TF2 mapping

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youme
937 Posts
Posted Nov 20, 2007
Replied 11 minutes later
It took me ages to figure out there was a tf and portal keyword now, it just didn't occur to me.

One thing i forgot to mention is texture variance - very important, but don't go over the top. Going OTT is harder than being minimalistic, so just go crazy

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msleeper
4,095 Posts
Member
Posted Nov 20, 2007
Replied 8 minutes later

mikebolt wrote:
found it. My decals are all incredibly oversized (im using infodecal) how should I fix this?

Use info_overlay instead.

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youme
937 Posts
Posted Nov 23, 2007
Replied 2 days later
Just spent half an hour with dad trying to get a server to work with no sucess.
We opened routes through both firewalls and the router on port 27015. Ran TF2 and used the 'create server' option in-game. The game would load up and connect me to a game as I would expect but i load up the server list and my server isnt there and my handy friend assistant couldnt see it fom his pc either.
Is there some missing step i need to take? Are you sure it's port 27015?
Basically any help would be hot.
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Hober
1,180 Posts
Posted Nov 23, 2007
Replied 16 minutes later
Software Firewall, like WIndows' built-in or Zone Alarm, et al.?
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Lorithad
240 Posts
Posted Nov 23, 2007
Replied 37 minutes later

youme wrote:
Just spent half an hour with dad trying to get a server to work with no sucess.
We opened routes through both firewalls and the router on port 27015.

Yes...But did you forward the ports?

If nessesary, you might need to use the dedicated server program. It's pretty small, and you can run that + the game at the same time with no problems.

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youme
937 Posts
Posted Nov 24, 2007
Replied 19 hours later
Shmitz, just went on cp_science_b3.
Excelent map, Really good layout I especially like the idea of attacking the player with that beam thing once they capture the final cp.
All it needs is more little details and to go mainstream.
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youme
937 Posts
Posted Dec 15, 2007
Replied 21 days later
If anyone is interested in my map check here:

http://coltsplayground.net/viewtopic.ph ... 3bstart=0

We run a test every couple of days at 1-3am(GMT)

the latest set of screens:

&&&&

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Hurricaaane
189 Posts
Posted Dec 15, 2007
Replied 45 minutes later
What about typing "sv_lan 0" in the game console while being in your server?
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youme
937 Posts
Posted Dec 15, 2007
Replied 4 minutes later
Its a little less simple then that. (sv_lan defaults so 0 unless you tell it not to - ie when compiling and testing from hammer)

But I've got it on the Colts Playground server and we run "off peak" tests which is great.

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NocturnalGhost
200 Posts
Posted Dec 15, 2007
Replied 5 hours later
Whilst your router is a likely culprit in your server issues, there is a chance that ZoneAlarm may be the problem.

I have encountered games in the past that will not work as servers unless you set zonealarm's internet security settings to "medium" instead of "high".

This removes zonealarm's stealth settings and makes your computer more visible, to allow things like ICMP(ping), whilst still keeping your computer protected.

Im not sure if any of this applies to TF2, but it is worth a try.

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MrTwoVideoCards
584 Posts
Posted Dec 16, 2007
Replied 4 hours later
I like all your guys stuff submitted here, but sadly i'd have to say to youme that the best TF2 map I've seen by far not only in brush work, detail, and as well as layout is this:

http://forums.steampowered.com/forums/showthread.php?t=632413

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youme
937 Posts
Posted Dec 16, 2007
Replied 7 hours later
Yep, cp_quarry is indeed very profesional looking and it certainly plays well too, I had a go on it the other night those carts are great!
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Fusi0n
108 Posts
Posted Dec 16, 2007
Replied 37 minutes later

youme wrote:
Yep, cp_quarry is indeed very profesional looking and it certainly plays well too, I had a go on it the other night those carts are great!

Yeah! Sadly there aren't many servers it runs on. (that don't lag for me)

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MrTwoVideoCards
584 Posts
Posted Dec 16, 2007
Replied 17 minutes later

Fusi0n wrote:
Yeah! Sadly there aren't many servers it runs on. (that don't lag for me)

Indeed, I need to find a server with it.

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Hober
1,180 Posts
Posted Dec 16, 2007
Replied 6 hours later
The Penny Arcade servers are talking about putting it in the rotation as well. It might be a while though, given hat changes come slowly with such a large organization.

None of the admins want to make the executive decision at the risk of losing players to other PA sesrvers, and not enough of the players speak up to say anything more than "LOLOL I AM LOST" when they play a new map.

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Shmitz
167 Posts
Posted Dec 16, 2007
Replied 28 minutes later
The "I'm lost!" complaint always gets me. Does nobody remember how turned around they could get on Hydro or Dustbowl the first few times they played on those maps?
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youme
937 Posts
Posted Dec 16, 2007
Replied 1 hour later
It took me at least 5 wins and losses on hydro before I got my bearings, I was like "WOW WTF this map just changed copmpletely!!! Help!"
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volt
104 Posts
Posted Dec 16, 2007
Replied 2 hours later
I don't know, I kind of learned Hydro/Dustbowl pretty quickly.

It wasn't until Valve just released the death maps that I realized that Dustbowl's maps piece together to form a square, with the final cap point in the center, with the first and second maps forming a spiral around it. Pretty neat

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youme
937 Posts
Posted Dec 16, 2007
Replied 56 minutes later

volt wrote:
It wasn't until Valve just released the death maps that I realized that Dustbowl's maps piece together to form a square, with the final cap point in the center, with the first and second maps forming a spiral around it.

working that out was all part of realising what was going on

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youme
937 Posts
Posted Apr 29, 2008
Replied 4 months later

Something to enjoy untill Goldrush comes out in a few hours:

http://www.fpsbanana.com/maps/53113

My latest TF2 map - cp_bloodstained.

A multi-stage map like dustbowl.