[SP] [PTI] Decay
Also, I can appreciate both the use of the workshop and the polish on creating a set with picture. Dunno' why, it's probably not even that hard, but it befalls me well.
Logic wrote:
you should get a free pizza out of a coupon that you made yourself!
I like you style, logic.
I too always enjoy a nice free pizza. 
Great effort - thanks for mapping!
[Should this be tagged as [SP] or [PTI?] Yes, it's in the workshop, but it's Hammer-made!]
, and yeah unfortunately FPS were dropping in some places to me too, but I don't know why everybody complain about it so badly, I think it isn't so bad, and I didn't have to lower settings at all, it was even with that occasional FPS drops still nicely playable. Really great job Jaxe, I enjoyed it alot - especially how elevator started moving so fast and then how it arrived into caves, at the end in that small alley I feeled like in HL2 episode two
I released an update for pats 1 and 2 (working on 3 now) to address some performance problems. It didn't completely fix it but it is improved. It made it playable for some where it wasn't before at least.
Also I added some small hints and better lighting where people were getting stuck and missing important things.
Logic wrote:
inax wrote:why pay?
Thats like saying that you should get a free pizza out of a coupon that you made yourself!
Dude, you come up with the best analogies.
Then I got to room at the top, and I was thinking, "Finally, a real puzzle to solve at last!" But no, just another needle in a haystack of useless elements. It reminds me of the trek to get to GlaDOS at the end of the original game: really nice to look at, but a chore to get through.
I really want to give this a 5 for the sheer scale, detail and beauty of it, but the lack of gameplay the farther you go just won't let me. 4/5.