[SP] sp_gel_conveyor
Posted Aug 03, 2012
My Heavy-duty Super-mapping Super-contest entry. Have fun!
v. 0.1(final)
-Fixed bug where you could use portal surface to skip to the other end of the conveyor belt without speed gel
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Posted Aug 03, 2012
Replied
9 hours
later
I like the overall design of this map and I really loved seeing Wheatley pop out, though it was in a weird spot for him to be with no reason for him to be there. Some of the red lighting is murder on the eyes, though. The test wasn't all that hard, but I did like it. My biggest issue is that you get kicked out of the game rather then go to the thumbs up/down area. You're going to miss a lot of folks rating the map.
Posted Aug 04, 2012
Replied
12 hours
later
You don't need the gel on the second conveyor belt, you can just jump constantly.
Posted Aug 04, 2012
Replied
7 hours
later
Maybe this was a little linear, but honestly I didn't realise untill I'd finished. The whole thing felt pretty alive and really nicely detailed, and you did a great job with the Glados lines
(Some of them I don't remember from the sp_ campaign so that was pretty cool). Cheers!
(Some of them I don't remember from the sp_ campaign so that was pretty cool). Cheers!
Posted Aug 05, 2012
Replied
18 hours
later
The map looked very nice. I didn't realize until after I had already gotten the disc, that I was supposed to use the orange gel to get to that room. I just jumped repeatedly on the conveyor until I reached the room.
Posted Aug 07, 2012
Replied
2 days
later
Here is my playthrough:
Posted Aug 08, 2012
Replied
19 hours
later
This is my playthrough of this map. In order to not influence the opinion of anyone, I won't say what I think about this map yet. Have fun watching the video and get your own opinion about the map for now
4WzHyXGTdok
(Link: http://www.youtube.com/watch?v=4WzHyXGTdok)
Posted Aug 10, 2012
Replied
1 day
later
I saw a blind run of this, so I know it's possible to Bunnyhop (or simply jump for that matter) across the conveyor which is a pretty big bug. I'm pretty sure VALVe had a trigger_push in sp_a4_finale to stop this from happening. Not sure if it gets disabled or not, but probably a trigger for a portal by the gel, and a portal on the wall. If I wanted to nitpick, I would mention the disc not really feeling right when it came out. But I've been messing around with routes in all the coop bts maps lately, so I might be too used to the other speed. And the disc didn't seem to make sense, I'm not sure why it would open a door, but that's up to you.
7/10. Make more maps.
Posted Aug 10, 2012
Replied
3 hours
later
Overall, a pretty good map. Heres my blindrun:
-R_NcMOM_QQ
Below is my feedback:
Feedback
1) Liked how you need to scan the turret to open the door.
2) Liked how you used the Announcer's and GLaDOS' lines
3) Liked the interruption of the clean awesome first chamber ^^v
4) Liked the concept of offices, lifts, discs and disc players, and conveyor belts
5) Don't like the lighting, too dark in certain areas.
6) Don't like how the map is too short and easy.
7) Don't like how the map ends, you didn't give the players a chance to rate your map, you just disconnect them and send them to the main menu.
Other than that, its a good map. I think this map deserves a 4/5. I hope you make more maps in the future!
-R_NcMOM_QQ
Below is my feedback:
Feedback
1) Liked how you need to scan the turret to open the door.

2) Liked how you used the Announcer's and GLaDOS' lines
3) Liked the interruption of the clean awesome first chamber ^^v
4) Liked the concept of offices, lifts, discs and disc players, and conveyor belts
5) Don't like the lighting, too dark in certain areas.
6) Don't like how the map is too short and easy.
7) Don't like how the map ends, you didn't give the players a chance to rate your map, you just disconnect them and send them to the main menu.
Other than that, its a good map. I think this map deserves a 4/5. I hope you make more maps in the future!
Posted Aug 10, 2012
Replied
5 hours
later
My review:
Do not read if you are judge!
Do not read if you are judge!
||This map was nice, and it was more of an interaction and story between the player (you) and GLaDOS. Other than being a little too easy which relied on puzzle concepts from the game itself, it was good. <redacted>... there was nothing intuitive about this map which really stood out.
The details and look of the chamber were nicely done and the dialogue was great however the gameplay seemed too quick and not enough thinking was involved.||
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Posted Aug 18, 2012
Replied
8 days
later
I thought there was another version of this out - it was harder and different.
Not sure if it is the same author.
The beginning was unique and cool.
But overall this map is too easy and short in my opinion.
Not sure if it is the same author.
The beginning was unique and cool.
But overall this map is too easy and short in my opinion.