Hi everyone, I've been trying to innovate in the PeTI with tricks like orange gel on light bridges, and finally ended up making what could be best described as a remote-controlled Rube Goldberg cycle (this is not the gel one; that's called the Art of Distinction).
The Material Redemtion Initiative: Frantic Factory
http://steamcommunity.com/sharedfiles/f ... d=92113718
Basically, what you do is figure out how the machine works, and then remove unnecessary parts without breaking it entirely, which will cause death by turret. I think I've summarized everything pretty well in the description; you may want to read the descriptions of the individual maps before playing them. There appears to be no end to the ways I can improve the series, so feedback is graciously appreciated. Have fun 

its too bad about the white gel, though back then I tried I realized just how trippy that would be; the bridge isn't even wide enough for a portal
