PC development?

Pull your heads out of your asses and try to use some logic here.

See, that's what I thought too for a long time...

...and then Rage came out. If there was any company in the WORLD that I thought was immune to consolization, it was iD. They've only made the best PC games that all good shooters still base their engines on...

...and Rage was a giant piece of ported console shit on PC.

I don't trust any company to stay a PC developer anymore. Everyone wants to make money and the money is in consoles.

I still have a little faith that Valve will not steer us wrong, but still... even after seeing CS:GO, that game is pretty consolized too. I might just be bitter but I fucking hate the direction PC gaming is taking. It makes me sad that no developers even care about their PC builds anymore...

I know I'm kind of getting far from the subject matter at this point, but I just had to rant because it's such a tough time to be a PC gamer that expects quality games. I guess my conclusion is I would'nt be surprised if Valve abandoned the PC ship like iD did and started shipping some neutered console games from now on.

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msleeper
4,095 Posts
Member
Posted Apr 18, 2012
Replied 2 hours later
id, like Epic, has long since been a tech company first and a game company second. Moreover, the megatexture tech that ultimately caused the biggest complaint in terms of visuals (for both PC and console platforms alike) essentially came down to driver issues. Go listen to John Carmack's keynote from Quakecon 2011. He spends a great deal of time talking about the tech and about Rage's performance issues. The short of it is that their goal was to maintain 60fps at the cost of texture quality when loading new materials. Personally I don't think the megatexture concept really works; I don't know what problem it's supposed to solve but whatever that problem is, it only creates more.

But, no. Don't blame "consolization" on Rage being a flop. Blame video card manufacturers for not updating their drivers fast enough, and blame id and/or Carmack for the failed tech, or rather for having their priorities for the tech in the wrong place. This is of course ignoring the bigger issue, which is that Rage simply wasn't that fun or great of a game in the first place. The engine is the easy scapegoat.

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Kaleido
272 Posts
Posted Apr 18, 2012
Replied 7 hours later
Yea, I wasn't even necessarily talking about the megatexture tech, which actually ran superbly well on my beefy ass computer.
It's more the menu systems and general game design that were problematic... radials to select weapons (obviously designed for thumbsticks), no video options whatsoever on release (which they then patched 2 months later, but the control you have over it is still pretty shitty), linear and horizontal level design that's really boring and designed to be really easy and straightforward... even the car controls were obviously far superior with thumbsticks.
I played that game on Hard and I think I died like 3 times? Plus it's impossible to die for real because you get the free easy-mode defib shit, and regenerating health...
Ugh... can you tell I'm bitter? haha... just makes me lose faith in developers when shit like that happens.
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Mek
459 Posts
Posted Apr 21, 2012
Replied 2 days later

Kaleido wrote:
no video options whatsoever on release (which they then patched 2 months later, but the control you have over it is still pretty shitty)

Fortunately I played the fixed version. I think the video options were suffiecient. Moreover, I haven't seen a game that would allow me to run it on a particular monitor, in the game itself!