Ben and August’s Extended Editor (BEEMOD) & BEE2
my game couldn't run after the update and I had to verify
so verify.... make sure you can play the puzzlemaker normally
then install the beemod
Bomb droppers
Incinerators
Wheatley monitors
Reflection gel
Modified fizzlers
Relaxation vault
Trigger_hurts
Sound good?
portal2tenacious wrote:
BEEmod- the fun version
Bomb droppers
Incinerators
Wheatley monitors
Reflection gel
Modified fizzlers
Relaxation vault
Trigger_hurtsSound good?
can you actually picture what that would be like in the PTI?
Bomb dropper - okay they're on my list for 2.0
Wheatley monitors- he'd just stand there saying nothing
reflection gel - is broken, but I could get an almost working version... however Carl's style mod already adds that
Modified fizzlers - what type? laser fizzlers?, because that is bassically impossible
relaxation vault??? how can I add this into the PTI? the extended relaxation annex was only shown in video, so impossible to get the source for it. I'm not saying I dont have it, because I do (HERE), and its in back-stock
Trigger Hurts - what you want random voxels for people to walk in, and for no reason start getting hurt??
supermarioportal2 wrote:
so will you add the cube catcher ?
probably not
you can just use a combination of buttons plus other elements to make this. if I run out of things to make I may make this
BenVlodgi wrote:
portal2tenacious wrote:BEEmod- the fun version
Bomb droppers
Incinerators
Wheatley monitors
Reflection gel
Modified fizzlers
Relaxation vault
Trigger_hurtsSound good?
can you actually picture what that would be like in the PTI?
Bomb dropper - okay they're on my list for 2.0
Wheatley monitors- he'd just stand there saying nothing
reflection gel - is broken, but I could get an almost working version... however Carl's style mod already adds that
Modified fizzlers - what type? laser fizzlers?, because that is bassically impossible
relaxation vault??? how can I add this into the PTI? the extended relaxation annex was only shown in video, so impossible to get the source for it. I'm not saying I dont have it, because I do (HERE), and its in back-stock
Trigger Hurts - what you want random voxels for people to walk in, and for no reason start getting hurt??supermarioportal2 wrote:
so will you add the cube catcher ?
probably not
you can just use a combination of buttons plus other elements to make this. if I run out of things to make I may make this
i think he means the broken fizzlers. also you missed the incinerators
EDIT : maybe you add this to 2.0 ? http://half-life.wikia.com/wiki/Futbol
portal2tenacious wrote:
This
https://developer.valvesoftware.com/wik ... ler_FieldsFelixGriffin wrote:
Those are nearly impossible in the PTI, and impossible to stretch.
Yeah, I do not envy the person that would have to make an instance for the Surface Division Field, (and I would know,) so I don't think that should be attempted for the PTI.
As for the rest of the fields, feel free to use those, of course.
Also, I hardly ever use the PTI (for prototyping) but might it be a good idea for 2.0 to create a switch button that, upon pressing the second time, fires the "unpressed" logic like with a floor button? I've seen people use logic gates to make a button switch back its purpose and I think this might be beneficial, even though it seems trivial. Correct me if I'm missing something here, though.
BenVlodgi wrote:
if I make a 2.0 I'll add things like the catapult cube, and bumble ball
If you do this, I will be so happy! 
Moth wrote:
BenVlodgi wrote:if I make a 2.0 I'll add things like the catapult cube, and bumble ball
If you do this, I will be so happy!
bumble ball ?? catapult cube ?
portal2companioncube wrote:
I just updated Portal 2 with the new PTI Co-op, and it unsurprisingly uninstalled the mod. After I installed it again, Portal 2 crashes to the desktop right before it finished loading the menu. Does anyone know what is causing this and/or how to fix it?
Um... we've been discussing this.
Ben updated the mod for the new coop PeTI. Just download the newer version and install
I could fix this, however it would be a painful fix, and it would probably cause a new host of problems unless you set your chambers up just right