my game couldn't run after the update and I had to verify
so verify.... make sure you can play the puzzlemaker normally
then install the beemod
so verify.... make sure you can play the puzzlemaker normally
then install the beemod
Sound good?
portal2tenacious wrote:
BEEmod- the fun version
Bomb droppers
Incinerators
Wheatley monitors
Reflection gel
Modified fizzlers
Relaxation vault
Trigger_hurtsSound good?
can you actually picture what that would be like in the PTI?
Bomb dropper - okay they're on my list for 2.0
Wheatley monitors- he'd just stand there saying nothing
reflection gel - is broken, but I could get an almost working version... however Carl's style mod already adds that
Modified fizzlers - what type? laser fizzlers?, because that is bassically impossible
relaxation vault??? how can I add this into the PTI? the extended relaxation annex was only shown in video, so impossible to get the source for it. I'm not saying I dont have it, because I do (HERE), and its in back-stock
Trigger Hurts - what you want random voxels for people to walk in, and for no reason start getting hurt??
supermarioportal2 wrote:
so will you add the cube catcher ?
probably not
you can just use a combination of buttons plus other elements to make this. if I run out of things to make I may make this
BenVlodgi wrote:
portal2tenacious wrote:BEEmod- the fun version
Bomb droppers
Incinerators
Wheatley monitors
Reflection gel
Modified fizzlers
Relaxation vault
Trigger_hurtsSound good?
can you actually picture what that would be like in the PTI?
Bomb dropper - okay they're on my list for 2.0
Wheatley monitors- he'd just stand there saying nothing
reflection gel - is broken, but I could get an almost working version... however Carl's style mod already adds that
Modified fizzlers - what type? laser fizzlers?, because that is bassically impossible
relaxation vault??? how can I add this into the PTI? the extended relaxation annex was only shown in video, so impossible to get the source for it. I'm not saying I dont have it, because I do (HERE), and its in back-stock
Trigger Hurts - what you want random voxels for people to walk in, and for no reason start getting hurt??supermarioportal2 wrote:
so will you add the cube catcher ?
probably not
you can just use a combination of buttons plus other elements to make this. if I run out of things to make I may make this
i think he means the broken fizzlers. also you missed the incinerators
EDIT : maybe you add this to 2.0 ? http://half-life.wikia.com/wiki/Futbol
portal2tenacious wrote:
This
https://developer.valvesoftware.com/wik ... ler_FieldsFelixGriffin wrote:
Those are nearly impossible in the PTI, and impossible to stretch.
Yeah, I do not envy the person that would have to make an instance for the Surface Division Field, (and I would know,) so I don't think that should be attempted for the PTI.
As for the rest of the fields, feel free to use those, of course.
Also, I hardly ever use the PTI (for prototyping) but might it be a good idea for 2.0 to create a switch button that, upon pressing the second time, fires the "unpressed" logic like with a floor button? I've seen people use logic gates to make a button switch back its purpose and I think this might be beneficial, even though it seems trivial. Correct me if I'm missing something here, though.
BenVlodgi wrote:
if I make a 2.0 I'll add things like the catapult cube, and bumble ball
If you do this, I will be so happy! 
Moth wrote:
BenVlodgi wrote:if I make a 2.0 I'll add things like the catapult cube, and bumble ball
If you do this, I will be so happy!
bumble ball ?? catapult cube ?
portal2companioncube wrote:
I just updated Portal 2 with the new PTI Co-op, and it unsurprisingly uninstalled the mod. After I installed it again, Portal 2 crashes to the desktop right before it finished loading the menu. Does anyone know what is causing this and/or how to fix it?
Um... we've been discussing this.
Ben updated the mod for the new coop PeTI. Just download the newer version and install
I could fix this, however it would be a painful fix, and it would probably cause a new host of problems unless you set your chambers up just right