One thing i forgot to mention is texture variance - very important, but don't go over the top. Going OTT is harder than being minimalistic, so just go crazy 
TF2 mapping
mikebolt wrote:
found it. My decals are all incredibly oversized (im using infodecal) how should I fix this?
Use info_overlay instead.
We opened routes through both firewalls and the router on port 27015. Ran TF2 and used the 'create server' option in-game. The game would load up and connect me to a game as I would expect but i load up the server list and my server isnt there and my handy friend assistant couldnt see it fom his pc either.
Is there some missing step i need to take? Are you sure it's port 27015?
Basically any help would be hot.
youme wrote:
Just spent half an hour with dad trying to get a server to work with no sucess.
We opened routes through both firewalls and the router on port 27015.
Yes...But did you forward the ports?
If nessesary, you might need to use the dedicated server program. It's pretty small, and you can run that + the game at the same time with no problems.
Excelent map, Really good layout I especially like the idea of attacking the player with that beam thing once they capture the final cp.
All it needs is more little details and to go mainstream.
http://coltsplayground.net/viewtopic.ph ... 3bstart=0
We run a test every couple of days at 1-3am(GMT)
&&&&
But I've got it on the Colts Playground server and we run "off peak" tests which is great.
I have encountered games in the past that will not work as servers unless you set zonealarm's internet security settings to "medium" instead of "high".
This removes zonealarm's stealth settings and makes your computer more visible, to allow things like ICMP(ping), whilst still keeping your computer protected.
Im not sure if any of this applies to TF2, but it is worth a try.
http://forums.steampowered.com/forums/showthread.php?t=632413
youme wrote:
Yep, cp_quarry is indeed very profesional looking and it certainly plays well too, I had a go on it the other night those carts are great!
Yeah! Sadly there aren't many servers it runs on. (that don't lag for me)
Fusi0n wrote:
Yeah! Sadly there aren't many servers it runs on. (that don't lag for me)
Indeed, I need to find a server with it.
None of the admins want to make the executive decision at the risk of losing players to other PA sesrvers, and not enough of the players speak up to say anything more than "LOLOL I AM LOST" when they play a new map.
It wasn't until Valve just released the death maps that I realized that Dustbowl's maps piece together to form a square, with the final cap point in the center, with the first and second maps forming a spiral around it. Pretty neat
volt wrote:
It wasn't until Valve just released the death maps that I realized that Dustbowl's maps piece together to form a square, with the final cap point in the center, with the first and second maps forming a spiral around it.
working that out was all part of realising what was going on
Something to enjoy untill Goldrush comes out in a few hours:
http://www.fpsbanana.com/maps/53113
My latest TF2 map - cp_bloodstained.
A multi-stage map like dustbowl.
