A New Type of Puzzle

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Ravoria
37 Posts
Posted Sep 16, 2012

Hi everyone, I've been trying to innovate in the PeTI with tricks like orange gel on light bridges, and finally ended up making what could be best described as a remote-controlled Rube Goldberg cycle (this is not the gel one; that's called the Art of Distinction).

The Material Redemtion Initiative: Frantic Factory

http://steamcommunity.com/sharedfiles/f ... d=92113718
Basically, what you do is figure out how the machine works, and then remove unnecessary parts without breaking it entirely, which will cause death by turret. I think I've summarized everything pretty well in the description; you may want to read the descriptions of the individual maps before playing them. There appears to be no end to the ways I can improve the series, so feedback is graciously appreciated. Have fun

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Mr Waterhandle
88 Posts
Posted Sep 17, 2012
Replied 6 hours later
don't want to burst your bubble, but orange gel on light bridges has been done before

also blue gel, sadly white gel does not make them portable

i still need to play these

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Ravoria
37 Posts
Posted Sep 17, 2012
Replied 5 hours later
Lol, I eventually realized other people were using it, I just meant coming up with it myself, having no way of knowing it had been done before. Granted, I doubt a gelbridge map has much chance of becoming very popular... maybe there are hundreds its too bad about the white gel, though back then I tried I realized just how trippy that would be; the bridge isn't even wide enough for a portal
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Ravoria
37 Posts
Posted Sep 23, 2012
Replied 5 days later

My new project fits in pretty well into this thread. I'm not gonna say why, but you'll all see about a third of the way through

Odysseys

http://steamcommunity.com/sharedfiles/f ... d=98407376

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Ravoria
37 Posts
Posted Oct 05, 2012
Replied 12 days later

Update: fixed up a lot of glitches in Odysseys, you can find it here now:

http://steamcommunity.com/sharedfiles/f ... =101069919
Please try this and give some feedback; it's a large, ambitious level; a good and long quest

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Lpfreaky90
2,842 Posts
Posted Oct 06, 2012
Replied 9 hours later

Ravoria wrote:
Update: fixed up a lot of glitches in Odysseys, you can find it here now:
http://steamcommunity.com/sharedfiles/f ... =101069919
Please try this and give some feedback; it's a large, ambitious level; a good and long quest

It's good to see new mappers around. I've tried your map but unfortunately I don't like it. This is probably due to the kind of puzzle you made, it lacks every form of indication.
I figured out the button disables the lasers. This was what I found after 15 minutes. I hate maps where the objective is: "find the puzzle" or maps with the objective of "find out what all buttons do". I prefer maps where you have all the test elements visible and for you to figure out the solution like how am I going to get that cube on the button for the exit door to open.

In your map I saw a bunch of test elements, but the only thing I could do is press the button, so I figured that'd be step 1. Pressing that button gave me a few seconds to do something I didn't have long enough to walk out of the glass box so I figured I had to do something with portals while I was in there and while the laser was deactivated. That's all I figured after 15 minutes. Maybe with a few hints I can continue.

All in all I can't really rate this map yet, because I haven't solved it yet. Am I missing something or is the solution hidden?

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Ravoria
37 Posts
Posted Oct 06, 2012
Replied 7 hours later
Oh, that button is only put in there as a failsafe for when the cube gets stuck on the platforms. Did you see the laser relay on the top of the pillar in that room? That's what that puzzle is primarily focused around. I'll try to think of some ways to make this more obvious; thanks for the feedback.
Edit: tell me what you think about the angled panel at the top, too. That might possibly end up being hard to spot for some people.
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Ravoria
37 Posts
Posted Oct 09, 2012
Replied 3 days later
I've published a half-finished puzzle based on the two rooms I had to cut from my map Odysseys; I won't get back to it for a while because I'm away from home but it's still fairly playable, and as far as I know only requires noclipping for some doors that don't open when they obviously should. I'll finish it up in a few weeks; any feedback for me to improve it with before that time is very welcome. Since this is basically bonus content it makes sense to play Odysseys first, and I'd recommend doing so either way; it's fun if you have a fair bit of time to sink into it
Odysseys- http://steamcommunity.com/sharedfiles/f ... =101069919
Odysseys: Deleted scenes- http://steamcommunity.com/sharedfiles/f ... d=98407376
The rooms in Deleted Scenes are respectively a turret stealth course with horizontal and vertical light bridges, and a n unfinished puzzle involving a spider-cube that isn't a franken-cube
If anyone plays and gives feedback on either of these, I'll do the same for one of theirs. When I next get a chance.